IGN with even more stuff. Tbh the amount of content supposed to be in the game sounds shockingly huge.
I expect a lot of DA:I style content, so it might be "huge". I hope I'm wrong.
DA:I wasn't that bad over all. It's main problem was the poorly designed hub and need to run around talking to people. The regions and their questlines were pretty interesting over all, if you ignored the shitty busy work. As long as ME:A streamlines the process and gives you better travel/communication options, it will be fine.
I hope the new characters live up to the standard set by the old ones. That's what I'm a bit wary of, just watching the videos. The world building seems on point, the characters a bit bland.
I gotta say, I'm mostly worried about the overall concept. It's like someone played ME1 and said, this is great, but could we make it more about driving around the mako and scanning for shit?
Now, I hope to be proven wrong, but I'm holding off until I see evidence that it has an interesting story with impactful decisions. Like, I played a ME1/2/3 playthrough once with house rules of "no persuade" which was just about the most awesome game-story experience I've ever had... heart-wrenching and heroic and beautiful. That's what I want. The combat and exploration is super secondary.
On March 08 2017 02:21 Elentos wrote: https://www.youtube.com/watch?v=2Xe4NoXadPI IGN with even more stuff. Tbh the amount of content supposed to be in the game sounds shockingly huge.
I expect a lot of DA:I style content, so it might be "huge". I hope I'm wrong.
DA:I wasn't that bad over all. It's main problem was the poorly designed hub and need to run around talking to people. The regions and their questlines were pretty interesting over all, if you ignored the shitty busy work. As long as ME:A streamlines the process and gives you better travel/communication options, it will be fine.
I can't disagree more. I really liked DA:O (it had its problems, the game was not perfect either), hated DA2 and I found DA:I to be even worse, mostly due to the amount of filler in the game, dumbed down mechanics (I'm playing on PC) and so on. There was SO MUCH busy work it took away all the fun out of it for me.
The game seems even worse when you attempt to play it after Witcher 3. I absolutely, wholeheartedly detest the direction in which Bioware's RPGs seem to be going nowadays.
On March 08 2017 02:21 Elentos wrote: https://www.youtube.com/watch?v=2Xe4NoXadPI IGN with even more stuff. Tbh the amount of content supposed to be in the game sounds shockingly huge.
I expect a lot of DA:I style content, so it might be "huge". I hope I'm wrong.
DA:I wasn't that bad over all. It's main problem was the poorly designed hub and need to run around talking to people. The regions and their questlines were pretty interesting over all, if you ignored the shitty busy work. As long as ME:A streamlines the process and gives you better travel/communication options, it will be fine.
I can't disagree more. I really liked DA:O (it had its problems, the game was not perfect either), hated DA2 and I found DA:I to be even worse, mostly due to the amount of filler in the game, dumbed down mechanics (I'm playing on PC) and so on. There was SO MUCH busy work it took away all the fun out of it for me.
The game seems even worse when you attempt to play it after Witcher 3. I absolutely, wholeheartedly detest the direction in which Bioware's RPGs seem to be going nowadays.
Everyone designer is focusing on filler BS in these bigger RPG's. Don't care how big or beautiful you make the landscape, if the story, side quests, combat, and characters aren't well developed you'd be better off buying a picture of that landscape. I really didn't like how much BS there was in DA:I and Witcher 3. Sure, I can collect 10 Widget Roots to get paid, or I could collect those roots to help my companions make a serum that saves the life of one of their ambassadors or whatever. Just make everything count.
What I'm most interested in is how the hell are they going to top the Reapers. They started HUGE with machines wiping out majority of life throughout the universe every 50,000 or so years.
I don't think its possible. I feel like whatever big threat is in Andromeda and if this is going to be another trilogy, is going to be good, but at the same time being disappointing. I also can't wait to get my hands on the character customization so I can fix the way Fem Ryder looks. I've seen the person they modeled Fem Ryder off of and they seriously did not do her justice. In terms of voices, I'm very interested in seeing how Male and Fem Ryder do. Theres no way in hell Male Ryder will be terrible like Mark Meer was for Male Shep. As long as they are good, I'll be happy. I doubt they will be Jennifer Hale good.
On March 09 2017 07:37 Disengaged wrote: Theres no way in hell Male Ryder will be terrible like Mark Meer was for Male Shep.
Mark Meer was hilarious.
I think (hope) that they, very smartly, won't try to one-up the Reapers. They couldn't properly close out that story, how would they handle an even greater threat? I don't think Andromeda itself is under threat, just the Milky Way colonists. Which is fine.
I never found him to be hilarious until I came across the gamer poop videos.
Your probably right though. That they won't try to one up the Reapers since they failed at properly closing it out. Even if they tried, they wouldn't be able to do it, I think.
On March 08 2017 02:21 Elentos wrote: https://www.youtube.com/watch?v=2Xe4NoXadPI IGN with even more stuff. Tbh the amount of content supposed to be in the game sounds shockingly huge.
I expect a lot of DA:I style content, so it might be "huge". I hope I'm wrong.
DA:I wasn't that bad over all. It's main problem was the poorly designed hub and need to run around talking to people. The regions and their questlines were pretty interesting over all, if you ignored the shitty busy work. As long as ME:A streamlines the process and gives you better travel/communication options, it will be fine.
I can't disagree more. I really liked DA:O (it had its problems, the game was not perfect either), hated DA2 and I found DA:I to be even worse, mostly due to the amount of filler in the game, dumbed down mechanics (I'm playing on PC) and so on. There was SO MUCH busy work it took away all the fun out of it for me.
The game seems even worse when you attempt to play it after Witcher 3. I absolutely, wholeheartedly detest the direction in which Bioware's RPGs seem to be going nowadays.
Everyone designer is focusing on filler BS in these bigger RPG's. Don't care how big or beautiful you make the landscape, if the story, side quests, combat, and characters aren't well developed you'd be better off buying a picture of that landscape. I really didn't like how much BS there was in DA:I and Witcher 3. Sure, I can collect 10 Widget Roots to get paid, or I could collect those roots to help my companions make a serum that saves the life of one of their ambassadors or whatever. Just make everything count.
Wait what, my understanding is that DA:I and TW3 are on opposite ends of the fetch-quest-bullshit spectrum. I only played TW3, and some subquests were amazingly detailed and well structured, exactly like a short story from the Witcher books.
On March 09 2017 07:37 Disengaged wrote: What I'm most interested in is how the hell are they going to top the Reapers. They started HUGE with machines wiping out majority of life throughout the universe every 50,000 or so years.
I don't think its possible. I feel like whatever big threat is in Andromeda and if this is going to be another trilogy, is going to be good, but at the same time being disappointing. I also can't wait to get my hands on the character customization so I can fix the way Fem Ryder looks. I've seen the person they modeled Fem Ryder off of and they seriously did not do her justice. In terms of voices, I'm very interested in seeing how Male and Fem Ryder do. Theres no way in hell Male Ryder will be terrible like Mark Meer was for Male Shep. As long as they are good, I'll be happy. I doubt they will be Jennifer Hale good.
There is PLENTY of things you can do in a scifi universe. I read perry rhodan and every 5-10 books they have a new threat and they are at like book 150.
and in the end the reapers ended up pretty demystified.
I adored DA:I and ME3 and consider them the pinnacle of RPG experiences. But to each their own. I agree that there is always a danger of "power creep" among baddies which is the case in a lot of shows, games, etc. How do you top fighting the literal devil? I think it's important to remember that villains who rely on being the "baddest of them all" tend to be dull, it's their visceral relation to the main character which makes them interesting not their power. So I hope that is the case in this game.
Plus, and not saying this is the case here (it's pretty clear there is a main antagonist iirc), stories don't have to have villains to be interesting. Andromeda could just be about humanity setting a solid and peaceful foothold in a new galaxy, amidst all the different occupants. No Big Bad Guy, still interesting.
On March 10 2017 00:00 ZenithM wrote: Plus, and not saying this is the case here (it's pretty clear there is a main antagonist iirc), stories don't have to have villains to be interesting. Andromeda could just be about humanity setting a solid and peaceful foothold in a new galaxy, amidst all the different occupants. No Big Bad Guy, still interesting.
I'd already be more than delighted if they decide to simply keep storyline in some less grandiose scale than saving the whole galaxy from an ancient evil. Just a gritty conflict in the remote areas of galaxy could be a bold and interesting move. It could allow the storyline to focus even more on characters' personal ambitions and cover some new themes through that. The storyline being contained inside one single game might help them do more dramatic and surprising character arcs too.
The presumed main antagonist still seemed kind of supervillainish, so maybe it'll still stick to known Mass Effect scale and formula.
One of the most compelling RPGs I have played in the last 10 years was Persona 4, which was only about catching a murderer. The end of the world/Galaxy/History/Time/Space/humanity isn’t necessary to tell a compelling story. In fact, there are a lot of pitfalls to that narrative.
On March 10 2017 05:08 Plansix wrote: One of the most compelling RPGs I have played in the last 10 years was Persona 4, which was only about catching a murderer. The end of the world/Galaxy/History/Time/Space/humanity isn’t necessary to tell a compelling story. In fact, there are a lot of pitfalls to that narrative.
I absolutely love smaller scale storylines, but I do fear that the expectations for a Mass Effect game may push the devs to play it safe and have another saving the galaxy plotline.
Nevertheless, I think you could probably have a whole game built around the dirty criminal activities related to bar Afterlife if it ever comes down to that.
On March 10 2017 05:08 Plansix wrote: One of the most compelling RPGs I have played in the last 10 years was Persona 4, which was only about catching a murderer. The end of the world/Galaxy/History/Time/Space/humanity isn’t necessary to tell a compelling story. In fact, there are a lot of pitfalls to that narrative.
I absolutely love smaller scale storylines, but I do fear that the expectations for a Mass Effect game may push the devs to play it safe and have another saving the galaxy plotline.
Nevertheless, I think you could probably have a whole game built around the dirty criminal activities related to bar Afterlife if it ever comes down to that.
I will pay unlimited moneys for the Mass Effect murder mystery game where you just solve murders on the citadel.
Absolutely agree about focusing in on a smaller scale narrative. Mass Effect 1 had the best plot of the series, and while the stakes were pretty high in the end, it was a slow burn to get there and most of the game was about chasing down one rogue agent.
On March 08 2017 02:21 Elentos wrote: https://www.youtube.com/watch?v=2Xe4NoXadPI IGN with even more stuff. Tbh the amount of content supposed to be in the game sounds shockingly huge.
I expect a lot of DA:I style content, so it might be "huge". I hope I'm wrong.
DA:I wasn't that bad over all. It's main problem was the poorly designed hub and need to run around talking to people. The regions and their questlines were pretty interesting over all, if you ignored the shitty busy work. As long as ME:A streamlines the process and gives you better travel/communication options, it will be fine.
I can't disagree more. I really liked DA:O (it had its problems, the game was not perfect either), hated DA2 and I found DA:I to be even worse, mostly due to the amount of filler in the game, dumbed down mechanics (I'm playing on PC) and so on. There was SO MUCH busy work it took away all the fun out of it for me.
The game seems even worse when you attempt to play it after Witcher 3. I absolutely, wholeheartedly detest the direction in which Bioware's RPGs seem to be going nowadays.
Everyone designer is focusing on filler BS in these bigger RPG's. Don't care how big or beautiful you make the landscape, if the story, side quests, combat, and characters aren't well developed you'd be better off buying a picture of that landscape. I really didn't like how much BS there was in DA:I and Witcher 3. Sure, I can collect 10 Widget Roots to get paid, or I could collect those roots to help my companions make a serum that saves the life of one of their ambassadors or whatever. Just make everything count.
Wait what, my understanding is that DA:I and TW3 are on opposite ends of the fetch-quest-bullshit spectrum. I only played TW3, and some subquests were amazingly detailed and well structured, exactly like a short story from the Witcher books.
TW3 had some amazing side quests, but there was also a ton of bullshit. Keep in mind I didn't play any of the DLC. But there are things that you do X million times that don't have any real effect on the things that I find core in the game. I want my side quests to affect more than my XP bar.