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Here's me nitpicking, but these zerglings and probes just don't have the same look/feel as the original. I hope they get touched up a bit.
The arms on the SD Zergling don't appear as prominent, and the shadows are darker on it. The SD Zergling looks 80% teal, while the HD Zergling looks more like 60% teal.
The HD probe looks odd to me. The brown circle seems more angled and it has antennae sticking out of it. It looks way different than the SD version.
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Arbiter, archon, dropship, battle cruiser, guardian, mineral patches, resources display, all of that and more looks incredible, I'm very happy with most of the designs. But there are some things I'd like to see fixed.
Like others I also have concerns with the marine design. My first thought was that it blends into the background too much and after a day of pondering I still think that. It should be brighter. And wasn't it more buff before, too? Similar with the sieged tank. In some of the images in I've seen from BW:R it appears much more flat (imo a clear design failure) and lighter shaded/colored than in BW. I don't like it because distinguishing it seems odd now and it doesn't look right. The vulture is also pretty lightly shaded/colored. The probe's shape looks really odd, I really hope they change it. Zergling design isn't buff enough. It has always had resemblence to a small, deformed, ball of muscles. It shouldn't be slimmed down.
A somewhat clunky and cartoony look to the units is important. When design gets more refined and smooth and thinner (and lighter in particular, that's a no-no) there's a significant risk that distinguishing things becomes more difficult. Most importantly, it shouldn't affect the old gameplay in terms of visual cues. Also, BW has always had a cuteness factors to it. I think that's relevant for personal reasons, but playability is of course more important.
I haven't seen the dark swarm design yet. I don't know if I'm being hypocritical or reasonable when I say that I hope the new dark swarm design won't make things more visible underneath it in BW:R than in BW. After all these years I consider it an essential part of the gameplay.
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The remastered Probe has that pair of middle-back fins were much more subdued in the original sprite. They may have based the remastered model on the model from Starcraft: Ghost, though perhaps exaggerating those fins even more than was in that game. Fixing those fins would bring it more in line with the original sprite.
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Copied from the other thread, a quick anaylysis what seems to be fundamentally wrong with the lighting right now.:
If you look closely, it is actually not shiny enough! Just compare the new sprites to the old ones and you will see it. Right now it only looks plastic-shiny (compare: SC2...) instead of metal-shiny (Terran) or wet-organic-tissue-shiny (Zerg), as it is supposed to. The light-dark contrast needs to be stronger and sharper. This would also help make things look more 3D.
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On March 29 2017 10:47 miercat wrote:http://giant.gfycat.com/ChubbyUntimelyFossa.mp4Protoss Pylon explosion animation seems a bit overdone. Animation seems to take up too much space, and lasts a long time. Bright as well, and obscures the units near it. Don't really like the style of the explosion either, old style was better. Overall the graphic improvements are good move though. Looks beautiful imho
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That double cybernetic core remind me of the double observatory build.
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On March 29 2017 10:22 eviltomahawk wrote:New comparison gif from the official Starcraft Facebook page Dunno why the medic keeps changing her shield positioning lol I think these look amazing. The detail on the medic and firebat! And the science vessel is a carbon copy of the old pixels
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Sorry, but the graphical style remembers me a lot of a browser game.
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On March 29 2017 10:47 miercat wrote:http://giant.gfycat.com/ChubbyUntimelyFossa.mp4Protoss Pylon explosion animation seems a bit overdone. Animation seems to take up too much space, and lasts a long time. Bright as well, and obscures the units near it. Don't really like the style of the explosion either, old style was better. Overall the graphic improvements are good move though. this is my main concern as well
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I think the zealots look kinda goofy, this is my first real complaint
it looks like they have two forms, a walking form and an attacking form. below we see some goofy units walking around that I can only assume are zealots. they have no psi blades and just walk with their hands out.
but below we see the zealots attacking with their stabby stabby motion like usual, with psi blades lookin sexy AF
so I dont really know what to think about this. the stabby zealots look great, but whatever is walking around the top left corner in the first second of the mp4 looks hideous
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On March 30 2017 04:39 mOnion wrote:I think the zealots look kinda goofy, this is my first real complaint it looks like they have two forms, a walking form and an attacking form. below we see some goofy units walking around that I can only assume are zealots. they have no psi blades and just walk with their hands out. but below we see the zealots attacking with their stabby stabby motion like usual, with psi blades lookin sexy AF so I dont really know what to think about this. the stabby zealots look great, but whatever is walking around the top left corner in the first second of the mp4 looks hideous
I vote for Zealots doing the Naruto Ninja run when they have zealot speed
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On March 30 2017 00:12 Cricketer12 wrote:Show nested quote +On March 29 2017 10:47 miercat wrote:http://giant.gfycat.com/ChubbyUntimelyFossa.mp4Protoss Pylon explosion animation seems a bit overdone. Animation seems to take up too much space, and lasts a long time. Bright as well, and obscures the units near it. Don't really like the style of the explosion either, old style was better. Overall the graphic improvements are good move though. this is my main concern as well
To improve:
- Make explosion animation radius smaller. - Decrease length of time of animation - Possibly make animation less opaque (or otherwise design the animation in such a way that it does not significantly interfere with a viewer's ability to see other units/map features surrounding the animation - ties in with length of time).
Right now, it reminds me of SC2 style explosions, which look annoying as hell. Again, I would refer to the BW style pylon explosions regarding the size/duration of explosion. Watching buildings explode in BW is not really that high of a priority that it should significantly interfere with being able to see the screen. Watching multiple pylons explode beside each other so bright like that, would be even more annoying.
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I hope my gtx 1070 will be able to run this in max settings and 144+fps.
Jokes aside, I shit you not--I have not been excited about playing on my computer like this before in a LONG TIME.
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umm both us and eu battle net is still saying sc anthology is currently unavailable. I thought it was going free today?
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On March 30 2017 08:28 Emnjay808 wrote: I hope my gtx 1070 will be able to run this in max settings and 144+fps.
Jokes aside, I shit you not--I have not been excited about playing on my computer like this before in a LONG TIME. We all have monster gaming rigs but go back to playing the games we played in the 90s...
The vast majority of my gaming time is spent on stuff like StarCraft, SNES emulators and other classic games.
Actually, the last big modern release that I played a lot of was SC2...not much else holds my attention for long.
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Frankly I'm not impressed. Any noob with photoshop can do that. The fact that such a big company like Blizard that sits on a huge pile of money was incapable to do this 10 years ago makes me think it's run by incompetent thieves. Games with such trivial graphics can be made by anyone these days and in a matter of days.
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I just want a goddamn button to select my colour, that's really a serius global issue.
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