Should I spend 101k on a token for the new patch or should I not . . . that is the question. I doubt it'll go down much if I wait a couple days.
[WoW] Battle for Azeroth - Page 286
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BfA Community Links: GP : https://www.worldofwarcraft.com/invite/KKMpKPSlgd?region=EU&faction=Horde TLEUH : https://www.worldofwarcraft.com/invite/v9x5bAF3jD?region=EU&faction=Horde TLEUA : https://www.worldofwarcraft.com/invite/ALwgJnC5Wo?region=EU&faction=Alliance TLNAH : https://www.worldofwarcraft.com/invite/vPrmjJxiVnJ?region=US&faction=Horde TLNAA : https://www.worldofwarcraft.com/invite/YeZj7P0SXLn?region=US&faction=Alliance Bnet: Bnet - https://blizzard.com/invite/amvLM0EubJv On November 03 2016 06:57 GTR wrote: I've created a Google Form/Spreadsheet for people to help add eachother. Hopefully this will makes things easier for us to find people for Mythic+ runs and what not as opposed to sifting through 150+ pages of discussion. Form Spreadsheet If a moderator could add this as a moderator note at the top it'd be appreciated. | ||
Disengaged
United States6994 Posts
Should I spend 101k on a token for the new patch or should I not . . . that is the question. I doubt it'll go down much if I wait a couple days. | ||
Warri
Germany3208 Posts
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Redox
Germany24793 Posts
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Cyro
United Kingdom20162 Posts
https://www.reddit.com/r/wow/comments/6239ig/creatures_at_110_now_scale_with_item_level/?sort=top I suspected that this was happening before the patch, there were even buffs on the rare mobs that gave them arbitrary amounts of extra health and damage. Is this actually new, how widespread is it? I like the idea of being able to opt into stuff having 5x more health and damage if you're in 930 gear but they should also drop a fuckton more loot as compensation for that so that the gear still speeds up farming by a similar amount. | ||
lestye
United States4104 Posts
And yeah, lesser rewards suck as well... | ||
Cyro
United Kingdom20162 Posts
Stuff was hard-ish in no gear but i can already pull as many guys as i can find and kill them with one click; my gear is trash compared to tier 20 let alone tier 21 | ||
arb
Noobville17915 Posts
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Cyro
United Kingdom20162 Posts
COF is actually pretty bad for Havoc now and won't be used ever when tomb opens at this rate. Very hit and miss depending on the spec i guess LMAO :D Patch 7.2.0 Known Issues Demon Hunter: Casting Fel Rush might disconnect players. It's about time this gets on a list, it's disconnected me probably 500 to 1000 times no exaggeration ----- Blue post about mob scaling here: http://blue.mmo-champion.com/topic/1053945-psa-creatures-now-scale-with-item-level/ Finally, there's the natural question of why we didn't patch-note this. It was not to be deceptive; we know it's impossible to hide a change from millions of players. But the system was meant to feel largely transparent and subtle, just like level-scaling does if you don't stop and really think about it, and so we did want players to first experience the change organically. Your feedback and reactions and first impressions of the system are more useful in this particular case when they are not skewed by the experience of logging in and actively trying to spot the differences. Thank you for that, and I look forward to continued discussion. I strongly disagree about the lack of patch notes, that goes against the entire point of patch notes and it left the system in an alpha-like state. When i put on my 905 bracers the health of the mob in front of me increases from 3 million to 4.6 million. That is a 53% increase in mob HP but my DPS has only increased by about 5%, that is a ridiculous oversight that a large percentage of players could have found almost instantly. EU is Raging, not sure about other affixes | ||
Gorsameth
Netherlands20764 Posts
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GTR
51142 Posts
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Alventenie
United States2147 Posts
Seems to have gotten the same affixes for both. Also the scaling seems dumb. Why do you think people get upset about stuff? Because they shouldn't be finding out about it without you saying something. I can understand not spoiling stuff like secret boss phases, but really, you shouldn't be letting people find out that mobs are now scaling with gear and take way longer to kill than pre patch because you wanted to have an 'organic' response. People are upset, they have insane gear and it should let them do crazy stuff. I saw a few people talk about how NH M fights aren't getting that much shorter because of how they are set up and people can get burnt out if a farm fight is as long as the progression fight was week in and week out without it getting faster. | ||
Cyro
United Kingdom20162 Posts
At best scaling is a bad band-aid to deal with out of control player power increases but if you're really going to stick with that then it's better than no fix at all. We can't have content being relevant for two people at the same time when one of them has 10x more DPS than the other, it doesn't work and oneshotting everything outside of "special uber mode difficulty" for 75% of the expansion isn't fun. I think the situation is ridiculous, the whole "geared players doing >5x more DPS than ungeared players" thing is ridiculous but that's the way things have been in WoW for a long time now and it doesn't seem to be going away. There seems to be more outrage about this now that even world mobs are being scaled up rather than just the newest raid, dungeon, zone etc - many more players seeing the futility of scaling like crazy only to have every opponent buffed up as well so that the killtime doesn't change as much --- I've been trying to do the Nethershard stuff with my friend but we're having difficulties. In many of our groups we end up with 80% of the mobs being grey and untaggable, not sure exactly why that is or how to avoid it. | ||
daemir
Finland8662 Posts
That just feels very low, when next trait level takes 26 or some million AP. | ||
Alventenie
United States2147 Posts
On March 29 2017 20:55 Cyro wrote: I actually like some scaling but i think that it should be implemented properly and should give increased rewards; if something has twice as much HP it should give maybe 30% or 50% more loot. Opt-in would be good. At best scaling is a bad band-aid to deal with out of control player power increases but if you're really going to stick with that then it's better than no fix at all. We can't have content being relevant for two people at the same time when one of them has 10x more DPS than the other, it doesn't work and oneshotting everything outside of "special uber mode difficulty" for 75% of the expansion isn't fun. I think the situation is ridiculous, the whole "geared players doing >5x more DPS than ungeared players" thing is ridiculous but that's the way things have been in WoW for a long time now and it doesn't seem to be going away. There seems to be more outrage about this now that even world mobs are being scaled up rather than just the newest raid, dungeon, zone etc - many more players seeing the futility of scaling like crazy only to have every opponent buffed up as well so that the killtime doesn't change as much --- I've been trying to do the Nethershard stuff with my friend but we're having difficulties. In many of our groups we end up with 80% of the mobs being grey and untaggable, not sure exactly why that is or how to avoid it. I am not against scaling done properly. I was against it not being notated and just something you found out. It doesn't incentivize better gear, by contrast using gear with powerful effects at lower ilevel will make you kill things faster in open world compared to just being higher ilevel, which seems redundant. If it scaled so that at 895 I killed something ~10-15% faster than 880 then I would be fine (unlike the currently like 50-80% faster because you can almost one shot most mobs). But mobs gaining 50% life in a few ilevels isn't making me kill stuff faster. I just dislike when then do these changes on live servers to gauge how people react and tweak from there. The entire point of a PTR is for them to do this there, and get their feedback to see if they wanted to bring it to live. Doing surprise stuff like this has hurt them more in the long run because they don't take player communication almost at all. | ||
Rebs
Pakistan10726 Posts
On March 29 2017 22:24 Alventenie wrote: I am not against scaling done properly. I was against it not being notated and just something you found out. It doesn't incentivize better gear, by contrast using gear with powerful effects at lower ilevel will make you kill things faster in open world compared to just being higher ilevel, which seems redundant. If it scaled so that at 895 I killed something ~10-15% faster than 880 then I would be fine (unlike the currently like 50-80% faster because you can almost one shot most mobs). But mobs gaining 50% life in a few ilevels isn't making me kill stuff faster. I just dislike when then do these changes on live servers to gauge how people react and tweak from there. The entire point of a PTR is for them to do this there, and get their feedback to see if they wanted to bring it to live. Doing surprise stuff like this has hurt them more in the long run because they don't take player communication almost at all. last night I got home from work. Figured id smash out a couple of WQ's quickly after getting the weapon traits to get an extra trait in I went fire to mass aoe pull wq mobs on that helarjar landing area. Nearly got pasted after I pulled like a dozen (im like 912 i level) pushed my nova button after like 4 months. | ||
Warri
Germany3208 Posts
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Rebs
Pakistan10726 Posts
On March 30 2017 00:39 Warri wrote: Dragon boss in dht is either bugged or got horribly overtuned in a stealth change. You cant outrange downdraft anymore and its pushback is like 3x stronger now. It also ticks for some million dmg on 10+... Probably a bit of both. The retuning they did is a bit of a disaster, I got Lucky, I got an 11 HOV out of my cache for a key that was at lvl 21 and I was like FML. But it turned out to be really easy with Raging Tyrannically. Like stupidly easy for the amount of rewards in it. 3 Chest with like 4-5 mins to spare. | ||
Warri
Germany3208 Posts
Ivanyr, th caster boss in arcway, now teleports rather than runs to do his overcharge channel so you need to be in position to kick him immediately. You now can also interrupt the normal casts he does. Wicked slam from general sometimes does no damage anymore, seems weird. | ||
InFiNitY[pG]
Germany3463 Posts
Hymdall now has 3 dragons coming from the first call, spawns way more tornados and tornados hurt more. Some trash packs in the hallway got removed, trash gives much less % now, do the kings now give %? Hyrja seems a bit easier Odyn fireballs are now much larger | ||
Cyro
United Kingdom20162 Posts
On March 29 2017 22:00 daemir wrote: I don't get the new AP income from M+. We did a 7, got a token that said we'd get 675k (only one token, mind you) AP, when used it gave 811k AP. Then we did a 10 that gave 750kish AP. That just feels very low, when next trait level takes 26 or some million AP. Shorter dungeons give less AP and longer ones give more. It's pretty normal reward i think, they scale up to level 30 dungeons now as well | ||
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