On July 11 2017 14:25 Stax736 wrote:
There are two protoss players in team Ssak. I know one of them is Horang2, but who is the other one?
There are two protoss players in team Ssak. I know one of them is Horang2, but who is the other one?
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Forum Index > BW General |
gngfn
United States1726 Posts
On July 11 2017 14:25 Stax736 wrote: There are two protoss players in team Ssak. I know one of them is Horang2, but who is the other one? free | ||
JungleTerrain
Chile799 Posts
On July 11 2017 13:51 K.H.J wrote: Show nested quote + On July 11 2017 12:56 1030xxx wrote: On July 11 2017 11:10 K.H.J wrote: Maps Uzi sara Salamander Crossing field FS Gladiator Montecristo Neo Aztec Can you please provide those three new maps for us to download? Combine them into one zip file would be great. Many thanks http://m.blog.naver.com/kangkuyol/221043099991 You can download maps in this blog. It is 910's official blog Don't download my map from there. Instead use the version found here: Uzi Sara 1.21 Download page Reason for this: SCMDraft now has a brand new feature that allows us to see pathfinding. This is the first time a map editor has been able to do this and it has shown that Uzi Sara 1.2 has a ramp vortex, which produces a stack bug. Here are the pictures as evidence (credit to Freakling for finding these): Ramp vortex: Stack bug: I have e-mailed 910 (ASL manager) about this, so I hope they use 1.21 unless they want to risk having a stack bug appear in the middle of a game. | ||
TheNewEra
Germany3128 Posts
On July 11 2017 14:12 TT1 wrote: Can we get the member names for each team? I can't read Korean Thank you! Team Flash: TerrOr, Sea, Stork Team Shine: MIsO, Rush, Sharp Team Bisu: JD, Mind, ggaemo Team Soulkey: PianO, Light, GuemChi Team Last: Larva, Shuttle, Mini Team Mong: EffOrt, Snow, sKyHigh Team sSak: horang2, free, hero Team BeSt: JangBi, Rain, Hyuk | ||
blade55555
United States17423 Posts
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TT1
Canada9926 Posts
On July 11 2017 14:54 TheNewEra wrote: Show nested quote + On July 11 2017 14:12 TT1 wrote: Can we get the member names for each team? I can't read Korean Thank you! Team Flash: TerrOr, Sea, Stork Team Shine: MIsO, Rush, Sharp Team Bisu: JD, Mind, ggaemo Team Soulkey: PianO, Light, GuemChi Team Last: Larva, Shuttle, Mini Team Mong: EffOrt, Snow, sKyHigh Team sSak: horang2, free, hero Team BeSt: JangBi, Rain, Hyuk ty | ||
Sr18
Netherlands1141 Posts
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1030xxx
Australia62 Posts
On July 11 2017 13:51 K.H.J wrote: Show nested quote + On July 11 2017 12:56 1030xxx wrote: On July 11 2017 11:10 K.H.J wrote: Maps Uzi sara Salamander Crossing field FS Gladiator Montecristo Neo Aztec Can you please provide those three new maps for us to download? Combine them into one zip file would be great. Many thanks http://m.blog.naver.com/kangkuyol/221043099991 You can download maps in this blog. It is 910's official blog Great! Thanks a lot! | ||
HaN-
France1916 Posts
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rackdude
United States882 Posts
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Mutaller
United States1007 Posts
On July 11 2017 14:33 JungleTerrain wrote: Show nested quote + On July 11 2017 13:51 K.H.J wrote: On July 11 2017 12:56 1030xxx wrote: On July 11 2017 11:10 K.H.J wrote: Maps Uzi sara Salamander Crossing field FS Gladiator Montecristo Neo Aztec Can you please provide those three new maps for us to download? Combine them into one zip file would be great. Many thanks http://m.blog.naver.com/kangkuyol/221043099991 You can download maps in this blog. It is 910's official blog Don't download my map from there. Instead use the version found here: Uzi Sara 1.21 Download page Reason for this: SCMDraft now has a brand new feature that allows us to see pathfinding. This is the first time a map editor has been able to do this and it has shown that Uzi Sara 1.2 has a ramp vortex, which produces a stack bug. Here are the pictures as evidence (credit to Freakling for finding these): Ramp vortex: Stack bug: I have e-mailed 910 (ASL manager) about this, so I hope they use 1.21 unless they want to risk having a stack bug appear in the middle of a game. Interesting I think this is better than dragoon stack. For the reason that you can burrow the lurkers and then unburrow one at a time. Is that so? | ||
GTR
51135 Posts
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Mutaller
United States1007 Posts
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GTR
51135 Posts
http://sponbbang.com/search/?search_date1=2017-05-01&search_date2=2017-07-14&bj1=전체&bj2=전체&map_id=86 | ||
PVJ
Hungary5051 Posts
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deathgod6
United States5063 Posts
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Freakling
Germany1525 Posts
On July 13 2017 15:13 reps)squishy wrote: Show nested quote + On July 11 2017 14:33 JungleTerrain wrote: On July 11 2017 13:51 K.H.J wrote: On July 11 2017 12:56 1030xxx wrote: On July 11 2017 11:10 K.H.J wrote: Maps Uzi sara Salamander Crossing field FS Gladiator Montecristo Neo Aztec Can you please provide those three new maps for us to download? Combine them into one zip file would be great. Many thanks http://m.blog.naver.com/kangkuyol/221043099991 You can download maps in this blog. It is 910's official blog Don't download my map from there. Instead use the version found here: Uzi Sara 1.21 Download page Reason for this: SCMDraft now has a brand new feature that allows us to see pathfinding. This is the first time a map editor has been able to do this and it has shown that Uzi Sara 1.2 has a ramp vortex, which produces a stack bug. Here are the pictures as evidence (credit to Freakling for finding these): Ramp vortex: Stack bug: I have e-mailed 910 (ASL manager) about this, so I hope they use 1.21 unless they want to risk having a stack bug appear in the middle of a game. Interesting I think this is better than dragoon stack. For the reason that you can burrow the lurkers and then unburrow one at a time. Is that so? If you think that will get them unstuck: Nope. Reason is that they are still sitting on a region node while overlapping unwalkable terrain. On July 13 2017 15:19 GTR wrote: pretty sure the ramp vortex can happen with any unit, not just lurkers/goons correct. But it is easiest to reproduce with Lurkers as you can create both terrain and unit overlap with them in a controlled manner: Burrow stack some Hydras, then make them all morph into Lurkers, which will not only have them all spawn stacked on top of each other but also force-create significant overlap with unwalkable minitiles through the collision box extension (Lurkers have a much bigger one than Hydras). There is nothing in particular about Dragoons that would cause them to get stacked. If you want to reproduce the bug with Protoss you need to use either resource-walking Probes or Archon Warp. I guess what makes people associate this with goons is a combination of the bug gaining most prominence through that Bisu game on FS and people having prejudice against Dragoons' pathfinding to begin with (no, the pathfinding of Dragoons is not in any way worse, or even different, from the pathfinding of any other unit in the game. They follow the same algorithm as anything else. What distinguished Dragoons is merely the slowest pre-attack animation in the game, which makes them prone to get stuck mid-it). | ||
JacktheTerr
United States97 Posts
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2Pacalypse-
Croatia9362 Posts
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HaN-
France1916 Posts
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TheNewEra
Germany3128 Posts
On July 16 2017 19:20 2Pacalypse- wrote: What's the official stream for this? http://afreecatv.com/arinbbidol just look in the tournament thread | ||
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