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On April 11 2017 05:41 TT1 wrote:Show nested quote +On April 11 2017 01:47 TaShadan wrote:On April 11 2017 01:24 dignitas.merz wrote: Game is in a really state now for me at least. Almost zero lag vs koreans on fish, cursor sluggishness is gone. The only thing missing is not having the game crash 24/7 on Fish but other than that, this is sweet! Unfortunately still having delayed/laggy mouse movement. It is much better than before though... do you have a nvidia or amd gpu? if its nivida try this:
Already changed this and this fixed my problems with mca64 and current bw. But it does not fix my problems with 1.18
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On April 11 2017 05:07 404AlphaSquad wrote: I suggest that Blizzard also fixes the pylon stopping power bug. I know its super rare, but it should be fixed. Isn't there also a bug where drone gets permanently stuck building extractor? I thought it happened to JD in a zvz and he had to kill the drone
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On April 11 2017 06:21 Assault_1 wrote:Show nested quote +On April 11 2017 05:07 404AlphaSquad wrote: I suggest that Blizzard also fixes the pylon stopping power bug. I know its super rare, but it should be fixed. Isn't there also a bug where drone gets permanently stuck building extractor? I thought it happened to JD in a zvz and he had to kill the drone Yeah it happens sometimes.
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Anybody knows how to get the mouse to feel the same as in 1.16.1? I still feel like it's using acceleration or something, throws me off.
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I feel like we need a borderless windowed mode.
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On April 11 2017 06:21 Assault_1 wrote:Show nested quote +On April 11 2017 05:07 404AlphaSquad wrote: I suggest that Blizzard also fixes the pylon stopping power bug. I know its super rare, but it should be fixed. Isn't there also a bug where drone gets permanently stuck building extractor? I thought it happened to JD in a zvz and he had to kill the drone
I remember that game. Amazingly, he still won, if I remember it correctly. I think he later said that it was one of the games he was really proud of winning.
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I'd like it to be a special lair painting there. You know, when you upgrade your hatchery to lair, the picture below is that of hive, not lair... Anyone else noticed this?
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1. observer mode for those eliminated in team games 2. teammate control when they leave/disconnected 3. hold position bug fix (after hold position units that get shot outside their attack range just bug out and sit there without shooting, dunno if fixed but was in 1.16)
4. build order listings and charts similar to sc2 for post game analysis 5. unscouted fog of war not pitch black 6. see what race opponent selected once game starts
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I just realized i can copy text from the chat channel @sc. HUGE !
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I'd like to re-hotkey control groups like I can in SC2. Q and W perfect for that.
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On April 12 2017 06:45 TT1 wrote: new update is out
https://us.battle.net/forums/en/starcraft/topic/20754055422
Greetings Cerebrates,
We're proud to role out our fourth iteration of the PTR. We continue to spend countless hours pouring over your feedback; it has been invaluable. We salute your efforts.
Specific Changes & Improvements Creating a new game will reuse the last created game’s name Old chat logs will be removed when switching user accounts Join Games screen will now remember the last selected game type filter
Bug Fixes Fixed game crash when attempting to create units with invalid owners in custom maps Fixed crashes caused by prior OpenGL 2.1 implementation Fixed crash when navigating between Game Search, Chat, and Create screens
Please use this thread for bug reports and feedback.
Cheers, Pete
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Can't stress how happy I am with how they're treating this. They're fixing bugs at a very rapid pace and each update has improved everything for me.
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didnt see any mention,is the ctrl group and fkeys problem fixed ?
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Really wish they would give an option to turn mouse accel off. No one knows if it's on for sure but it feels different to 1.16
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They just need to fix stupid lag issue for a 20 year old game its unacceptable when i had a better experience on 56k dial up 18 years ago
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On April 01 2017 08:53 outscar wrote:Show nested quote +On March 31 2017 15:48 ShivaN wrote:Is there any fix for the Fullscreen bug? Mine either stretches or sets itself to a tiny 600x400 box. Playing super pixelated in windowed fullscreen sucks as well I got this problem too. Tried changing scaling, aspect ratio nothing helps. Weird since on 1.16.1 I could get fullscreen without problem (even stretched out if I changed aspect ratio to strech it and tiny one if If to choose other option as well).
I got solution for this finally:
Check "Override Application Settings". If you don't have this option then update your drivers.
Note for older hardware: If automatically it refuses to update then uninstall old driver (you might see black screen, don't panic and restart), go to safe mode and install fresh driver. I used this one (recommended): https://communities.intel.com/message/310103#310103 Latest: https://downloadcenter.intel.com/download/26228/Intel-Graphics-Driver-for-Windows-15-40-
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Made a post in regard to how the upcoming matchmaking mode (more specifically the map selection) is going to work, hoping i'll get some feedback:
https://us.battle.net/forums/en/starcraft/topic/20753995445
"Hello!
I was wondering how the map selection process is going to be decided in the upcoming matchmaking system. Are people (who Q up via matchmaking) just gonna get random maps from a map pool? The issue here is that a lot of players (especially pros) practice on certain maps and BW has a lot of maps that players don't like to play on (due to imbalances).
Or alternatively will we be able to select options and search for a specific game, i.e: 1 vs 1 (assuming there are multiple matchmaking modes such as 1v1/2v2/3v3/4v4) and a specific map such as Fighting Spirit/Circuit Breaker etc.
I know the classics team has a lot on their plate (and you've been doing a great job thus far!) right now and MM is probably not a priority on your list but feedback on this topic would be greatly appreciated. I feel like the matchmaking system is going to be a core component of SC:BW so maximizing it's potential would be beneficial for all of us.
Thanks for your time!"
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I doubt that you can search for a specific map, the queue times would be ridiculous. A good mappool is the likely solution to this.
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