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On April 03 2017 07:44 Headshot wrote:Maybe I'm just missing an obvious solution, but my game is incredibly pixelated in-game. I've tried windowed, windowed-fullscreen, but that hasn't had any effect. Is there some place to check the resoluion that I'm missing? Edit And I did check out the thread about the graphical errors and followed the instructions at this link, but it did not work for me. https://us.battle.net/forums/en/starcraft/topic/20753786932Edit2 Just read through more of this thread and realize that it's a very widespread problem. switch from windowed fullscreen to fullscreen.
With fullscreen, your desktop resolution is set to 640*480 (BWs resolution), BW draws to the desktop 1 to 1, and your graphics card scales it up to your monitors actual resolution. With windowed fullscreen, your desktop resolution stays the same, and BW itself scales everything up from 640*480 to your desktop resolution, and apparently it uses nearest neighbor scaling instead of linear or whatever your gfx card would do.
Windowed fullscreen is also why the mouse feels slower. If you have to move your mouse 2 inches to move 640 pixels, in fullscreen, that's the whole desktop (all the way from one side to the other in BW). In windowed fullscreen, that 640 pixels is just a fraction of your desktop width, so moving the mouse the same distance means the cursor doesn't go as far.
Really it'd be nice if your mouse sensitivity (how far it moves in BW pixels) were unaffected by how many desktop pixels there were, but intil then everything goes back to how it was before by switching back to regular old fullscreen mode. Alt-tab isn't as nice, but given the complaining about pixels (really that's just how BW in all its 640*480 glory used to look) it's probably preferable. For the mouse sensitivity at any rate. Hope they get the sensitivity worked out before the HD sprites hit so I can play it in desktop resolution without a slow mouse. I mean I an at least crank up the sensitivity on my mouse to match, but that's probably not a possibility for everyone.
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On April 04 2017 00:04 fazek42 wrote: Jesus, how can they have so many bugs in this... I mean did they even change so many things? It looks like they just messed everything up. And all they did was have the single player menu as battle net, add an apm counter, fix the sprite bug, and the freeze-when-out-of-range bug, and suddenly everything is messed up? Okay, okay, they are probably changing quite a few things... Still mutalisk not being shot down, sunken name not shown when morphing, etc... How do those bugs even happen...
They have rebuilt the UI to not use directDraw and changed many other things. Changing things in the back can get unforseen consequences, and I bet many of the bugs have a common root, which just manifests itself in differen ways...
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On April 03 2017 03:00 GoShox wrote:Show nested quote +On April 03 2017 01:54 fabiano wrote: I've noticed that 100% of the time when I host a game on FS the players will spawn on top left and top right of the map. Don't use one on one mode, use melee. There's a known glitch with one on one mode where players will always get the same positions
Well this explains a lot..... I can't believe no one told me
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On April 03 2017 20:05 fLyiNgDroNe wrote: I find it annoying in game lobby, when you click on the slot (e.g. to close the slot) or on your race (e.g. to set the race), the cursor automatically is removed from the typing field. So to type something you need to first click on the chat box, which was never the case and is annoying.
This might be the singular thing I find most annoying about the new 1.18 interface.
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On April 04 2017 03:27 HalcyonRain wrote:Show nested quote +On April 03 2017 03:00 GoShox wrote:On April 03 2017 01:54 fabiano wrote: I've noticed that 100% of the time when I host a game on FS the players will spawn on top left and top right of the map. Don't use one on one mode, use melee. There's a known glitch with one on one mode where players will always get the same positions Well this explains a lot..... I can't believe no one told me Dont feel bad it took me like 3 games to figure it out i thought it was just coincidence
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Problems I have encountered just recently (don't know if they have been reported yet): - Sometimes I cannot hotkey unit groups properly with CTRL + number. It will just ignore it and give me some old group instead, but I noticed by accident that I can use Shift + number instead (wanted to hotkey location and noticed I can hotkey unit groups with Shift??? Also no Capslock, I know about that bug) - When using V-Sync in the video options the mouse feels laggy even in Fullscreen mode - Can't stream 1.18 PTR with OBS, always get Error Code: 9932B927-06E8-4CD4-93E8-D0824659C9EB
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Not sure if this is actually correct since I only played one 2v2: After you get eliminated in a 2v2 it send you to the end screen, would be nice to let you continue watching (and see your teammate suffer )
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United States919 Posts
Why does it feel like dropped inputs are so much worse in 1.18 than 1.16.
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cant run it at all I guess because I'm using windows 7 x64, crash on startup edit: fixed with new update
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I would like to suggest that they could include the option to change the speed of the middle-mouse button screen dragging because at the moment you could hold your middle mouse button to drag the screen but the speed is lighting fast so it's not of much use.
I think this is the best way to move the screen instead of moving the mouse to the edges.
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On April 04 2017 06:37 chrisolo wrote:
- Can't stream 1.18 PTR with OBS, always get Error Code: 9932B927-06E8-4CD4-93E8-D0824659C9EB
I've streamed twice now on PTR with OBS, so I can confirm it works under at least some circumstances.
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I swear Dragoons bug out at least twice as often now. It's mad frustrating.
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When using the trigger action 'mute all non-trigger unit sounds for current player', unit responses (what, yes, pissed lines) are muted, but combat sounds (projectiles, attacks, spellcasts) are played at full volume. This is problematic for in-game cutscenes in campaigns. In previous patches, this trigger action muted all sounds not played by triggers, such as dialogue, custom music, and sound effects.
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On April 04 2017 14:16 Jealous wrote: I swear Dragoons bug out at least twice as often now. It's mad frustrating.
Happened to me too.
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edit: clicked quote instead of edit :3
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Seems like Blizzard should go back to the drawing board judging by this thread.
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Yesterday I ran into strange problem. I am playing in fullscreen mode on Win10.
So I finnished one game and I needed to AltTab, but it didn't work. So I just Ctrl+Alt+Deleted from the game, got to desktop and noticed that Start menu was not responsive, so was the search icon. Windows key didn't work as well. When I got back to BW I could see the bottom desktop menu, had to exit the game and restart computer. Oh and even when I quit the game Start and search icons were still not working... same with AltTab. Only PC restart fixed those things. I got it recorded. + Show Spoiler +
Edit: fixed link. Grammar.
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On April 04 2017 00:04 ReachTheSky wrote: Am i the only one who thinks they made the interface worse? There is less functionality now than before...
no, 1.18 is definitively a worse game than 1.16.1 at the moment, not even just the UI. the bugs in game make in unplayable.. i'm hoping that blizzard will actually fix it but.... do you really want chat channels?
there are so many bugs that i doubt it'll ever be as stable as 1.16.1, i dont think they'll have the patience to iron it all out
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I wouldn't say it's unplayable given I played several 1v1s just fine at extra high latency but yeah it's pretty terrible so far
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Odd. My own experience has been so different. I've played like 15-20 games, some melee some just ums on 1.18, and the only glitch I've experienced was the creep colony/sunken graphical glitch. I haven't even had a unit freeze, once, let alone more often. Certainly haven't experienced any microable differences like people are reporting here. Intense lag virtually every match above two players, though, but that usually at least clears up to a level of playability that surpasses ICCUP under similar conditions (being a Canadian, I default lag with more than one player in a game, basically).
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