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On March 21 2017 19:43 ZenithM wrote:Show nested quote +On March 21 2017 02:24 Plansix wrote: Yeah, that was the point. They needed to pick. Space Opera where the galaxy is at risk and you are the chosen one/flagship/super leaer. Or smaller story about survival on the fringe of space where everything is broken, calling people is hard and shit gets weird.
I think I said it before, but I would have loved a ME game where you just solved crimes on the Citadel. Some detective story with light shooting and smaller scale. No one would ever make that with the ME license of course. But god it would be amazing if they did. Fuck saving the galaxy. They seem to want to push space travel and galaxy exploration in a dedicated sleek FTL ship. It's really not the best trait of the ME series imo, but it is kind of the point of the "mass effect" technology after all. It would be pretty useless if you kept the story on the Citadel. I could see a detective story all across the galaxy though :D. Everyone loves the Expanse. Just make it a missing person’s story across space. You are on the quest to find out what happened to this one person during the reaper war 10 years later. Did they die and where did that happen? And of course you solve other mysteries along the way.
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On March 21 2017 21:27 ApocAlypsE007 wrote: As for the future of the franchise? It's bleak. I don't see it continues past this game.
I've got mixed feelings about this.
The world and lore from ME trilogy is still pretty damn strong base for any game. Since this is supposed to be a standalone in different galaxy, maybe they can call this a misstep (assuming the response stays as mixed and disappointed as it has been so far) and release another game with some different twist. It shouldn't be too hard to see where to improve. As long as there's a few years of cooling down and the new game is clearly taking a different approach, I think it'll still be welcomed with some interest.
The bigger question to me is what's going on with Bioware itself. It seems pretty clear their craft isn't consistently improving at the very least.
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On March 21 2017 23:22 Bacillus wrote:Show nested quote +On March 21 2017 21:27 ApocAlypsE007 wrote: As for the future of the franchise? It's bleak. I don't see it continues past this game.
I've got mixed feelings about this. The world and lore from ME trilogy is still pretty damn strong base for any game. Since this is supposed to be a standalone in different galaxy, maybe they can call this a misstep (assuming the response stays as mixed and disappointed as it has been so far) and release another game with some different twist. It shouldn't be too hard to see where to improve. As long as there's a few years of cooling down and the new game is clearly taking a different approach, I think it'll still be welcomed with some interest. The bigger question to me is what's going on with Bioware itself. It seems pretty clear their craft isn't consistently improving at the very least.
This is a new Bioware studio doing this. They were responsible for parts of previous titles doing technical stuff in them. Now they got a full game. The main Bioware team is working on an undisclosed title. It is well known but not pushed out since the name still sells copies. Of course the main studio was involved, just as this studio was when Bioware main did DA:I (as far as I know).
My biggest problem with the game thus far is having to use Origin. Trying to enter the settings on Origin takes so long that one gives up and lives with the popups in the bottom right.
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On March 21 2017 23:22 Bacillus wrote:Show nested quote +On March 21 2017 21:27 ApocAlypsE007 wrote: As for the future of the franchise? It's bleak. I don't see it continues past this game.
I've got mixed feelings about this. The world and lore from ME trilogy is still pretty damn strong base for any game. Since this is supposed to be a standalone in different galaxy, maybe they can call this a misstep (assuming the response stays as mixed and disappointed as it has been so far) and release another game with some different twist. It shouldn't be too hard to see where to improve. As long as there's a few years of cooling down and the new game is clearly taking a different approach, I think it'll still be welcomed with some interest. The bigger question to me is what's going on with Bioware itself. It seems pretty clear their craft isn't consistently improving at the very least.
I imagine wild panic in BW's offices. EA will be breathing down their necks I'm sure.
Keep in mind that also the C&C franchise has a strong base, many games behind them and a loyal following, this didn't stop EA from killing that entirely. The return to the long development cycles is welcome, but Bioware suffers from incompetent programmers, bad forced in-house engine, and a penchant for quantity over quality. Bioware HAS to return to the style of 30-40 hour games that don't offer alot of exploration but do offer a tightly polished experience with excellent presentation and characters like ME2 and DA:O.
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On March 22 2017 01:05 ApocAlypsE007 wrote:Show nested quote +On March 21 2017 23:22 Bacillus wrote:On March 21 2017 21:27 ApocAlypsE007 wrote: As for the future of the franchise? It's bleak. I don't see it continues past this game.
I've got mixed feelings about this. The world and lore from ME trilogy is still pretty damn strong base for any game. Since this is supposed to be a standalone in different galaxy, maybe they can call this a misstep (assuming the response stays as mixed and disappointed as it has been so far) and release another game with some different twist. It shouldn't be too hard to see where to improve. As long as there's a few years of cooling down and the new game is clearly taking a different approach, I think it'll still be welcomed with some interest. The bigger question to me is what's going on with Bioware itself. It seems pretty clear their craft isn't consistently improving at the very least. I imagine wild panic in BW's offices. EA will be breathing down their necks I'm sure. Keep in mind that also the C&C franchise has a strong base, many games behind them and a loyal following, this didn't stop EA from killing that entirely. The return to the long development cycles is welcome, but Bioware suffers from incompetent programmers, bad forced in-house engine, and a penchant for quantity over quality. Bioware HAS to return to the style of 30-40 hour games that don't offer alot of exploration but do offer a tightly polished experience with excellent presentation and characters like ME2 and DA:O. I think that is the problem with the new games. I liked DA:I, but not for the side missions. Some of the regions with directed story lines(the flooded region for instance) were pretty good. But some were empty and dull. But that is the mandate of EA to design games now, volume and hour counts. People love hour counts for reasons beyond my understanding. If they took the DA:I design and chopped out about 30% of that game content, it would be fine. And it would help their story writing and pacing.
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On March 21 2017 19:29 FeyFey wrote: hm Andromade is one of those new type of open world games for me, where they put alot of effort into the world. In return everything else suffers, because they were not given enough time to create such a game. So its no Horizon or Witcher 3, but those two actually had the time you would need for an open world game.
I would have prefered a ME over an open world game. But the new trend seems to be generic open world game now with extra story flavor. The revisited open world formular is much more enjoyable then the old one Imo. I enjoy the exploration bit alot, but the genre mechanics are always so samey that I get bored fast when playing multiple open world games in a short period. Unless I'm mistaken, Andromeda has been in development for approximately 5 years.
Can anyone tell me why they needed to explore a new galaxy?
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On March 22 2017 01:34 Xarles wrote:Show nested quote +On March 21 2017 19:29 FeyFey wrote: hm Andromade is one of those new type of open world games for me, where they put alot of effort into the world. In return everything else suffers, because they were not given enough time to create such a game. So its no Horizon or Witcher 3, but those two actually had the time you would need for an open world game.
I would have prefered a ME over an open world game. But the new trend seems to be generic open world game now with extra story flavor. The revisited open world formular is much more enjoyable then the old one Imo. I enjoy the exploration bit alot, but the genre mechanics are always so samey that I get bored fast when playing multiple open world games in a short period. Unless I'm mistaken, Andromeda has been in development for approximately 5 years. Can anyone tell me why they needed to explore a new galaxy? Because they killed the plot of the old galaxy and wrapped up all the long term conflicts. They would have needed to go +100 years into the future for a new story.
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Will probably be getting this, regardless of what reviews are saying, and what gifs I've seen.
Played entire ME series for first time 5 months ago after a friend swore it was amazing. Was never a huge sci-fi fan, but gave it a shot, and Jesus, it was one of my most memorable gaming experiences ever.
Just one question (possible spoilers?), I'm well aware this take place in a different galaxy from the Original ME, but are these guys just not afraid of the Reapers? I know there are some small instances of the original here, but I imagine there's not much stopping Reapers from traveling to this galaxy.
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On March 22 2017 01:42 sung_moon wrote: Will probably be getting this, regardless of what reviews are saying, and what gifs I've seen.
Played entire ME series for first time 5 months ago after a friend swore it was amazing. Was never a huge sci-fi fan, but gave it a shot, and Jesus, it was one of my most memorable gaming experiences ever.
Just one question (possible spoilers?), I'm well aware this take place in a different galaxy from the Original ME, but are these guys just not afraid of the Reapers? I know there are some small instances of the original here, but I imagine there's not much stopping Reapers from traveling to this galaxy. I heard somewhere that apparently the Cycle doesn't happen in Andromeda so Reapers are a non-issue.
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On March 22 2017 01:44 Elentos wrote:Show nested quote +On March 22 2017 01:42 sung_moon wrote: Will probably be getting this, regardless of what reviews are saying, and what gifs I've seen.
Played entire ME series for first time 5 months ago after a friend swore it was amazing. Was never a huge sci-fi fan, but gave it a shot, and Jesus, it was one of my most memorable gaming experiences ever.
Just one question (possible spoilers?), I'm well aware this take place in a different galaxy from the Original ME, but are these guys just not afraid of the Reapers? I know there are some small instances of the original here, but I imagine there's not much stopping Reapers from traveling to this galaxy. I heard somewhere that apparently the Cycle doesn't happen in Andromeda so Reapers are a non-issue. The Reapers are a big deal, but galaxies are super far apart and they got a good thing going in the milky-way. Also the "cycle" is based on a lot of infrastructure.
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On March 22 2017 01:34 Xarles wrote:Show nested quote +On March 21 2017 19:29 FeyFey wrote: hm Andromade is one of those new type of open world games for me, where they put alot of effort into the world. In return everything else suffers, because they were not given enough time to create such a game. So its no Horizon or Witcher 3, but those two actually had the time you would need for an open world game.
I would have prefered a ME over an open world game. But the new trend seems to be generic open world game now with extra story flavor. The revisited open world formular is much more enjoyable then the old one Imo. I enjoy the exploration bit alot, but the genre mechanics are always so samey that I get bored fast when playing multiple open world games in a short period. Unless I'm mistaken, Andromeda has been in development for approximately 5 years. Can anyone tell me why they needed to explore a new galaxy? Honestly I don't see any problem with the premise. The idea of needing to explore a new galaxy for the PathFinder(TM) blahblahblah is fine (although, I don't know if they realize how big a fucking galaxy is... you can use new star systems ad infinitum...100–400 billion stars estimated in the Milky Way, with probably millions or even billions of Earthlike planets). But then they (probably, I haven't played the game :D) had to make it about a Big Bad that you have to beat to save the locals.
The problem is that the new characters seem to straight-up suck compared to the old ones.
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On March 22 2017 01:42 sung_moon wrote: Will probably be getting this, regardless of what reviews are saying, and what gifs I've seen.
Played entire ME series for first time 5 months ago after a friend swore it was amazing. Was never a huge sci-fi fan, but gave it a shot, and Jesus, it was one of my most memorable gaming experiences ever.
Just one question (possible spoilers?), I'm well aware this take place in a different galaxy from the Original ME, but are these guys just not afraid of the Reapers? I know there are some small instances of the original here, but I imagine there's not much stopping Reapers from traveling to this galaxy. Reapers kept themselves to the Milky Way.
Honestly if you think about ME:A in relation to anything concerning the Reapers it will make no sense, best to ignore them.
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Well wasn't the expedition also kind of a lifeboat in case the reapers succeed in completing the cycle?
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Where does Andromeda actually sit chronologically compared to the original? I've understood there are some references to the events of the original trilogy in Andromeda, but I guess the long cryosleep bit also makes it quite disconnected from the actual trilogy timeline.
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On March 22 2017 01:53 ZenithM wrote:Show nested quote +On March 22 2017 01:34 Xarles wrote:On March 21 2017 19:29 FeyFey wrote: hm Andromade is one of those new type of open world games for me, where they put alot of effort into the world. In return everything else suffers, because they were not given enough time to create such a game. So its no Horizon or Witcher 3, but those two actually had the time you would need for an open world game.
I would have prefered a ME over an open world game. But the new trend seems to be generic open world game now with extra story flavor. The revisited open world formular is much more enjoyable then the old one Imo. I enjoy the exploration bit alot, but the genre mechanics are always so samey that I get bored fast when playing multiple open world games in a short period. Unless I'm mistaken, Andromeda has been in development for approximately 5 years. Can anyone tell me why they needed to explore a new galaxy? Honestly I don't see any problem with the premise. The idea of needing to explore a new galaxy for the PathFinder(TM) blahblahblah is fine (although, I don't know if they realize how big a fucking galaxy is... you can use new star systems ad infinitum...100–400 billion stars estimated in the Milky Way, with probably millions or even billions of Earthlike planets). But then they (probably, I haven't played the game :D) had to make it about a Big Bad that you have to beat to save the locals. The problem is that the new characters seem to straight-up suck compared to the old ones. I have no real issue with the premise. I was just confused since the Codex in previous games stated that less than 1% of those 100-400 billion stars had been explored.
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On March 22 2017 01:58 Bacillus wrote: Where does Andromeda actually sit chronologically compared to the original? I've understood there are some references to the events of the original trilogy in Andromeda, but I guess the long cryosleep bit also makes it quite disconnected from the actual trilogy timeline. I believe they depart between ME 1 and 2.
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On March 22 2017 02:01 Xarles wrote:Show nested quote +On March 22 2017 01:53 ZenithM wrote:On March 22 2017 01:34 Xarles wrote:On March 21 2017 19:29 FeyFey wrote: hm Andromade is one of those new type of open world games for me, where they put alot of effort into the world. In return everything else suffers, because they were not given enough time to create such a game. So its no Horizon or Witcher 3, but those two actually had the time you would need for an open world game.
I would have prefered a ME over an open world game. But the new trend seems to be generic open world game now with extra story flavor. The revisited open world formular is much more enjoyable then the old one Imo. I enjoy the exploration bit alot, but the genre mechanics are always so samey that I get bored fast when playing multiple open world games in a short period. Unless I'm mistaken, Andromeda has been in development for approximately 5 years. Can anyone tell me why they needed to explore a new galaxy? Honestly I don't see any problem with the premise. The idea of needing to explore a new galaxy for the PathFinder(TM) blahblahblah is fine (although, I don't know if they realize how big a fucking galaxy is... you can use new star systems ad infinitum...100–400 billion stars estimated in the Milky Way, with probably millions or even billions of Earthlike planets). But then they (probably, I haven't played the game :D) had to make it about a Big Bad that you have to beat to save the locals. The problem is that the new characters seem to straight-up suck compared to the old ones. I have no real issue with the premise. I was just confused since the Codex in previous games stated that less than 1% of those 100-400 billion stars had been explored. Oh. They are running from the Reapers. The project is started to escape the Reapers with some section of the galaxy. They assume a new galaxy will be to much effort for the Reapers chase them to, who are pretty set on doing their thing.
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On March 22 2017 02:02 Gorsameth wrote:Show nested quote +On March 22 2017 01:58 Bacillus wrote: Where does Andromeda actually sit chronologically compared to the original? I've understood there are some references to the events of the original trilogy in Andromeda, but I guess the long cryosleep bit also makes it quite disconnected from the actual trilogy timeline. I believe they depart between ME 1 and 2. They depart in 2185, which would most likely mean at some point during ME2.
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On March 22 2017 02:04 Plansix wrote:Show nested quote +On March 22 2017 02:01 Xarles wrote:On March 22 2017 01:53 ZenithM wrote:On March 22 2017 01:34 Xarles wrote:On March 21 2017 19:29 FeyFey wrote: hm Andromade is one of those new type of open world games for me, where they put alot of effort into the world. In return everything else suffers, because they were not given enough time to create such a game. So its no Horizon or Witcher 3, but those two actually had the time you would need for an open world game.
I would have prefered a ME over an open world game. But the new trend seems to be generic open world game now with extra story flavor. The revisited open world formular is much more enjoyable then the old one Imo. I enjoy the exploration bit alot, but the genre mechanics are always so samey that I get bored fast when playing multiple open world games in a short period. Unless I'm mistaken, Andromeda has been in development for approximately 5 years. Can anyone tell me why they needed to explore a new galaxy? Honestly I don't see any problem with the premise. The idea of needing to explore a new galaxy for the PathFinder(TM) blahblahblah is fine (although, I don't know if they realize how big a fucking galaxy is... you can use new star systems ad infinitum...100–400 billion stars estimated in the Milky Way, with probably millions or even billions of Earthlike planets). But then they (probably, I haven't played the game :D) had to make it about a Big Bad that you have to beat to save the locals. The problem is that the new characters seem to straight-up suck compared to the old ones. I have no real issue with the premise. I was just confused since the Codex in previous games stated that less than 1% of those 100-400 billion stars had been explored. Oh. They are running from the Reapers. The project is started to escape the Reapers with some section of the galaxy. They assume a new galaxy will be to much effort for the Reapers chase them to, who are pretty set on doing their thing. Do they actually talk about this in detail?
During ME2 the council seems to pretend Sovereign never happened and all is fine. Did they still commit to a sizeable back up plan and send great number of their citizens towards the unknown while publicly pretending all is fine?
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On March 22 2017 02:04 Plansix wrote:Show nested quote +On March 22 2017 02:01 Xarles wrote:On March 22 2017 01:53 ZenithM wrote:On March 22 2017 01:34 Xarles wrote:On March 21 2017 19:29 FeyFey wrote: hm Andromade is one of those new type of open world games for me, where they put alot of effort into the world. In return everything else suffers, because they were not given enough time to create such a game. So its no Horizon or Witcher 3, but those two actually had the time you would need for an open world game.
I would have prefered a ME over an open world game. But the new trend seems to be generic open world game now with extra story flavor. The revisited open world formular is much more enjoyable then the old one Imo. I enjoy the exploration bit alot, but the genre mechanics are always so samey that I get bored fast when playing multiple open world games in a short period. Unless I'm mistaken, Andromeda has been in development for approximately 5 years. Can anyone tell me why they needed to explore a new galaxy? Honestly I don't see any problem with the premise. The idea of needing to explore a new galaxy for the PathFinder(TM) blahblahblah is fine (although, I don't know if they realize how big a fucking galaxy is... you can use new star systems ad infinitum...100–400 billion stars estimated in the Milky Way, with probably millions or even billions of Earthlike planets). But then they (probably, I haven't played the game :D) had to make it about a Big Bad that you have to beat to save the locals. The problem is that the new characters seem to straight-up suck compared to the old ones. I have no real issue with the premise. I was just confused since the Codex in previous games stated that less than 1% of those 100-400 billion stars had been explored. Oh. They are running from the Reapers. The project is started to escape the Reapers with some section of the galaxy. They assume a new galaxy will be to much effort for the Reapers chase them to, who are pretty set on doing their thing. The Initiative was founded years before Sovereign attacked the Citadel and thus years before any significant amount of people had any idea Reapers were an actual thread. By the time the expedition sets out, the number of people in the galaxy aware of Reapers as a legitimate galactic menace would have been miniscule. Escaping the reapers couldn't have been more than an afterthought.
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