Sorry if I'm remembering wrong, its been quite awhile since I've last played the DoW1 games. By games I mean Winter Assault, Dark Crusade, Soulstorm, and etc
Dawn of War III - Page 10
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Disengaged
United States6994 Posts
Sorry if I'm remembering wrong, its been quite awhile since I've last played the DoW1 games. By games I mean Winter Assault, Dark Crusade, Soulstorm, and etc | ||
Logo
United States7542 Posts
On June 22 2016 01:18 Disengaged wrote: Well, didn't the DoW1 games have cover? Like how running through water was "No Cover" and small craters were "Low cover" and whatever it was with High/Full cover. Sorry if I'm remembering wrong, its been quite awhile since I've last played the DoW1 games. By games I mean Winter Assault, Dark Crusade, Soulstorm, and etc You aren't. The game had low and high cover, it wasn't positional/directional like CoH if I remember correctly, but rather if you were standing in the area or not. | ||
Manit0u
Poland17051 Posts
On June 24 2016 05:26 Logo wrote: You aren't. The game had low and high cover, it wasn't positional/directional like CoH if I remember correctly, but rather if you were standing in the area or not. Correct. Except it wasn't low and high cover but penalty or bonus to your armour. | ||
Weavel
Finland9213 Posts
http://www.pcgamer.com/dawn-of-war-3-multiplayer-hands-on-tough-complicated-spectacular/ http://www.eurogamer.net/articles/2017-03-06-dawn-of-war-3s-multiplayer-reveals-moba-influence | ||
FeyFey
Germany10114 Posts
I like that there are different points of interest outside of resource outposts. That your base was never at risk in Dawn of War, was one thing I disliked about it. Could always pull back out of a resource spot to put more units on another to just end up trading around. The map design worries me though. I see deathball potential, despite so many efforts to prevent them. | ||
Gorsameth
Netherlands20766 Posts
On March 10 2017 06:41 Weavel wrote: Developers completely dropped the ball with the multiplayer on this game. On release the only multiplayer mode will be heavily moba influenced mode called Power Core. In this mode you need to take down your opponents energy shield, turret and core. I watched 20 minutes of multiplayer video for all races and the game doesn't look fun at all. Here are some articles and gameplay video. http://www.pcgamer.com/dawn-of-war-3-multiplayer-hands-on-tough-complicated-spectacular/ http://www.eurogamer.net/articles/2017-03-06-dawn-of-war-3s-multiplayer-reveals-moba-influence https://www.youtube.com/watch?v=ant5lA81Cg0 Or maybe they are trying something new because the multiplayer RTS genre is (almost) 6 feet under. | ||
Spyridon
United States997 Posts
On March 10 2017 07:47 Gorsameth wrote: Or maybe they are trying something new because the multiplayer RTS genre is (almost) 6 feet under. If you get past the map looking influenced by MOBA's, it looks like what they are trying might actually work. Multiple lanes of attack encourages multitasking. As they have described, their new map system also counteracts limited information/scouting issues in early game, which has been a large issue throughout the whole life of SC2 (and most of all in LotV with the strength of harassment). It should be much more successful as a team game as well. The larger battles look great, and ability usage is still there but seems to be used much more sparingly than LotV. Looks like it might be pretty solid imo. My only issue is the movement of most units seems a bit sluggish. But I will reserve judgement until I see how they "feel". | ||
DannyJ
United States5110 Posts
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Spyridon
United States997 Posts
On March 10 2017 08:11 DannyJ wrote: Seems kind of repulsive to me at first glance, but yeah it's probably a good move. I mean even if it sucks and it's junk the sad fact is they would never get anything but a super miniscule player base with a more stereotypical RTS mode no matter how good it is. I think at this point, all the ex-SC2 players are so repulsed by the glaring issues of SC2, that DoW3 devs figure it would be good for marketing if they specifically address those glaring issues as a primary goal. Not sure if the overall design of the multiplayer is good yet. But if it is designed well, the marketing plan may just work out nicely. I'm fairly sure there's more players disenfranchised by SC2 than are still playing. | ||
Foxxan
Sweden3427 Posts
Its more about how the units move, how they are microable, how they feel when they move that troubles me with this game AND ALL OTHER RTS games. It looks like several units come as squads aswell, which is very discouraged. | ||
Yurie
11536 Posts
On March 10 2017 10:23 Foxxan wrote: Nah, neutral buildings on the map is not any problem whatsoever, infact i would encourage such things. Its more about how the units move, how they are microable, how they feel when they move that troubles me with this game AND ALL OTHER RTS games. It looks like several units come as squads aswell, which is very discouraged. Squads should be expected after DoW 2. All basic units and even some advanced ones were squads there. I don't really have a problem with that. If you want to you can see it as a tree with some branches sticking out and attacking, when a branch dies the tree keeps attacking and if you feed it nutrients it grows out its limbs again. (I am going to sleep now, that was just sad.) | ||
Liquid`Jinro
Sweden33719 Posts
Totally understandable that people who played dow 1 and 2 and were waiting for a more traditional dow entry would be less excited tho. Btw was it just my limited experience with the game or did 3v3 in dow 2 feel like a moba already? | ||
Yurie
11536 Posts
On March 10 2017 10:59 Liquid`Jinro wrote: I've wanted to see a traditional rts/moba hybrid for a long time now... so I'm very much fine with seeing how this plays out. Totally understandable that people who played dow 1 and 2 and were waiting for a more traditional dow entry would be less excited tho. Btw was it just my limited experience with the game or did 3v3 in dow 2 feel like a moba already? Not really. Even a hero such as meepo or Chen in Dota had much less units to control and no real construction choices (though you can argue items are it). DoW 2 felt like an RTT game more than an RTS. You often fought with your hero and 2-3 squads early on your lane. Then when somebody lost it you moved around and did pushes together. If it went late you had vehicles and stuff like that. Almost felt like playing the commander role in Battlefield 2 in some ways. From what little I've seen of DoW 3 it seems pretty similar to 2 with some development and changes, as expected of a higher number. | ||
Disengaged
United States6994 Posts
On March 10 2017 10:50 Yurie wrote: Squads should be expected after DoW 2. All basic units and even some advanced ones were squads there. I don't really have a problem with that. If you want to you can see it as a tree with some branches sticking out and attacking, when a branch dies the tree keeps attacking and if you feed it nutrients it grows out its limbs again. (I am going to sleep now, that was just sad.) I'm confused. Squads have been a thing since DoW, Dark Crusade, Soulstorm. Or is that somehow not what you meant? | ||
Yurie
11536 Posts
On March 10 2017 11:35 Disengaged wrote: I'm confused. Squads have been a thing since DoW, Dark Crusade, Soulstorm. Or is that somehow not what you meant? They have been. I was just wondering why Foxxan was surprised and was tired, so did a mental example of how to think of them as one unit. | ||
Mafe
Germany5918 Posts
But yeah, this new multiplayer version doesnt really excite me. It will join the list of rts-games of my childhood/youth whose successors deviate too much from what at liked about the first few games of the series (other members: AoE-series after the conquerors, die Siedler 5+). | ||
_Spartak_
Turkey245 Posts
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Nezgar
Germany513 Posts
Just looking at the art of the game is a huge turnoff for me. Whatever this game is, it has little to nothing to do with the Warhammer 40k that I love... except for the title. Warhammer is supposed to be a grimdark universe and not some flashy comic nonsense where people do jumps and flips in Terminator armor! The artstyle doesn't fit the lore. The animations don't fit the lore. The effects and sounds certainly don't fit the lore. That aside I am incredibly disappointed that they are only launching with a bare minimum of vanilla factions. At the core of Warhammer has always been the diversity of the factions and races and all the crazy stuff that it entails. While I can understand that they are not able to pander to everyone and include all factions, leaving out some of the biggest and most important factions is just plain unacceptable for me. I am certainly not going to support a game that has only slapped "Warhammer" somewhere in the title to attract a bigger audience while doing little to nothing with the universe it is set in. | ||
Nezgar
Germany513 Posts
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-Archangel-
Croatia7457 Posts
Than all it has left is to be fun enough to play while still presenting some challenge to overcome with practice. | ||
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