On March 20 2017 21:39 Olli wrote: Time for another patch. One that matters this time.
Bunker build time increased by 5 seconds ?
I seriously think it's time to consider a stalker health buff. They're garbage in both PvZ and PvT and blink all-ins don't exist anymore. Maybe if they could actually survive tank fire for long enough to deal with tank pushes well enough, protoss could reliably open robo again. Otherwise you get what happened in G1 - you're predictable opening phoenix/adept and Terran simply counters your opening.
I would like to see an hp nerf on adepts the same time then
Why? Then phoenix/adept wouldn't be viable and you'd have the same problem with only robo being viable.
On March 20 2017 21:39 Olli wrote: Time for another patch. One that matters this time.
Bunker build time increased by 5 seconds ?
I seriously think it's time to consider a stalker health buff. They're garbage in both PvZ and PvT and blink all-ins don't exist anymore. Maybe if they could actually survive tank fire for long enough to deal with tank pushes well enough, protoss could reliably open robo again. Otherwise you get what happened in G1 - you're predictable opening phoenix/adept and Terran simply counters your opening.
I would like to see an hp nerf on adepts the same time then
Why? Then phoenix/adept wouldn't be viable and you'd have the same problem with only robo being viable.
Because Innovation said you cannot hold the adept allin even if you know it's coming
On March 20 2017 21:39 Olli wrote: Time for another patch. One that matters this time.
Bunker build time increased by 5 seconds ?
I seriously think it's time to consider a stalker health buff. They're garbage in both PvZ and PvT and blink all-ins don't exist anymore. Maybe if they could actually survive tank fire for long enough to deal with tank pushes well enough, protoss could reliably open robo again. Otherwise you get what happened in G1 - you're predictable opening phoenix/adept and Terran simply counters your opening.
I would like to see an hp nerf on adepts the same time then
Why? Then phoenix/adept wouldn't be viable and you'd have the same problem with only robo being viable.
Because Innovation said you cannot hold the adept allin even if you know it's coming
That's why protoss did it for about a week and then never again
On March 20 2017 21:39 Olli wrote: Time for another patch. One that matters this time.
Bunker build time increased by 5 seconds ?
I seriously think it's time to consider a stalker health buff. They're garbage in both PvZ and PvT and blink all-ins don't exist anymore. Maybe if they could actually survive tank fire for long enough to deal with tank pushes well enough, protoss could reliably open robo again. Otherwise you get what happened in G1 - you're predictable opening phoenix/adept and Terran simply counters your opening.
I would like to see an hp nerf on adepts the same time then
Why? Then phoenix/adept wouldn't be viable and you'd have the same problem with only robo being viable.
If you just buff stalkers, why wouldn't you play pure gateway (maybe + immortals) at that point? Mines nerfed, liberators nerfed and stalkers buffed to deal with tanks.
On March 20 2017 21:39 Olli wrote: Time for another patch. One that matters this time.
Bunker build time increased by 5 seconds ?
I seriously think it's time to consider a stalker health buff. They're garbage in both PvZ and PvT and blink all-ins don't exist anymore. Maybe if they could actually survive tank fire for long enough to deal with tank pushes well enough, protoss could reliably open robo again. Otherwise you get what happened in G1 - you're predictable opening phoenix/adept and Terran simply counters your opening.
I would like to see an hp nerf on adepts the same time then
Why? Then phoenix/adept wouldn't be viable and you'd have the same problem with only robo being viable.
Doesn't have to be a big nerf, just so they die a little earlier so they kill a few less drones
On March 20 2017 21:39 Olli wrote: Time for another patch. One that matters this time.
Bunker build time increased by 5 seconds ?
I seriously think it's time to consider a stalker health buff. They're garbage in both PvZ and PvT and blink all-ins don't exist anymore. Maybe if they could actually survive tank fire for long enough to deal with tank pushes well enough, protoss could reliably open robo again. Otherwise you get what happened in G1 - you're predictable opening phoenix/adept and Terran simply counters your opening.
I would like to see an hp nerf on adepts the same time then
Why? Then phoenix/adept wouldn't be viable and you'd have the same problem with only robo being viable.
If you just buff stalkers, why wouldn't you play pure gateway (maybe + immortals) at that point? Mines nerfed, liberators nerfed and stalkers buffed to deal with tanks.
Because gateway only would still be terrible against bio, as it has always been. A stalker health buff doesn't change that.
On March 20 2017 21:39 Olli wrote: Time for another patch. One that matters this time.
Bunker build time increased by 5 seconds ?
I seriously think it's time to consider a stalker health buff. They're garbage in both PvZ and PvT and blink all-ins don't exist anymore. Maybe if they could actually survive tank fire for long enough to deal with tank pushes well enough, protoss could reliably open robo again. Otherwise you get what happened in G1 - you're predictable opening phoenix/adept and Terran simply counters your opening.
I would like to see an hp nerf on adepts the same time then
Why? Then phoenix/adept wouldn't be viable and you'd have the same problem with only robo being viable.
Doesn't have to be a big nerf, just so they die a little earlier so they kill a few less drones
What about reducing the length of the shade ability? So adepts couldn't shade as far away, making it easier to defend them and react to incoming harassment. I don't like how adepts function as harass units anyway.