|
|
My last minute submissions Best of luck everyone!
(2) Ophilia RE 10v4 O'clock spawns 173x135 = 23355 "MACRO" map entry
(2) Cajun Quandary 2v8 O'clock spawns 136x144 = 19584 "NEW" map entry
(2) The Beneath 11v5 O'clock spawns 133x128 = 17024 "STANDARD" map entry
(2) Arduo-City 11v5 O'clock spawns 108x132 = 14256 "RUSH" map entry
|
Looking back, for TLMC7 ~50 out of the 130 submissions were known (including 11 out of 15 eventual finalists), for TLMC8 62 out of 111 were known (including 12 out of 15 eventual finalists), and so far for TLMC9 95 submissions are known.
Any predictions about the finalists?
|
On September 09 2017 13:20 themusic246 wrote:Damn, a lot of really nice maps this round. Pretty awesome to see the quality go up every contest. Here are my final submissions: Map Name: Korhal City InvasionMap Picture: + Show Spoiler +Map Size (Playable): 148x164 Category: Macro Distinctive Features: + Show Spoiler +Bnet Link: battlenet:://starcraft/map/1/290984 PS: Those who asked why its named "korhal" on a toss map, it's Independance day up in here: + Show Spoiler + Was going to do a giant destruction beam destroying the city but you cant really see it underneath Map Name: Twilight DivideMap Picture: + Show Spoiler +Map Size (Playable): 164x164 (with significant outer air blocking) Category: Macro Distinctive Features: + Show Spoiler +Bnet Link: battlenet:://starcraft/map/1/290590 Map Name: New RelicMap Picture: + Show Spoiler +Map Size (Playable): 148x156 (with some perimeter air blocking) Category: Standard Distinctive Features: + Show Spoiler +Bnet Link: battlenet:://starcraft/map/1/290590 Map Name: Specula CityMap Picture (forced cross spawns): + Show Spoiler +Map Size (Playable): 172x140 Category: New Distinctive Features: + Show Spoiler +Bnet Link: battlenet:://starcraft/map/1/290675
fucking lovely maps
|
On September 09 2017 06:23 Timmay wrote: My rush map distances were nearly identical to Interloper, which I consider to be the ideal rush map. If you go with shorter distances, maps are almost guaranteed to be terrible.
What are the distances?
|
On September 09 2017 15:58 ZigguratOfUr wrote:Looking back, for TLMC7 ~50 out of the 130 submissions were known (including 11 out of 15 eventual finalists), for TLMC8 62 out of 111 were known (including 12 out of 15 eventual finalists), and so far for TLMC9 89 submissions are known. Any predictions about the finalists?
Favorite maps (personal opinions in no particular order and excluding the maps i submitted ofc):
- Pandora (avex mmmm, on a side note.. also very good map) - Carnivore (super standard and super legit) - Port Aleksander (3rd/4th is meh and lots of ramps/chokes, but terrain is incredible and map is versatile and awesome) - Booma (all around good setup, interesting pathing) - Dimensional Anomaly (wtf is happening? yum.) - Ophilia RE (crazy rock setup for the main/3rd, idk how this plays) - Lucid Dream (personal fan of backdoor nats) - Artana (those third lowgrounds are scary, in a good way i think) - Blackwood Timbers (3rd ramp seems very close, map looks awesome tho good setup) - Aruarian (Nat rocks woo, the expo direction seems pretty awesome. I think the right base's minerals are closer to the cliff though ) -Yopico (idk what yopico means or how well this map would do competitively, but hell yea. Maybe a 2nd version with holes used sparingly? :3 ) - Supply Block (multi-row LOS blockers *i think?* and cool setup, looks legit idk how it plays tho)
@ZigguratOfUr thanks for updating that post summarizing all the maps. We all love you.
|
On September 09 2017 15:58 ZigguratOfUr wrote:Looking back, for TLMC7 ~50 out of the 130 submissions were known (including 11 out of 15 eventual finalists), for TLMC8 62 out of 111 were known (including 12 out of 15 eventual finalists), and so far for TLMC9 89 submissions are known. Any predictions about the finalists? From the maps I've played with Ej_ and mizenhauer, the ones I enjoyed the most in terms of gameplay were Port Aleksander, Gardens by the Bay and Pandora. Also the bottom right/top left spawn on Asphodel is really good but the bottom left/top right one is actual hell on Earth. On a less personal level, I think Hwangsan will do well again unless the judging is influenced by the fact it was in the last TLMC finals.
As an aside, this TLMC has a lot of maps that are visually stunning, props to everyone involved for making beautiful looking maps.
|
|
+ Show Spoiler + Gardens by the Bay ( macro )
+ Show Spoiler + Midnight ( macro )
+ Show Spoiler + Ashbringer ( standard )
+ Show Spoiler + Neon Violet Square ( new )
Elentos// I'm glad you enjoyed Gardens by the Bay! But actually it changed a lot before submitting.. like a completely different map. I'm uploading all maps public now.
|
United States1552 Posts
On September 09 2017 21:50 RQM wrote:+ Show Spoiler +Gardens by the Bay ( macro ) + Show Spoiler +Midnight ( macro ) + Show Spoiler +Ashbringer ( standard ) + Show Spoiler +Neon Violet Square ( new ) Elentos// I'm glad you enjoyed Gardens by the Bay! But actually it changed a lot before submitting.. like a completely different map. I'm uploading all maps public now.
The last version of Gardens by the Bay was really good. We'll have to check the new ones out.
Not to repeat what elentos said too much, but my favorites were Pandora, Port, Gardens and Ametrin (although I wish the minerals in the main were normal). And I agree about Asphodel as well. Remove the b left/ t right spawns and you have a really great map.
|
|
Should re post it as "last" page post
|
Wow. I thought Bottom Left/Top Right was the weaker of the two spawns, but to think that it would be that bad. After all the Main/Nat/Vertical Third are pretty standard. I guess the thirds and fourths might be too open. Do you have replays?
|
My predictions for finalists, not including any of my own because of course we all like our own maps. Also I haven't actually played on these maps, so it's just going on my fairly good (but definitely fallible) judgment of overviews.
avex - pandora enekh - night sea insidious - greywater meavis - 1 and 3 negativezero - catalyst nesta-kun - acid plant newsunshine - sky garden rqm - gardens by the bay, neon violet square sidian - blackwood timbers timmay - arbiters of the apocalypse templar - vaunted lab youngrustler - defender's resort zweck - flourish ziggurat - yopico
Would be great maps with some small edits: avex - blackpink. broodie - ophelia. iroha - lucid dream. ironman - artana. samro - verdure island. sidian - battle on the boardwalk. timmay - hobgoblin. youngrustler - aruarian, norad.
A couple of the finalists i chose i also have question marks about but i'm leaning towards them working. For instance I don't know that there is a great 3rd for protoss on a couple of them (such as timmay's map and young's defender's resort) but it was close. And ziggurat's holy map is definitely going to be different but I think it could work.
Issues with thirds and improper use of gold bases were two of the most common errors I saw.
There were a couple ultra standard maps i left out (like port aleksander) because even tho they are super solid i felt they didnt bring anything new to the table so including them in a map pool over something that does basically the same thing already (that people are familiar with) seems a little pointless.
|
On September 09 2017 13:27 Broodie wrote: My last minute submissions Best of luck everyone!
(2) Ophilia RE 10v4 O'clock spawns 173x135 = 23355 "MACRO" map entry
(2) Cajun Quandary 2v8 O'clock spawns 136x144 = 19584 "NEW" map entry
(2) The Beneath 11v5 O'clock spawns 133x128 = 17024 "STANDARD" map entry
(2) Arduo-City 11v5 O'clock spawns 108x132 = 14256 "RUSH" map entry
Honestly, I feel like all of these maps belong best in the New category, except maybe Ophilia RE, even though it has a "half base" for a natural.
|
TiberiusA - Honestly, I feel like all of these maps belong best in the New category, except maybe Ophilia RE, even though it has a "half base" for a natural. Thanks, I actually take that as a compliment!
Every time I load up the map editor, I go in with the mind set of shaking things up a little. I used to do it way too much for anybody's good, but for some reason lately I feel as if I've been able to find a solid middle ground between shaking things up (New) and standard. + Show Spoiler +
As a disclaimer though, everybody should avoid looking at Arduo-City when it comes to my mapping standard, I submitted that map as a joke. I might remake the concept in realistic fashion later on, but I only had three true submissions, in which two of the strongest are Ophilia RE and The Beneath, I'm already anxiously waiting to see how they pair up to the usual TLMC titans.
But yeah TiberiusA, if I could tag another label on any of these, you can bet your bottom dollar it would be "New."
Thanks for the comment lol
|
your Country52796 Posts
I guessed at a few of the categories for the maps, but here's my 15 finalist picks, of course excluding myself:
-NegativeZero- - Abiogenesis -NegativeZero- - Catalyst AVEX - Pandora Brodie - Ophilia RE Fatam - Grime Fatam - Red Dragon IRoha - Lucid Dream IronManSC - Artana NewSunshine - Sky Garden NewSunshine - Cabin Fever RexTerran - Cyclotron RQM - Neon Violet Square Timmay - Growl Youngrustler - Port Aleksander Youngrustler - Aquarian
(Admittedly I also haven't played on any of these maps)
|
It's 16 finalists this time (though presumably some of the maps we haven't seen are good).
|
your Country52796 Posts
On September 10 2017 09:31 ZigguratOfUr wrote: It's 16 finalists this time (though presumably some of the maps we haven't seen are good). Oh right. Then I'll take a stab at the dark and predict an unknown IeZaeL map will be the 16th map.
|
On September 10 2017 09:10 Broodie wrote:Show nested quote +TiberiusA - Honestly, I feel like all of these maps belong best in the New category, except maybe Ophilia RE, even though it has a "half base" for a natural. Thanks, I actually take that as a compliment! Every time I load of the map editor, I go in with the mind set of shaking things up a little. I used to do it way too much for anybody's good, but for some reason lately I feel as if I've been able to find a solid middle ground between shaking things up (New) and standard. + Show Spoiler +As a disclaimer though, everybody should avoid looking at Arduo-City when it comes to my mapping standard, I submitted that map as a joke. I might remake the concept in realistic fashion later on, but I only had three true submissions, in which two of the strongest are Ophilia RE and The Beneath, I'm already anxiously waiting to see how they pair up to the usual TLMC titans. But yeah TiberiusA, if I could tag another label on any of these, you can bet your bottom dollar it would be "New." Thanks for the comment lol
I'm glad, lol. It definitely wasn't meant as a criticism, just an observation. The maps are very unique. Actually, though, I think The Beneath has a couple similarities with Blood Boil, like the 10m/1g backdoor natural with rocks, and the 8m gold base closer to the middle. Arduo-City also confused and amused me. Nicely done!
|
- Aruarian (Nat rocks woo, the expo direction seems pretty awesome. I think the right base's minerals are closer to the cliff though )
Went into the map and for some reason I saw that in the map, pretty strange but I have fixed it so if in the future that will be fixed. Good eye and thanks for the catch!
|
|
|
|