On March 10 2017 05:08 Plansix wrote: One of the most compelling RPGs I have played in the last 10 years was Persona 4, which was only about catching a murderer. The end of the world/Galaxy/History/Time/Space/humanity isn’t necessary to tell a compelling story. In fact, there are a lot of pitfalls to that narrative.
I absolutely love smaller scale storylines, but I do fear that the expectations for a Mass Effect game may push the devs to play it safe and have another saving the galaxy plotline.
Nevertheless, I think you could probably have a whole game built around the dirty criminal activities related to bar Afterlife if it ever comes down to that.
I will pay unlimited moneys for the Mass Effect murder mystery game where you just solve murders on the citadel.
I'm Commander Shepard and Space Oj is definitely guilty.
On March 10 2017 09:59 imJealous wrote: Absolutely agree about focusing in on a smaller scale narrative. Mass Effect 1 had the best plot of the series, and while the stakes were pretty high in the end, it was a slow burn to get there and most of the game was about chasing down one rogue agent.
ME1 style storyline could be possible and maybe even likely. The endgame might be about saving civilizations, planets or even a galaxy, but the new storyline gives them some time before they have to make it huge again.
I say ME2 had the best story line, focused on a nemesis that you hunted and hunted you throughout the game. It was small scale, you were only trying to stop one ship and one group with your own small group of elite crew. Plus it had the creepy aspect that the collectors seemed to know you. I remember being so unnerved the first time it went “Shepard, I know this hurts you,” combat. All I could think was “Why does it know my name?”
Small scale adventures are under rated. For all its faults, I loved the idea of DA:2 taking places around one city over a decade. I wish they had been given more time.
I dont think there was any moment in ME better then Virmire, talking to Nazara. The moment you found out who your true enemy is and that the one you were hunting was nothing more then a puppet. The voice, the background music, the talk itself, everything was special.
If you can reproduce such a moment in ME:A, the game might start getting me.
We will see what we get. I still expect 1 character DLC, 1 Planet DLC (remember sometimes you hear 7 planets, sometimes you heard 5) and 2 more. Till these ones are out, I try to not get hyped in any way.
So guys are we going for day 1 purchase ? is it a fallout/witcher kind of game when you know its going to be good ? or holding up until reviews come is better ? i have to admit that for some unknown reason i never played a ME game ..... but im in for a space RPG after reading red rising trilogy
On March 11 2017 00:45 bluzi wrote: So guys are we going for day 1 purchase ? is it a fallout/witcher kind of game when you know its going to be good ? or holding up until reviews come is better ? i have to admit that for some unknown reason i never played a ME game ..... but im in for a space RPG after reading red rising trilogy
They usually release the reviews for these games before launch. Regardless, this will probably be a day 1 purchase for me as long as I can clear out my work schedule. All of the other ME games have been excellent, and I haven't regretted buying them (ME3's ending aside).
On March 11 2017 00:45 bluzi wrote: So guys are we going for day 1 purchase ? is it a fallout/witcher kind of game when you know its going to be good ? or holding up until reviews come is better ? i have to admit that for some unknown reason i never played a ME game ..... but im in for a space RPG after reading red rising trilogy
It all depends on how much you personally trust BioWare really. If you expect this to be Witcher 3 in space you'll be sorely disappointed, I'd sooner look towards Deus Ex: Human Revolution for a comparison in terms of RPG design, both story-wise and fighting-wise. By that I mean the story will be a little dumbed down and the narrative will hold your hand on missions, but the combat will be fluid and mostly satisfying.
Can't compare to Dragon Age: Inquisition since I haven't played it myself, but I also expect ME:A to be better than Fallout 4, if that's saying anything at all.
There is no reason to purchase any game day one unless you want to play it day one. You are always better waiting to see how a game launches, even if it is amazing. Even the Witcher 3 was better after launch.
I only plan on getting it Day (or Week) 1 to play some multiplayer with friends. Assuming they pick it up. The combat looks pretty great and we enjoyed ME3 multiplayer as well so I assume it will be more of the same really. I may not even get to the story for weeks or months, depending on personal schedule and other backlog games.
If you're just looking for a sweet space adventure it really wouldn't hurt to wait a few days or weeks and see what the critic/user response is.
On March 11 2017 00:45 bluzi wrote: So guys are we going for day 1 purchase ? is it a fallout/witcher kind of game when you know its going to be good ? or holding up until reviews come is better ? i have to admit that for some unknown reason i never played a ME game ..... but im in for a space RPG after reading red rising trilogy
It really depends on whether or not you want to hold off and wait for the DLC or feel comfortable with backtracking. This is especially true if they stick to the same DLC schedule as Mass effect 3 whereby important lore and context for an unfinished ending gets unveiled over a year after the game has released.
The world of mass effect doesn't bear close scrutiny well. The presentation is cool, but when it comes down to justifying the existence of cool they often fall short (The Geth are a prime example of this for anyone that has been involved with mass effect 1-3). Or the cool is in direct opposition to some other theme that the writers thing are cool, and when you start comparing the two the entire thing falls apart.
The DLC are usually self-contained stories. Much like how a slice of life tv series might show some character growth and then never call back to it save for a single conversation or callback.
The villain / antagonist or a story beat involving opposition to the main character often follows a set route, and in some cases it's almost as if the villain has been reading the script (Illusive man).
Sometimes a thing might happen that invalidates player agency for the sake of drama (Kai leng temple incident). Sometimes a thing might happen because it's a game mechanic, but it won't make sense from a lore perspective.
But if you just want to play Dirty Harry meets star trek then you're good.
1) I'm a ME sucker. I hated the series after ME3 because that final 5% really really really pissed me off. But I do like the atmosphere and generally the stories, scenery & score are great.
2) 20% discount from Amazon Prime to pre-order games, so why not.
W3 was special in that it was probably the only game you can justify from hype to release as an actual preorder but I think I'll be watching this on a lets play until I make up my mind.