Simple Questions, Simple Answers - Page 318
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CecilSunkure
United States2829 Posts
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Liquid`Drone
Norway28267 Posts
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evilfatsh1t
Australia8525 Posts
On May 27 2017 04:34 Dazed_Spy wrote: Could I get a firmer answer on this than the one I got? Dude said you look at the 3 hatch timing relative to ur cc, but how far long ought it be? if i killed 5 drones with an 8 rax id be happy. 3 or 4 would be even depending on my losses? cause id be pretty sad if i only got 1 or 2 kills. the important thing is what happens after. you have to force zerg to build as many zerglings as possible whilst you try and get your shit back up, but also make sure that he doesnt just all in you while thats happening either. | ||
CecilSunkure
United States2829 Posts
On May 27 2017 19:29 Liquid`Drone wrote: They changed the ranks work so that you can move up through playing mass games against way lower ranks now. Like someone can go 300-300 while playing only against D players, which would mean he's actually a D skilled player, but he would probably be just about c+ or something. It kinda works this way all the way until A-. So if you see someone who is A or higher, then he's legit because he's been able to hold his own against a- players, but until that point, you really need to look at their stats and match list to evaluate how good the player is. Thats really too bad. Hard to tell what skill level you're at, makes it annoying to gauge improvement. | ||
Liquid`Drone
Norway28267 Posts
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CecilSunkure
United States2829 Posts
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DreXxiN
United States494 Posts
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Liquid`Drone
Norway28267 Posts
Like say you are bottom left on FS, other guy is top right. He has expanded to the top left. you have a group of 24 medics and 6 marines hotkeyed to 1 2 3, that you are sending towards top left. He has a bunch of lurker ling muta to fight you with, and a couple burrowed lurkers behind the top left bridge towards the natural. Besides those 3 groups, you still have like 20 m&m left over, but having 36 marines rather than 24 marines doesn't make too big a difference in a single battle vs mass lurkers. So then, I think it's even better for you if you kinda split it into two groups, then you hotkey your leftover 20 m&m to 4 and 5, and send them more directly towards his main base. you're in a big rush so you don't feel like grouping them precisely. Then you start moving towards top left, while your leftover units are in the center expansion. Then you move your center expansion units northward to intercept and disrupt his flank, press control+marine - t once you're in the same screen as him and scan, and then change to controlling your main groups, of 1 2 3. Seeing as how he has a lurker ling muta force, he can't really just charge head on towards your smaller group, he has to burrow his lurkers and micro to fight those. That fucks up his flank, and suddenly, your main group can punish the small amount of lurker ling that was present at top left. Made up scenario, but small fights like that happen all the time. Sure your 20 m&m end up dead, and you weren't really controlling them, so maybe you lost 8 to one lurker spine or whatever, but you also disrupted the zerg, forced him to burrow lurkers, forced him to rebind hotkeys, fucked with his flank timing. a group of unstimmed m&m just being around in the middle of the map is harder to deal with for zerg than a group of lings are to deal with for terran, much like randomly burrowing 3 lurkers in the middle corridors where terrans often walk with their units is good for zerg, because the lurkers are likely to deal damage either way and terran needs to spend a lot of attention not losing their force against them. | ||
CecilSunkure
United States2829 Posts
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Ty2
United States1431 Posts
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Retgery
Canada1229 Posts
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photo(OD)
4 Posts
For example, I bind 6 corsairs and 1 trapped probe to hotkey '3'. They stack fine, but when I press '3' the screen goes to somewhere random on the map between my sairs and probe. How do I get it to focus on the sairs? | ||
Highgamer
1348 Posts
On June 01 2017 12:15 photo(OD) wrote: When stacking corsairs with a trapped probe, how do you make it so you can see where the corsairs are? For example, I bind 6 corsairs and 1 trapped probe to hotkey '3'. They stack fine, but when I press '3' the screen goes to somewhere random on the map between my sairs and probe. How do I get it to focus on the sairs? It's not "somewhere random" I think, but the calculated 'middle-point' between all the units in the control-group. Try pressing ctrl+C. I'm not entirely sure how that command works, I forgot, but I think it centers the screen on the unit in the control-group that the game prioritizes the most (here e.g. fighting-unit > worker afaik). | ||
sickkungen
Sweden179 Posts
On May 29 2017 12:03 Ty2 wrote: How do you micro a drone so that it spits at a target right away when it turns sharply? I think they use move command left click then right click right away, but I'm not so sure. yes, same way you do that with mutas or any other hovering/flying unit | ||
Liquid`Drone
Norway28267 Posts
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kerpal
United Kingdom2695 Posts
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CecilSunkure
United States2829 Posts
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kerpal
United Kingdom2695 Posts
On June 02 2017 04:55 CecilSunkure wrote: What is ctrl + c ? Sounds like black magic Copy your unit - press ctrl-v to paste. | ||
Highgamer
1348 Posts
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Denzak
Canada80 Posts
There is no overpool versus Terran. Why not? Should Zergs never overpool versus a Terran? | ||
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