New Maps for Ladder Season 3 - Page 4
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AzAlexZ
Australia3302 Posts
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Zaros
United Kingdom3673 Posts
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killerm12
Slovakia601 Posts
Frost LE will join the map pool can we not? I've had enough of Frost, Overgrowth, Daybreak etc. want older maps? I'd like Ruins of Endion again for example or whatever else, just not those I mentioned EDIT: On July 12 2017 13:06 Charoisaur wrote: They should bring Dusk Towers back! another example of overplayed map - no thank you had enough of it entire beta and the 3+ seasons of mappool. | ||
MockHamill
Sweden1793 Posts
Any mid-size map with standard LotV expansions and standard gameplay will do. | ||
ruypture
United States367 Posts
interloper 2/5 all the bases are at really awkward angles but some potential is to be had mech depot 1/5 impossible to defend third as protoss, terran can easily abuse libs and tanks behind nat/3rd and elevator units into main while having tanks on low ground. liberator pushes into 3rd will be cancer | ||
IIEclipseII
Germany153 Posts
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papapanda
Taiwan326 Posts
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FO-nTTaX
Johto4738 Posts
On July 12 2017 14:44 Avexyli wrote: I would rather we completely stop this "bring back old maps" thing. So much this. New maps keep the game fresh, old maps don't. | ||
PinoKotsBeer
Netherlands1385 Posts
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fluidrone
France1478 Posts
This is what this game is partly about, finding the maps that make for both fun play and replay for casuals and awesome skill showcasing in tournaments. The only way to do that is to "process" (add to map pool) dozens of maps, not 1 or 2 every now and then! Yes this would make for weird happenstances for 2 or 3 seasons but then after we would have more than half a dozen great maps for sc2, we would have a map pool. As is, they have not done this effort and they are just ever pushing back the possibility of having a great map pool, all this because they failed to recognize that their "tournaments will introduce new maps" strategy failed miserably (due to the minuscule size of the balls of tournament organizers (notably tl)). Bad mojo. Also, my initial reaction: + Show Spoiler + hahahahahahahahahahahahahahahahahahahahaha make a map all about the souplie depot ad you know u getting in the map pool! | ||
insitelol
845 Posts
On July 12 2017 17:39 FO-nTTaX wrote: So much this. New maps keep the game fresh, old maps don't. Old proven and balanced maps keep the game stabilized. That keeps meta developing. That keeps the game fresh. period. New maps (made only to fit blizzards mapmaking "standards" which originated from the fact they are completely lost and clueless on how to increase the game's popularity) bring nothing but frustration to dedicated players, distract them, making meta unstable and hard to follow thus leading to premature balance tweaks that lead to more frustration etc. So no, we won't stop asking for old maps. | ||
killerm12
Slovakia601 Posts
On July 12 2017 17:55 insitelol wrote: Old proven and balanced maps keep the game stabilized. That keeps meta developing. That keeps the game fresh. period. New maps (made only to fit blizzards mapmaking "standards" which originated from the fact they are completely lost and clueless on how to increase the game's popularity) bring nothing but frustration to dedicated players, distract them, making meta unstable and hard to follow thus leading to premature balance tweaks that lead to more frustration etc. So no, we won't stop asking for old maps. you mean old proven and balanced maps for HotS/WoL because almost all of them are pretty mediocre/subpar in LotV and no, old maps don't keep things fresh, they make it stagnant, meta is already developed. | ||
insitelol
845 Posts
On July 12 2017 18:16 killerm12 wrote: you mean old proven and balanced maps for HotS/WoL because almost all of them are pretty mediocre/subpar in LotV Yeah, that's why all korean tournaments are played on them, because they are mediocre and supbar in LotV, while defenders landing, blood boil and sequencer are so innovative and fresh. Why don't we give them another try? On July 12 2017 18:16 killerm12 wrote: and no, old maps don't keep things fresh, they make it stagnant, meta is already developed. Sure thring. Fighting spirit and blue storm always kept BW meta stagnant and it never got a chance to develop. Oh wait. There is still balance rant in the commnutity after 20 years of "stagnant" meta. edit: I'm sorry to dissapoint you but SC2 Meta is still in prenatal state. | ||
Elentos
55454 Posts
On July 12 2017 19:03 insitelol wrote: Yeah, that's why all korean tournaments are played on them, because they are mediocre and supbar in LotV They play on them because the players are familiar with them. Regardless of that, the maps are at best mediocre for LotV. Terrain issues (liberators), layout problems... | ||
FO-nTTaX
Johto4738 Posts
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insitelol
845 Posts
On July 12 2017 19:20 Elentos wrote: They play on them because the players are familiar with them. Regardless of that, the maps are at best mediocre for LotV. Terrain issues (liberators), layout problems... I don't really want to sound offensive but... You don't really know what's "wrong" with old maps, do you? Because this kind of argumenation just reveals your stereotypical thinking (new=good, old=bad). Everything else is just an attempt to justify it. Liberator issues (?), layout (?).. What do you mean by that? There are absolutely NO defferences in layout in "hots" and "lotv" maps. It is all in your head. You "want" them to be different because you can't accept the fact blizzard hyped the shit of LoTV and HoTS and sold you the same, 6 years old game TWICE after the initial release. Just rewatch recent GSL/SSL matches on DB/Newkirk/OG/WW/KSS and accept it already. Or name any new strat/meta twist (whithin a 3 years period) that was a direct product of a new map(pool). If they were so fresh... On July 12 2017 19:44 FO-nTTaX wrote: Well, at least i am sick of seeing the same maps year after year. I like some change THAT is the actual reason if you ask me. | ||
Elentos
55454 Posts
On July 12 2017 19:52 insitelol wrote: I don't really want to sound offensive but... Yeah I don't either, but if you don't even understand what issues liberators cause with maps this isn't going to go anywhere. The other part you don't understand that it's not about HotS maps vs LotV maps in particular. Some of the maps that were tried out weren't bad (though imo still at best mediocre). I think Coda could be a very good map for LotV. But specific maps like Bel'Shir Vestige, Cactus Valley or Overgrowth didn't work out very well in LotV whenever they were tried in professional play. Overgrowth was used in Proleague and is used in SSL, but quite frankly, no LotV game on Overgrowth is memorable for its quality. Frost has worked out decently and I'd personally be fine with playing it, but as you can see from Snute's comments, pros aren't enthused because of the massive differences between spawns. | ||
[PkF] Wire
France24187 Posts
edit : not too happy about Frost again though, I agree they should stop bringing back old maps just because they were solid in HotS. Or try to use maps that weren't used for too long in HotS and could be more well suited for LotV, Coda, Terraform and Foxtrot Labs come to mind and could be pretty interesting. | ||
Ej_
47656 Posts
On July 12 2017 19:52 insitelol wrote: name any new strat/meta twist (whithin a 3 years period) that was a direct product of a new map(pool). If they were so fresh... tank drop vs Z on Deadwing, tank push vs Z on KSS, spine/SH strat on Deadwing and Vaani, macro 2rax on MGR, 2 base tempest into blink all-in vs Zerg on Dash and Terminal from the top of my head and then all the gold base shenanigans on Overgrowth/Habitation/Odyssey and backdoor rocks cheeses on Expedition Lost/Bridgehead/Dasan btw, it's PPS (post post scriptum), not PSS | ||
Meavis
Netherlands1297 Posts
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