Warp in a Pylon that generates a Power Field and grants vision of the surrounding area. Probius only regenerates mana while inside a Power Field.
Up to 2 Pylons can be active at a time
Basic Abilities
Worker Rush (Z)
Activate to gain an additional 50% Movement Speed for 5 seconds. Taking damage ends this effect early.
Passive: Probius moves 10% faster by hovering over the ground.
Disruption Pulse (Q)
Fire a burst of energy forward, dealing 150 damage to all enemies it passes through. Hitting the center of a Warp Rift will cause it to explode, dealing additional damage.
Warp Rift (W)
Open an unstable Warp Rift at a location that takes 1.25 seconds to arm, which then slows nearby enemies by 20%, lasting 9 seconds.
Armed Warp Rifts explode when hit by a Disruption Pulse, dealing 261 damage to nearby enemies.
Photon Cannon (E)
Warp in a Photon Cannon that deals 95 damage per second. Lasts 11 seconds.
Must be placed within a Pylon’s Power Field. Deactivates if it doesn’t have a Pylon powering it.
Heroic Abilities
Pylon Overcharge (R)
Increase the size of Pylon power fields and allow them to attack enemies within it for 110 damage per second. Last 10 seconds.
Passive: Pylons gain permanent Shields equal to 50% of their maximum Health.
Null Gate (R)
Project a barrier of negative energy in the target direction that lasts 4 seconds. Enemies who touch the barrier take 64 damage per second and are slowed by 80% for as long as they remain in contact with it.
Warp in a Pylon that generates a Power Field and grants vision of the surrounding area. Probius only regenerates mana while inside a Power Field.
Up to 2 Pylons can be active at a time
Basic Abilities
Worker Rush (Z)
Activate to gain an additional 50% Movement Speed for 5 seconds. Taking damage ends this effect early.
Passive: Probius moves 10% faster by hovering over the ground.
Disruption Pulse (Q)
Fire a burst of energy forward, dealing 150 damage to all enemies it passes through. Hitting the center of a Warp Rift will cause it to explode, dealing additional damage.
Warp Rift (W)
Open an unstable Warp Rift at a location that takes 1.25 seconds to arm, which then slows nearby enemies by 20%, lasting 9 seconds.
Armed Warp Rifts explode when hit by a Disruption Pulse, dealing 261 damage to nearby enemies.
Photon Cannon (E)
Warp in a Photon Cannon that deals 95 damage per second. Lasts 11 seconds.
Must be placed within a Pylon’s Power Field. Deactivates if it doesn’t have a Pylon powering it.
Heroic Abilities
Pylon Overcharge (R)
Increase the size of Pylon power fields and allow them to attack enemies within it for 110 damage per second. Last 10 seconds.
Passive: Pylons gain permanent Shields equal to 50% of their maximum Health.
Null Gate (R)
Project a barrier of negative energy in the target direction that lasts 4 seconds. Enemies who touch the barrier take 64 damage per second and are slowed by 80% for as long as they remain in contact with it.
[Q] Echo Pulse Disruption Pulse now returns to Probius 1.25 seconds after reaching its target, dealing 75% damage on the return trip.
[W] Warp Resonance Quest: Hit Heroes with Warp Rift explosions.
Reward: After hitting 10 Heroes with Warp Rift explosions, increase the explosion damage by 100.
Reward: After hitting 20 Heroes with Warp Rift explosions, Warp Rift gains 1 additional charge.
[E] Gather Minerals Quest: Enemy Heroes and Minions drop Minerals when killed. Collect them to increase the Health of Photon Cannons by 8, up to 560.
Reward: After collecting 70 Minerals, Photon Cannons deal 25% more damage, can see over obstacles, and reveal nearby Cloaked units.
Level 4
[E] Photon Barrier While a Photon Cannon is alive and powered, Probius gains 30 Spell Armor.
[Z] Turbo Charged Worker Rush grants an additional 10% passive Movement Speed while in a Power Field, and its cooldown is reduced by 20 seconds.
Shield Capacitor Probius gains permanent Shields equal to 10% of his max Health. Shields regenerate quickly as long as he hasn't taken damage recently.
Level 7
[Q] Particle Accelerator Disruption Pulse deals 10% more damage for each enemy or Warp Rift hit, up to 40%.
[W] Rift Shock Hitting an enemy Hero with Warp Rift explosion increases Probius's damage against them by 20% for 10 seconds.
[E] Tower Defense When Photon Cannon damages an enemy Hero, its cooldown is reduced by 1.25 seconds.
Level 10
[R1] Pylon Overcharge Increase the size of Pylon power fields and allow them to attack enemies within it for 110 damage per second. Lasts 10 seconds. Passive: Pylons gain permanent Shields equal to 50% of their max Health.
[R2] Null Gate Project a barrier of negative energy in the target direction that lasts 4 seconds. Enemies who touch the barrier take 64 damage per second and are slowed by 80% for as long as they remain in contact with it.
Level 13
Aggressive Matrix Pylon's Power Field grants allied Heroes 20% increased Attack Damage.
Power Overflowing Pylon's Power Field grants allied Heroes 10% increased Spell Power and 2 Mana per second.
Shield Battery Pylon's Power Field grants allied Heroes 30 Shields per second, up to 120. Shields persist for 4 seconds after exiting a Pylon Power Field.
Level 16
[W] Quantum Enemies continue to be slowed for 3.5 seconds after their last contact Entanglement with a Warp Rift.
[W] Gravity Well Enemies are slowed more the closer they are to the center of the Warp Rift, up to a maximum slow of 60%.
[W] Repulsor Enemies hit by a Warp Rift explosion are knocked away from the center.
[W] Interference Enemy Heroes hit by Warp Rift detonations have their Spell Power reduced by 35% for 3 seconds.
Level 20
[R1] Construct Additional Pylons Probius can now have up to 3 active Pylons, and increase the damage of Pylon Overcharge by 25%.
[R2] Gate Keeper Null Gate lasts indefinitely if either end is within a Power Field. Only one Null Gate may be active at a time.
[Q] Shoot Em Up Hitting a Warp Rift with Disruption Pulse causes 4 additional pulses that deal 50% damage to be fired from the impact location in different directions. Additional Pulses do not benefit from Echo Pulse or Particle Accelerator.
[W] Probius Loop Whenever a Rift explosion hits 2 or more enemy Heroes, create a new Warp Rift in the same location.
Did not see this hero coming at all. Definitely excited for him, but also the talent reworks. Gazlowe has been my bae for so long and just fundamentally struggles as my rank has risen.
On March 04 2017 03:16 xDaunt wrote: Gazlowe Mk. 2. The cancer has metastasized.
yeah pretty clear that someone at blizzard is a fan of what I call "nesting heroes". it's significant that the intro video features a party of six people who just teamwiped the enemy chasing one last kill into a trap. ( instead of doing anything else. ) --- this is the core gameplay of the hero, I guess. (depending on other people's mistakes)
Arthas, Joanna and other auto-attack tanks will receive physical armour.
Anub'arak, Tyrael and other magic tanks will receive spell armour.
Cho, Varian and other generic tanks will receive normal armour.
Cho'gall will be getting minor reworks, buffs and the return of Cho'gall Outbreak, letting him spread through the community.
More interesting choices for talents.
Eye of Kilrogg and Shove, previously level one talents for Gall, will be made baseline.
Interaction between each half will be increased, with a new trait.
Arthas
Kit is being focused around basic attacks.
There will be more diversity in viable talents.
Anub'arak
Will become more focused on his anti-mage role.
Again, further diversity in viable talents.
Gazlowe
A range of fixes focused on making him better in the hands of pros without turning him into a pubstomper.
Robo-Goblin will receive a mini-rework.
Doubtlessly, other heroes will receive balance fixes of various sizes.\
Party frames
Set at the top of the screen and looking very similar to the spectator UI, these will show various for your allies:
Health
Resources (Mana, Energy, etc)
Cooldowns on Heroic abilities
Whether they're alive
The new on fire status. Speaking of which...
On Fire
Returning from an earlier version of the game, this will indicate if you're doing rather well.
It now applies to a maximum of three people in any game. They can all be on the same team, split, or be just two, one or none.
Various stats are taken into account, including everything shown on the scoreboard.
Will be shown to team-mates and enemies via party frames and on your hero portrait. Will also highlight which items are contributing to your own fire status on the scoreboard.
Kill log
This is an update to the left hand side of the screen where deaths are shown.
It more nicely indicates kill streaks and is prettier in general.
Part of the update is prepping it for showing more information in a future patch - quest completion by allies, for example.
wow so tempting to reinstall. get GM with probe only? what a fun challenge. i just cant attempt it though still very cool to see this hero in case i play again someday