On February 19 2017 07:16 ApocAlypsE007 wrote: I like the hyper mobile combat style, growing on the Unreal Tournament series and now playing Overwatch occasionally. I have concerns with squad AI, that if you focus on Liam and Cora you notice they are as dumb as a sack of bricks, standing in the open to be shot upon.
Well their profiles have both of them pegged as close range fighters so it would make sense for them to be in the open, then move to cover if things are real bad, then go back out into the open.
I loved the little biotic throw section. Throwing around people freely and the way I wanted to was one of my favorite things in the Star Wars - The Force Unleashed games. There aren't nearly enough games that give you the freedom to wreak havoc like that and I'm glad this seems to be in the game.
Also I'm having a hard time deciding whether to play male or female Ryder on my first playthrough. I quite like the voice acting for fem Ryder, but every time I see her face in a "cutscene" it looks weird (to an extent where I'm not sure character customization can fix it).
I have no problem with them charging like Cora did on the mech near the end of the big battle or like Liam did with the dual omni blades in the beginning of the trailer, at least they are doing something. I'm talking when they both either crouch and look around or just stand there while getting shot at. Sometimes in ME2 the squadmates did some stupid things, like Garrus charging often to close range while carrying a sniper rifle. I relied on their powers on ME2 so I had to babysit them. In ME1 it was less of a problem because they survived often well enough if I took only pot shots at the enemies. In ME3 I didn't care because the game was easy (All games in Insanity). I do wish for improved squadmate AI, hopefully I can at least customize it more.
Isn't in Force Unleashed you play as a massively overpowered hero? The biotic throw reminds me of the gravity gun from HL2 actually. I cannot wait to min-max a biotic diety xD
I will probably do as I always do in RPGs I play. First I pick the simplest class (tanky shielded warrior, soldier) and run the game in normal playing a male. Then I will pick a female mage/biotic and start a high difficulty run. If the character creator is like DA:I you will be able to create pretty good looking characters (except for hair, Bioware doesn't do good hair, wait for mods). The Shepard smile wont go away though...
On February 20 2017 05:07 ApocAlypsE007 wrote: Isn't in Force Unleashed you play as a massively overpowered hero? The biotic throw reminds me of the gravity gun from HL2 actually. I cannot wait to min-max a biotic diety xD
I am so glad they are leaning into the action elements of the game and pulling back on the party stuff more. Mass Effect combat was at its best when I didn’t have to pause all the time.
Looking at the recent combat vid, the enemy AI is going to have some tricky time. The big fiend seems a bit lost with its pathfinding and targetting at times. Can't really blame the programmers too much either, must be pretty nightmarish to navigate a big clunky melee monster around ME environment with all kinds of charges and jetpacks changing the positioning constantly.
Not the end of the world, but I'm kind of interested in game AI programming and it stood out a bit on otherwise fluent looking combat.
On February 24 2017 02:24 Bacillus wrote: Looking at the recent combat vid, the enemy AI is going to have some tricky time. The big fiend seems a bit lost with its pathfinding and targetting at times. Can't really blame the programmers too much either, must be pretty nightmarish to navigate a big clunky melee monster around ME environment with all kinds of charges and jetpacks changing the positioning constantly.
Not the end of the world, but I'm kind of interested in game AI programming and it stood out a bit on otherwise fluent looking combat.
There will also be a ton of growing pains from Bioware using a brand new game engine (I think they used the older Unreal Engine for the last decade or so?).
On February 24 2017 02:24 Bacillus wrote: Looking at the recent combat vid, the enemy AI is going to have some tricky time. The big fiend seems a bit lost with its pathfinding and targetting at times. Can't really blame the programmers too much either, must be pretty nightmarish to navigate a big clunky melee monster around ME environment with all kinds of charges and jetpacks changing the positioning constantly.
Not the end of the world, but I'm kind of interested in game AI programming and it stood out a bit on otherwise fluent looking combat.
There will also be a ton of growing pains from Bioware using a brand new game engine (I think they used the older Unreal Engine for the last decade or so?).
Yeah they've been using Unreal engine for ages. Hopefully there'll be no gamebreaking bugs and crashes at the release (fingers crossed!).
In the other vids we've seen some open terrain too, so it won't be all cramped cover combat all the time it seems. The character seems really mobile with the jetpack, kinda like the Armiger Legion Turians from the ME3 multiplayer, but even more. Add biotic charge and you'll be zipping across the battlefield like nobody's business.
On February 24 2017 02:24 Bacillus wrote: Looking at the recent combat vid, the enemy AI is going to have some tricky time. The big fiend seems a bit lost with its pathfinding and targetting at times. Can't really blame the programmers too much either, must be pretty nightmarish to navigate a big clunky melee monster around ME environment with all kinds of charges and jetpacks changing the positioning constantly.
Not the end of the world, but I'm kind of interested in game AI programming and it stood out a bit on otherwise fluent looking combat.
There will also be a ton of growing pains from Bioware using a brand new game engine (I think they used the older Unreal Engine for the last decade or so?).
Many of those growing pains should have been solved in Dragon Age Inquisition as it is the same engine. I don't like Frostbite 3, and Bioware aren't really that good at programming it seems. While the impressions from the gameplay itself were very positive in much of the gaming media, many articles mentioned numerous bugs and performance issues. Myself I just hope the game will be decently playable.
What's wrong with the frostbite engine? You can criticise almost everything EA does, but the engine is one of the best things to come out of that dung heap. Not sure if any other recent engine has better performance-graphics fidelity ratio.
You know, everything about this game sounds great. It has to be too good to be true, right? Something somewhere has to go wrong, right?
Well they snake around topics and terms that are currently perceived in a negative way while trying to generate alot of hype. So the lack of confidence in their product could be the only thing wrong. Wouldn't be the first game, where the publisher thought the game would suck, while the game turned out amazing.
And if its only that then yay. (probably performance issues for some pc users and some bugs) Totally not a day 1 buy for me. But that has more to do with ME 3. Because I don't want to play a game where you are a creep listening to other peoples conversations and then approach them and say:" hey, I got exactly what you need."
On February 24 2017 19:45 Andre wrote: What's wrong with the frostbite engine? You can criticise almost everything EA does, but the engine is one of the best things to come out of that dung heap. Not sure if any other recent engine has better performance-graphics fidelity ratio.
FB3 is an FPS engine. Bioware went through hell and back to make DA:I function well and it shows, this engine is not flexible. There were severe performance issues on Nvidia GPUs for months after DA:I's release as well as a bucket load of bugs. Besides, DICE proud themselves that the engine is nearly unmodable, which is a deal breaker with games like this.
Which engine is better? hmmmm. UE4? I've got my hands on the new Unreal Tournament and damn, the graphics are so sweet and the engine runs as smooth as silk.
OS: 64-bit Windows 7, Windows 8.1, or Windows 10 CPU: Intel Core i5 3570 or AMD FX-6350 RAM: 8 GB GPU: Nvidia GTX 660 2 GB, AMD Radeon 7850 2 GB Hard Drive: At least 55 GB of free space DirectX: DirectX 11 Recommended System Requirements
OS: 64-bit Windows 7, Windows 8.1, or Windows 10 CPU: Intel Core i7-4790 or AMD FX-8350 RAM: 16 GB GPU: Nvidia GTX 1060 3 GB, AMD RX 480 4 GB Hard Drive: At least 55 GB of free space DirectX: DirectX 11
Ugh, I love mouse & keyboard for any type of shooter games but Mass Effect is such a perfect sit on the couch and zone out while playing. It's a nice "get-away" from my PC since I"m on it so much.
I like it on console too because hopefully the hard copy I buy will be good to go with no updates (which when you have garbage rural usa internet it matters...) but then again, maybe it'll be easier to mod / edit / play on PC. The choices!
On February 25 2017 09:46 SidianTheBard wrote: Ugh, I love mouse & keyboard for any type of shooter games but Mass Effect is such a perfect sit on the couch and zone out while playing. It's a nice "get-away" from my PC since I"m on it so much.
I like it on console too because hopefully the hard copy I buy will be good to go with no updates (which when you have garbage rural usa internet it matters...) but then again, maybe it'll be easier to mod / edit / play on PC. The choices!
Can't you just stream it from your home PC to your TV through one of those Steam USB dongles? I think they cost about $50 and you'd need to have a controller too obviously.