And man Nova is a ton of fun... if you know the map.
If you know where and when waves spawn. Rough timings on objectives. Playing her is so painful if you are playing "catch up" with the map. But really enjoyable when you are in perfect position so your liberators can actually do something and not be useless pieces of shit that almost die all the time. I kinda love the mass zerg enemy, but right now that I am so bad knowing about timings and stuff I HATE it. :D
And man Nova is a ton of fun... if you know the map.
If you know where and when waves spawn. Rough timings on objectives. Playing her is so painful if you are playing "catch up" with the map. But really enjoyable when you are in perfect position so your liberators can actually do something and not be useless pieces of shit that almost die all the time. I kinda love the mass zerg enemy, but right now that I am so bad knowing about timings and stuff I HATE it. :D
Just keep playing a lot. Eventually you'll notice the timings. One method you could do to notice patterns is to keep playing same map over and over again. That's how I eventually came to learn Temple of the Past by repeating a certain mutation that was on that map. Do note that at some point, Blizzard added a 2nd pattern to that map. I'll let you discover how it is triggered and how the rest plays out.
In the meantime, a coop update has been posted by the coop designer I think and basically some changes are being considered for Fenix and the AI change that was made to counter carriers and swarm hosts will be reverted. https://us.battle.net/forums/en/sc2/topic/20758588112?page=1
Anyone knows what the best way to kill the eradicators on miners evac with abathur? I always seems to loose all of my queens and half of my air support <.<
On August 20 2017 00:07 Gullis wrote: Anyone knows what the best way to kill the eradicators on miners evac with abathur? I always seems to loose all of my queens and half of my air support <.<
Make Muta's and only bring them. with proper micro you shouldn't lose any of them in the fight.
I don't think killing your own army over and over again will happen in a real game. Especially since there are apparently 15+ levels your regular units can reach. It seems from the trailer that your units have to kill similarly strong units, so you can't just feed a bunch of freshly made units into your higher units...
On August 22 2017 11:36 Celial wrote: I don't think killing your own army over and over again will happen in a real game. Especially since there are apparently 15+ levels your regular units can reach. It seems from the trailer that your units have to kill similarly strong units, so you can't just feed a bunch of freshly made units into your higher units...
If he gets cheap units like Fenix, it might be viable for at least part of your army. I think the idea is that his base units are more cost-efficient, but once you max out you might as well start advancing your units. Of course, for this to work you need a way to effectively keep more advanced units alive (though perhaps Dehaka's AoE slow and tankiness might suffice).
The #1 take away from that article is: Never let your interns write your press releases and invest in an editor. Holy shit that article is littered with typos and stuff.
Second most important thing: Dehaka will be out in time on Rifts to Korhal. And you can probably feed his respawn cocoon drones to speed it up even more.
"Dehaka spawns in faster than other hero units and can devour Primal Drones to reduce his respawn time."
The improved swarm host thing and air seems to be an insane combo. Mutalisks tanky as fuck, Guardians nice aoe, and swarm host for good measure. If Dehaka is tanky enough, you can probably get away with exclusively playing air...
On August 23 2017 08:45 ilikeredheads wrote: interesting that you can't making air units directly. They have to be evolved from either roaches or hydras.
I wonder if you can use devour on hybrids.
You can. At least right now. Lowko showed off a play of it where he did.
He seems like the opposite of Nova, where the hero unit is way more important than the specialist units. And the inverse of Kerrigan, where he starts out weak and gains power linear through the game instead of having an oppressive early and falling off hard.
On August 23 2017 17:18 Celial wrote: What effect do they give? If its cooldown reduction its probably op. Could just devour the whole hybrid wave.
The buffs depend on the eaten unit tags. I watched Winter stream a bit and at some point the devour tooltip is shown. It's pretty big and it explains what tags gives what effect. Another thing is that in the tips given toward the end of the preview post, it says that devour cooldown once used depends on amount of HP the unit had left. The impression it gives me is that yes, you can one-shot a toal 2k hp hybrid but the tradeoff is that it takes longer till you can use ability again.
On a different note, did Blizzard stealth-buff Brutal difficulty? It feels like Brutal has been a bit more challenging these past few weeks. Maybe it's just me.
On August 25 2017 01:16 Tohron wrote: On a different note, did Blizzard stealth-buff Brutal difficulty? It feels like Brutal has been a bit more challenging these past few weeks. Maybe it's just me.
From a quick skim, Alarak charge and Kerrigan leap are nerfed since you can no longer hit units with them without detection, Fenix champion changes but don't know how big of a difference it makes.
True nerf is that you can't infest Defensive Drones anymore. That shit was op though.
I don't like ravasaurs without roaches... one enemy zergling easily kills one ravasaur. They need a frontline, something that prevents the enemy from just running through, and Dehaka is not enough.
I default into hydra roach ravasaurs most of the time. Can deal with anything. The igniters suck though, they are basically zerg hellbats with zero range. Roaches are just meat shield for me...