Is it really true that CS GO is mostly talent?
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Shinokuki
United States849 Posts
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waffelz
Germany711 Posts
Source: I am GE, until I was GE I had to play with randoms for the most part. And I am still pretty bad compared to my times in 1.6 / other players when it comes to nades etc. I got into GE almost purely through my aim which you can learn and train for sure. I would admit that I got some sort of talent/skill that transferred over from 1.6 but once again, that only made me start above the average, I still had to learn the game, movement, spraypatterns etc. | ||
JWD[9]
364 Posts
Over the years I picked up some techniques, where to aim while walking was one of the things that improved my play tenfold. I have a friend that likes CS:GO, but loses interrest fast, since he gets banned rather quickly. He is an X-men and you won't find his score on the website I posted, because it is around 90ms, which is something olympian athletes don't reach nor need, but going up against him on a pistol map makes me stop play CS:GO, there is no point. It is like diving against someone who can breath underwater. I can reach 200ms reaction time on my best day. I could totally imagine that there is a barrier you won't cross on the highest level of play, maybe there is some meditation, focus technique that can shorten your reaction time, maybe that is wishful thinking. I agree with the koreans. Then again, there is more than one area to be great at as waffelz hinted at, perfect grenades, takes practice and creativity. Being a good team mate, map knowledge, listening to footsteps, staying calm under pressure (tournemant scenario). Since it isn't a 1v1 game, there is room, even at the top for people that aren't freaks of nature. I think this is even reflected in most tournemant stats, if you look at the kill death distribution for both teams, even in pro teams one person often outclasses their teammates. Edit: Oh, GE is reachable with enough dedication. Special talent does play a role if you want to be the best there ever was, which is logically and makes what i posted redundant, sorry xD | ||
Epoxide
Magic Woods9326 Posts
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Ragnarork
France9034 Posts
So I'd say this is actually the complete opposite. While talent will give that extra bit that makes you go higher faster, CS:GO is a game that can really be grinded to improve and where hard works can truly pay off with a little bit of planning and thinking. | ||
waffelz
Germany711 Posts
On June 18 2017 18:39 JWD[9] wrote: https://www.humanbenchmark.com/tests/reactiontime Over the years I picked up some techniques, where to aim while walking was one of the things that improved my play tenfold. I have a friend that likes CS:GO, but loses interrest fast, since he gets banned rather quickly. He is an X-men and you won't find his score on the website I posted, because it is around 90ms, which is something olympian athletes don't reach nor need, but going up against him on a pistol map makes me stop play CS:GO, there is no point. It is like diving against someone who can breath underwater. I can reach 200ms reaction time on my best day. I could totally imagine that there is a barrier you won't cross on the highest level of play, maybe there is some meditation, focus technique that can shorten your reaction time, maybe that is wishful thinking. I agree with the koreans. Then again, there is more than one area to be great at as waffelz hinted at, perfect grenades, takes practice and creativity. Being a good team mate, map knowledge, listening to footsteps, staying calm under pressure (tournemant scenario). Since it isn't a 1v1 game, there is room, even at the top for people that aren't freaks of nature. I think this is even reflected in most tournemant stats, if you look at the kill death distribution for both teams, even in pro teams one person often outclasses their teammates. Edit: Oh, GE is reachable with enough dedication. Special talent does play a role if you want to be the best there ever was, which is logically and makes what i posted redundant, sorry xD Holy fuck, I am getting 147-153ms on average if I’m warmed up, pumped and only accidently get into 100ms territory. Controlled 90ms sounds fucking scary. But your post still is valuable to this thread because it is a good example. Let’s look at the rare case of a guy with such insane reflexes, how does it actually benefit him? With reflexes alone he can react faster to what he sees, so the most obvious thing is he can hold angles more effectively. This doesn’t do anything though if he doesn’t know where to place his crosshair, if the crosshair placement is off and he misses the head and furthermore fails the spray he most likely dies anyways while only have traded equally (which is not ideal but acceptable as T, and bad as CT). Crosshair placement is one of the skills you have to learn, just like controlling your spray when not wielding a 1 Tap – Dirt nap weapon. Let’s assume he doesn’t hold a corner, but spots someone outside of his crosshair, if he lacks the required hand eye coordination, he still can’t get the kill. Another skill that you need to learn. Not to mention that sick reflexes alone got hard countered by flash/smokes/ nades that force him out of position, rushing close positions, ADAD prefire peaking or simply not going to that bombsite. So having such low reaction time will give him great advantages for sure, but it doesn’t do much on its own. Can it be enough for GE? Not alone, but with such a gift and the required spray control and coordination propably, but that can be said for less inhumane reaction times as well. As I said, I myself got into GE just by pure fragging power and besides calls and some strategy I where a horrible teammate because I could only do a very limited set of support nades on 3 maps. As others hinted, there are so much more qualities, especially team related ones. Nades are extremely important as a team skill, calling out properly, covering each other, rotating and all of those are learned. Also crosshair placement alone probably carries you into badge territory and spray control will do till LEM, even if it is just above average. | ||
Luolis
Finland7001 Posts
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paxconsciente
Belgium91 Posts
no, what it requires is good team play and coordination to get really good and you can't just get good by grinding out 12 hours a day on matchmaking, you need to focus on deliberate practice and get a team. | ||
Ragnarork
France9034 Posts
On June 19 2017 05:50 paxconsciente wrote: no, what it requires is good team play and coordination to get really good and you can't just get good by grinding out 12 hours a day on matchmaking, you need to focus on deliberate practice and get a team. OP was talking about getting to GE, which doesn't require that at all though. (and can be done by grinding MM a lot) | ||
mki
Poland882 Posts
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ldv
United States103 Posts
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N-KO
25 Posts
I think personally there isn't a single game that takes "talent" I reached high ranks in SCII CSGO and other stupid games that aren't esports, and a lot of people tell me it's about talent but really you just gotta put the hours in and be smart about them. Don't play at 4am and grind match making when you're half asleep, you may play for hours and hours but that's not efficient practice. That sort of thing. Another thing about CSGO is reaction time, and people say that it cannot be improved, however I did practice it with websites and lots of DM, and my reaction time went from 260ms to 170ms, so bullshit confirmed, and also another thing about reaction time is to aim at headshot level at a close distance from where people would come from, instead of aiming at a wider angle and reacting by flicking and shooting, and instead just reacting by clicking. These sorts of tricks make insane shots easier to make. | ||
Keyboard Warrior
United States1178 Posts
On June 18 2017 22:49 Epoxide wrote: You don't need some special talent to reach Global Elite. I did it, I mean come on. Lol yeah. But like any game practice gets you the level of talent you need to be competitive | ||
Cyro
United Kingdom20157 Posts
Holy fuck, I am getting 147-153ms on average if I’m warmed up, pumped and only accidently get into 100ms territory. Controlled 90ms sounds fucking scary. And also literally inhuman These kinds of tests have an extra delay built-in because of the time that the computer and monitor take to display the test and consistent human visual reaction speeds in the realm of ~70ms are unheard of AFAIK, double that is already extremely fast. | ||
waffelz
Germany711 Posts
On June 20 2017 23:16 Cyro wrote: And also literally inhuman These kinds of tests have an extra delay built-in because of the time that the computer and monitor take to display the test and consistent human visual reaction speeds in the realm of ~70ms are unheard of AFAIK, double that is already extremely fast. Well there are runners that get close to 100ms, even though the 'average' top-athlete stays around 120-160ms, his friend is probably between 100 and 120 and the <90ms come from impressiveness of the test since that seems a reasonable margin of error. | ||
Cyro
United Kingdom20157 Posts
On June 21 2017 00:24 waffelz wrote: Well there are runners that get close to 100ms, even though the 'average' top-athlete stays around 120-160ms, his friend is probably between 100 and 120 and the <90ms come from impressiveness of the test since that seems a reasonable margin of error. 90ms after the added delay from the system and monitor which is around 20ms even on an optimized setup? That'd be ~70ms IRL. | ||
waffelz
Germany711 Posts
On June 21 2017 00:33 Cyro wrote: 90ms after the added delay from the system and monitor which is around 20ms even on an optimized setup? That'd be ~70ms IRL. No I mean I believe the system would rather substract the delay from the monitor etc to display your actual value. Not that hes even faster^^ | ||
Cyro
United Kingdom20157 Posts
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waffelz
Germany711 Posts
So JWD[9] seems like your friend is either exaggerating a bit or he gets banned for a reason | ||
Dangermousecatdog
United Kingdom7084 Posts
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