On October 21 2017 05:40 ArtyK wrote:
Masters 2 Random on EU, although i hover in m3 most of the time
Masters 2 Random on EU, although i hover in m3 most of the time
Nice! Ty for the tips.
Forum Index > StarCraft 2 Strategy |
Damien
Brazil131 Posts
On October 21 2017 05:40 ArtyK wrote: Show nested quote + On October 21 2017 04:30 Damien wrote: On October 21 2017 02:19 ArtyK wrote: On October 21 2017 01:51 Damien wrote: On October 21 2017 01:29 alpenrahm wrote: also, add the guy to your friendlist and organize a grudematch for my entertainment. Lol! You're right. How do you guys got build orders? I just use to try what streammers do. I've been using the same BO for more than a year now x) I adjust it depending on the meta and cheeses that appear, but 111 is pretty versatile so i didn't need to change much, just adding stuff like "if i scout this, i modify this..." What's your rank, ArtyK? Masters 2 Random on EU, although i hover in m3 most of the time Nice! Ty for the tips. | ||
HerrPfotig
Germany39 Posts
You can block the opponents attempt to build on your gas geysir by moving a scv on to the geysir and just give him the "Hold Position" command. The opponent can't bild an assimilator there. | ||
Damien
Brazil131 Posts
On October 22 2017 05:44 HerrPfotig wrote: @Damien, yes you are right, I meant the second base/natural base. You can block the opponents attempt to build on your gas geysir by moving a scv on to the geysir and just give him the "Hold Position" command. The opponent can't bild an assimilator there. Wow! I didn' know that. Thank you very much! | ||
ArtyK
France3143 Posts
On October 23 2017 10:05 Damien wrote: Show nested quote + On October 22 2017 05:44 HerrPfotig wrote: @Damien, yes you are right, I meant the second base/natural base. You can block the opponents attempt to build on your gas geysir by moving a scv on to the geysir and just give him the "Hold Position" command. The opponent can't bild an assimilator there. Wow! I didn' know that. Thank you very much! On October 20 2017 23:40 ArtyK wrote: As for the gas you can just put an scv on hold position next to it whenever an enemy worker is close to it instead of disrupting your build. :> | ||
HerrPfotig
Germany39 Posts
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ArtyK
France3143 Posts
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Damien
Brazil131 Posts
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AleXusher
280 Posts
I got a quick question. Normally in TvZ i play depot rax gas reaper cc. But here is the deal. If i go across with the reaper and face a pool first, it happens quite often, that Zerg is going to attack my CC on the natural with 6-8 lings. Sometimes they go into 2 base bane bust with it. When my reaper arrives at their base, the lings are halfway across the map and the reaper wont be back in time to defend. So what should i do? SCV scout which delays my BO? Or do you pull SCVs in case needed? Or am i missing something? I dont want to build the CC in my main, eventhough it might work, i opt for the solution which will on average across all my TvZs get me the least income loss. | ||
bulya
Israel386 Posts
You can go once the cc finished. | ||
ArtyK
France3143 Posts
On October 27 2017 02:04 bulya wrote: The SCV which builds the rax can go and scout, on most maps by the times he arrives the nat hatch must be ready if its hatch first and won't be ready if its pool first. If its pool first you don't go across with the reaper unless you make marines rather then a reactor. You can go once the cc finished. I scv scout in every matchup so i can't help with the response without it, but rallying the 16th scv from your main to his base is the standard scout timing. If you use the scv that built the rax, the reaper is done by the time it arrives so it's not worth. If theres no hatch yet i keep the scv there and the reaper at home, once he expands i can start being active with the reaper and make sure he didn't make a bane nest or roach warren. If you see a hatch when the scv just arrived you can go up and check how much gas he mined but other than that go back immediatly, shouldn't lose more than 90 seconds of mining time with it (~90 minerals) Now theres always elitists who copy pros to a T and really don't wanna delay their build order by 5 seconds. But the impact of delayed scout vs cheese is much higher than the impact of losing 90 minerals early vs a macro opener imo. Especially as ladder is super cheesy and unpredictable. Feels like the no scv scout is a pro level thing that people brainlessly copy but maybe i'm wrong. | ||
ArtyK
France3143 Posts
On October 27 2017 02:25 ArtyK wrote: Show nested quote + On October 27 2017 02:04 bulya wrote: The SCV which builds the rax can go and scout, on most maps by the times he arrives the nat hatch must be ready if its hatch first and won't be ready if its pool first. If its pool first you don't go across with the reaper unless you make marines rather then a reactor. You can go once the cc finished. I scv scout in every matchup so i can't help with the response without it, but rallying the 16th scv from your main to his base is the standard scout timing. If you use the scv that built the rax, the reaper is done by the time it arrives so it's not worth. If theres no hatch yet i keep the scv there and the reaper at home, once he expands i can start being active with the reaper and make sure he didn't make a bane nest or roach warren. If you see a hatch when the scv just arrived you can go up and check how much gas he mined but other than that go back immediatly, shouldn't lose more than 90 seconds of mining time with it (~90 minerals) Now theres always elitists who copy pros to a T and really don't wanna delay their build order by 5 seconds. But the impact of delayed scout vs cheese is much higher than the impact of losing 90 minerals early vs a macro opener imo. Especially as ladder is super cheesy and unpredictable. Feels like the no scv scout is a pro level thing that people brainlessly copy but maybe i'm wrong. Now that doesn't mean i beat every cheese because i do this, but i certainly get more freewins than if i didn't edit : been a while since the last time i pressed quote instead of edit :> | ||
Kovzirg
126 Posts
On October 20 2017 23:14 Ryu3600 wrote: Terran should have 66-72 workers total. In very very rare situations you may have 80 but that is stylistic or based off of your own judgment. The reason for this is because it is the most optimal way to saturate 3-4 bases, additionally, if you guys just follow a build you do to absolute perfection that too also contributes a large amount to your macro. Hitting a timing with the 2-1-1 at 4:39, as compared to a later timing like 5:01 is a huge difference. Even if both players spend their $ perfectly. I myself personally like to write as many of the current and best builds that I see pros using and I post them in the All Things Terran discord. I do not want to seem like a shameless person who is trying to advertise the chat but if you do want Terran builds whether it be TvT, TvP, TvZ I have both bio and mech builds (I do not do mech for protoss) If you do want to join the link for it is here: https://discord.gg/Jy74X5 Ping @Ryu im one of the mods and I will just post builds for you - Sorry if this seemed like shameless advertising Would love to get some build orders. Just getting back into the game after not playing for some time...generally like to go bio in all match ups. I think playing cookie cutter builds are good for me and sort of just looking for those. I do prefer early expo in TvT with something like gas first reaper but after that I’m just guessing at what I’m doing. | ||
Ryu3600
Canada468 Posts
On November 10 2017 09:22 Kovzirg wrote: Show nested quote + On October 20 2017 23:14 Ryu3600 wrote: Terran should have 66-72 workers total. In very very rare situations you may have 80 but that is stylistic or based off of your own judgment. The reason for this is because it is the most optimal way to saturate 3-4 bases, additionally, if you guys just follow a build you do to absolute perfection that too also contributes a large amount to your macro. Hitting a timing with the 2-1-1 at 4:39, as compared to a later timing like 5:01 is a huge difference. Even if both players spend their $ perfectly. I myself personally like to write as many of the current and best builds that I see pros using and I post them in the All Things Terran discord. I do not want to seem like a shameless person who is trying to advertise the chat but if you do want Terran builds whether it be TvT, TvP, TvZ I have both bio and mech builds (I do not do mech for protoss) If you do want to join the link for it is here: https://discord.gg/Jy74X5 Ping @Ryu im one of the mods and I will just post builds for you - Sorry if this seemed like shameless advertising Would love to get some build orders. Just getting back into the game after not playing for some time...generally like to go bio in all match ups. I think playing cookie cutter builds are good for me and sort of just looking for those. I do prefer early expo in TvT with something like gas first reaper but after that I’m just guessing at what I’m doing. For sure my dude like I said im one of the mods just PM Ryu or ping me and ill def give you some builds | ||
LoneYoShi
France1348 Posts
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ArtyK
France3143 Posts
On November 10 2017 22:29 LoneYoShi wrote: Is it just me or do Zergs like going for a baneling bust ? Maybe I open too greedily (I go for the 16 marines + stim drop build), but I get bane busted quite often, and I don't think I've managed to hold even just one... I do the same build TvZ still. Several things you can do : - keep the reaper alive to make sure they take a third, and comeback to their natural at ~3.30 to check their drone count. If theres less than 8 drones make a bunker and build mines from your factory. If you're lucky the reaper can even spot the bane nest. - A common bane bust hits later, right after the medivacs leave your base. That means the reaper scout isn't enough. Send a single marine to patrol the front of your base after you start producing your 2 medivacs. Check areas where they could likely be morphing banes / have lots of lings idling. That way you don't send your units to the other side of the map while having nothing at home, hoping he's not allining. On maps like acolyte i can hold that without a bunker though, as the first mine can blow up most banelings trying to go for your wall. Can always unburrow in case he tries to bait with one ling. Then you just abuse stimmed marines with your simcity and pull scvs if needed. | ||
Ryu3600
Canada468 Posts
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washikie
United States752 Posts
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bretfart
114 Posts
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Mun_Su
France2063 Posts
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Pursuit_
United States1329 Posts
I've been having a lot of success with 16 rax 16 gas reactor first with an SCV scout after barracks. If you scout no natural you can throw an eng bay down in the protoss natural to block it + get turrets up, 1 in main 1 in nat. Need a bunker at the natural asap too. Go for constant marine + cyclone production. Problem is if they are doing a double robo proxy I think you just die. edit: also all of that static defense (2x turret + eng bay + bunker) adds up to a 'free' expansion for toss, this is why I think eng bay in nat is crucial, though protoss can also just expand to their third location depending on the map. It's also insanely hard to break out of a shield battery stalker + stargate contain, which is why I think bunker and hold the natural is necessary, but then they can go for silly busts on the bunker now with shield battery. The meta is really strange atm. | ||
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