Mass Effect: Andromeda - Page 28
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Kipsate
Netherlands45349 Posts
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Yurie
11533 Posts
On April 07 2017 01:07 Kipsate wrote: Quick question, on higher difficulties is it just that AI has more HP/dmg/armor or do they actually behave differently too (or do they throw 99999999 grenades). if I finish Nier automata I might look into this game. As far as I know. More HP/dmg/armor. Don't know if more spawn in singleplayer. In multiplayer higher tiers spawn when you go up in difficulty. | ||
Artisreal
Germany9227 Posts
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Yurie
11533 Posts
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Artisreal
Germany9227 Posts
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Holy_AT
Austria978 Posts
I just finished the game and wanted to start a new playthrough with a new character, but still managed to make it look cringeworthy despite my best efforts ... and the running animation now just looks stupid in another way ... There are severe and imersion breaking bugs... You can basically romance and fuck around with everyone your character can, although there is just one nude sequence if you pick female ryder and that wouldn't even make a 14 year old blush ... although they announced it would get spicey it was just meeeeeh not yeahhh ... I also experienced issues in the movie night sequence, where all my lovers were placed on the same spot clipping as hell and an invisible ryder layed his arm around the shoulders ... There are so many bugs espescially when it comes to the dialogs on the tempest its just horrific. When I finished the game I was expecting a long video or something great but it was very .... short ... and ... not very greaat ... at first I thought maybe it didn't play right or I accidently skipped something and googled for endings on you tube only to find out, that all the endings are basically the same regardless of your choices and habitat status you worked all game long and that I didn't skipp anything ... the mass effect 3 ending even felt better than this ... The worlds just look, great combat is very fluent for the character although less strategical unfortunatly, but the characters and the story are a mess and riddled with bugs. also the main villain is so bland and uninteresting.... Its just a random alien with no explanation of his background story or explanations for his motiviations. He is just evil because he is evil and therefore we have to stopp him and the evil Kett empire ... To the crew: - Corra is uninteresting and stoic as fuck and cries "I am assari huntress" every 5 minutes. - Liam has a very funny Loyality mission, but otherwise is just babbeling and uniteresting. - PB is annoying as fuck and her passionate, wild character seems very forced ... - Drak is cool as hell, you really feel like he is an old soldier and merc that has seen it all. I love him and he is the only usefull side kick on missions, the others are just bullet catchers besides vetra maybe .. - Vetra, the female Garrus, ... feels like Garrus but Garros is more a bro than her - Jaal, is ... not really annoying or bad but also not very... idk remarkable. The other characters on the tempest are okay side characters, besides Gil who is just plain dumb. Also the new character system for me does not seem to have any impact on the game at all compared to the renegade system. | ||
Holy_AT
Austria978 Posts
On April 07 2017 04:13 Artisreal wrote: You still can't skip landing and takeoff sequences as far as I can tell. Between galaxies a skip isn't possible either The sytem jumps are really the worst, they literally make my eyes hurt. Without joking, I close them everytime ... | ||
Tula
Austria1544 Posts
On April 07 2017 03:49 Yurie wrote: Just played a bit of multiplayer and they did tons of stuff that wasn't documented. Minor UI improvements. APEX missions having a ton of more bosses than they used to. Probably other stuff I didn't even notice yet. I enjoy that part (even if it means my team failed a silver apex mission today because the assassination boss was an ascendant) frankly some variety doesn't hurt. What does hurt me is that their "balance" improvements are frankly astounding. Hurting meele is a great thing tbh, it feels stupid to punch robots for 2 minutes unless you are a Krogan, but why in the blazes are the weapon changes so small. Even looking at the stats screen (never mind gameplay) the fucking predator pistol beats the just now adjusted Mattock rifle. Never mind that they didn't do anything (or even comment) on the broken smart chokes/receivers or adjust a single automatic weapon. The silver AR they did adjust is beaten by the very first pistol you start with. If that isn't a joke it is the single most absurd balance decision I have ever seen in my life. Frankly there can't be a single item in a loot crate that is worse than what you started with if you want the system to make sense. Already the pool of items i actually want to get is far too small, but there simply cannot be an item that says "fuck you idiot for spending your time/money" | ||
Yurie
11533 Posts
On April 07 2017 06:21 Tula wrote: I enjoy that part (even if it means my team failed a silver apex mission today because the assassination boss was an ascendant) frankly some variety doesn't hurt. What does hurt me is that their "balance" improvements are frankly astounding. Hurting meele is a great thing tbh, it feels stupid to punch robots for 2 minutes unless you are a Krogan, but why in the blazes are the weapon changes so small. Even looking at the stats screen (never mind gameplay) the fucking predator pistol beats the just now adjusted Mattock rifle. Never mind that they didn't do anything (or even comment) on the broken smart chokes/receivers or adjust a single automatic weapon. The silver AR they did adjust is beaten by the very first pistol you start with. If that isn't a joke it is the single most absurd balance decision I have ever seen in my life. Frankly there can't be a single item in a loot crate that is worse than what you started with if you want the system to make sense. Already the pool of items i actually want to get is far too small, but there simply cannot be an item that says "fuck you idiot for spending your time/money" http://bsn.boards.net/thread/6444/quick-dirty-gun-updated-inferno That doesn't take into account reloading so it doesn't show the correct DPS but it is a decent indicator. Doesn't do shotguns either since how they work is kind of unknown. Based on that thread half the weapons are worse than the starting ones. Though it doesn't take into account how much they scale with the X card as far as I know. So better weapons might scale more (don't think they do). I agree with the notice that they might have nerfed weak point damage on Vanquisher. It did feel a bit worse after the patch. Generally speaking half the changes they did to MP aren't in notes. We need a SirBelvedere just as Dota has to get actual patch notes. | ||
Tula
Austria1544 Posts
My point remains that I can somewhat live (or rather survive) stupid balance at a launch, but when two weapons who literally just got adjusted (meaning someone actually paid attention to them) end up counter-intuitive (thats the PC version of what I'd like to say) I start to loose hope | ||
hootsushi
Germany3468 Posts
As someone already said, story picks up near the end. So comparing the overall story to ME1, it starts slow, but keeps you going, which is fine I guess. The only thing I absolutely despised are some of the side quests. In particular side quests, which only exist to keep you playing longer, without any character progression, background information or whatever. I rather play 50 hours instead of 60 and stop doing those stupid quests. And also what is up with having to change planets like every 2 minute for a simple side quest chain? go to Eos, pick up item, go to Havarl and talk to Guy X, guess what you need to go to the Nexus, pick up item Y and then head straight for Aya. It's like 5 minutes playing and 30 minutes traveling. Also, I'd prefer a rather linear experience with well crafted missions like ME2/3 rather than open world, but that is just my personal preference. Multiplayer is amazing and I really like it so far. Combat is amazing. Infiltrator is stupidly overpowered but thats fine for me since it's only PvE. Overall, I'd recommend this game to everyone who likes ME. It surely isn't game of the year, but it's a solid experience and I don't understand all the hate it gets apart from the technical aspects. Guess it's the same with ME3. Awesome game with an ending that sucked big time, but seems like most ppl only judged it for it's ending and forgot that the first 50 hours were amazing. But I also liked Inquisition, so I guess that disqualifies my opinion :D | ||
Yurie
11533 Posts
On April 08 2017 12:47 hootsushi wrote: Multiplayer is amazing and I really like it so far. Combat is amazing. Infiltrator is stupidly overpowered but thats fine for me since it's only PvE. But I also liked Inquisition, so I guess that disqualifies my opinion :D Vanguards work well in multiplayer as well. They nerfed it in the recent patch though. :/ Soldier is also fine for multiplayer. Use a multi shot sniper rifle such as Vanquisher and turbo charge it for a large clip, taking down Berserker's in a clip. Using it when you have 1 shot remaining you can get off 14 shots in a row without reloading on the Vanquisher (with clip size +25% passive). Asari Adept has also received a lot of love due to their damage buff. Though I agree Infiltrators are very strong due to being able to do revives, objectives and run away while invis. Did the 1 life per wave APEX mission with 2 infiltrators killing everything since the other two players kept wiping. I think both this game and Inquisition has the same problem. Interesting overall plot and some great side quests and characters that gets bogged down in too much pointless stuff. Finishing the game doesn't feel like it matters, much like in Skyrim where I played 50h or so and never got further than 10% into the plot. Overall Andromeda isn't as grindy as Inquisition was and the quests actually feel like they matter more even when they are gather or go there quests. | ||
Artisreal
Germany9227 Posts
Edit: ME:A that is and rather the buildup to the ending than the conclusion of the story | ||
Elentos
55454 Posts
What has me quite upset is the Krogan Mercenary. He feels so unbelievably squishy. And the shotgun situation in this game is not great either so playing this character overall just doesn't feel right. | ||
Elentos
55454 Posts
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semantics
10040 Posts
On April 10 2017 06:04 Elentos wrote: The skip option on travel between planets in one system is a godsend. For someone like me who likes to check everything in this type of game at least. It takes so much less time to explore a system. I did it by watching tv while using a xb1 controller and looking over to the side periodically to search every planet. It really does take forever but there isn't much of a detriment not doing it early on like it was in ME2 there isn't nearly as much missed minerals. | ||
Gnosis
Scotland912 Posts
On April 04 2017 03:33 sung_moon wrote: After talking to more ppl about ME:A, sounds like you at the very least, get your moneys worth in terms of content in this game. After 1 play through I'm at less than £1 / hr, and will be playing through again on NG+ once DLC drops (and I get a new GPU). For all its faults - especially unmarked tasks, and planet hopping getting tiresome near the end - I quite enjoyed it. Would definitely recommend to any fan of the series. (Also, <3 PB) But really though, that character creator ;\ Sara makes me think they modeled her face from a photo of William Lane Craig... I just can't, preset 9 all the way. | ||
Artisreal
Germany9227 Posts
Anyone else experience that? Forgot to try out the console last time tho. | ||
Elentos
55454 Posts
On April 14 2017 03:46 Artisreal wrote: The game becomes unresponsive to commad inputs on me whenever I open up a completed strike team mission that I started a session ago. Anyone else experience that? Forgot to try out the console last time tho. Yeah that happens. What I do to get rid of it is switch from the mission tab to the rewards tab (via mouse) and back, then it usually gets a grip after a second. | ||
Yurie
11533 Posts
On April 14 2017 03:46 Artisreal wrote: The game becomes unresponsive to commad inputs on me whenever I open up a completed strike team mission that I started a session ago. Anyone else experience that? Forgot to try out the console last time tho. I assume it sends a request to the server for the result. It is not local. So it takes however long it takes for the server to generate the result and send it to you. Sadly that is longer than it should be and the menu system locks up... I often get stuck on the splash for completed or failed mission. Can't get rid of it without logging out of the multiplayer interface. | ||
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