Battlerite - Page 5
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QzYSc2
Netherlands281 Posts
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tobai
28 Posts
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Kyir
United States1046 Posts
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Logo
United States7542 Posts
On November 13 2017 08:08 Kyir wrote: At some point in the last few months they changed it so you went into each game with your full set of rites already enabled, and that still strikes me as a seriously weird choice. I don't understand why they would remove a whole strategic element of the game. In practice the overwhelmingly majority of rites you pick are either just specific to the hero you are playing or based on the enemy composition. So either way you are making upfront choices based; it's just that in the former system you'd slowly unfold those choices vs having them all selected up front. With the way Rites are now, balance can be focused on heroes have full kits rather than each individual round being a concern. Which makes it much easier to balance, especially tournament format (bo5 or more) vs the shorter ladder matches (bo3). Some rites (like Lucie's haste on shield, Ezmo's snare on attack) could fundamentally change how a composition works so you'd have relatively uneven rounds as rites were/were not available. But it wasn't ubiquitous enough and there wasn't enough counter play to make it an interesting strategic aspect, so they either had to lean into the system a whole lot more and deal with the complications or they could pull back and give people something more focused on the brawling aspects of the game. They chose the latter. | ||
Kyir
United States1046 Posts
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Ansibled
United Kingdom9872 Posts
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Glueburn
United States496 Posts
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Plansix
United States60190 Posts
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Logo
United States7542 Posts
Well fun, but lacking a tutorial that could make your first match feel uh not fun. | ||
Plansix
United States60190 Posts
On November 14 2017 03:59 Logo wrote: Did you get to play the battlegrounds mode Plansix? It was pretty fun before they moved it to weekends only. Well fun, but lacking a tutorial that could make your first match feel uh not fun. I’ll have to check it out. They need more modes in this game in general. The feel of the game is really tight. Limiting the game to the “competitive” 2v2 and 3v3 doesn’t give players room feel out the different characters. | ||
Kyir
United States1046 Posts
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Logo
United States7542 Posts
On November 14 2017 04:21 Plansix wrote: I’ll have to check it out. They need more modes in this game in general. The feel of the game is really tight. Limiting the game to the “competitive” 2v2 and 3v3 doesn’t give players room feel out the different characters. There's a guide here: https://www.reddit.com/r/BattleRite/comments/7bjh5f/f2p_intro_to_battleground_mechanics/ But basically the idea is you compete over a spawned objective from a random pool (kill minions, control point, cart push) to fill a meter that when full lets you attack the enemy's ancient for a short window. If you die you re-spawn after a delay. There's XP/leveling that increases your lethality slightly (most of the time you level at about the same rate as your opponents so it's a game ending mechanic more than a snowball mechanic) and red power up shards that give you a +1 level bonus until you die and drop them. | ||
Varanice
United States1514 Posts
My initial reaction from playing about 5~ games of the guardian mode is that people majorly underestimate the importance of focusing the objective and diving + ulting (usually to death) the guardian for as much damage as possible. I only really see two significant reasons not to suicide into their guardian and that'd be if you have a lot of weapon stacks (4-5/+) or if getting out isnt a big dps hit and you can safely snag a lot of their energy/hp balls on their side of the map on the way back. edit: dont wanna double post. rip, no one else playing this? | ||
Rels
France13466 Posts
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Poegim
Poland261 Posts
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Plansix
United States60190 Posts
On December 18 2017 08:25 Rels wrote: I'm still playing it and I'm still enjoying it a lot pretty glad that the F2P launch was succesful, we have 15k-20k concurrent players on evening on EU, which is pretty good for a niche game like that I’ve been messing around with it on and off since it went free to play. My biggest complaint is the down time between matches. I just want to be thrown back into match making directly from my victory or loss, like Street Fighter or another fighting game. I don’t care about chests, keys or other garbage. Just keep the matches rolling and tell me what I got later. For Honor had this same problem for me. I’m here to jack fools and make sick dunks, not look at my stats. | ||
Belisarius
Australia6178 Posts
Now, that's not to say the interface is good. It desperately needs some kind of big floating queue button like Dota has in the bottom corner. It's really common for one dude in your party to be looking through loadouts or whatever and not realise they haven't readied up. Downtime wise, though, there's really not a lot of fat to trim. I guess they could automatically ready you up, but not everyone will want that and it takes one click to do it yourself, provided you remember to. | ||
Belisarius
Australia6178 Posts
On November 14 2017 02:47 Kyir wrote: That's a good point, though I guess my preferred solution to that would have just been increasing the possibility of counterplay in round-by-round choices. That's easier said than done, certainly, but something feels missing to me with the new system. I'd like for the team that lost each round to be able to switch one talent for another each time. That way there's still a bit of interplay, but you also keep the ability to pre-set big optimised loadouts. | ||
Rels
France13466 Posts
On January 16 2018 00:21 Plansix wrote: I’ve been messing around with it on and off since it went free to play. My biggest complaint is the down time between matches. I just want to be thrown back into match making directly from my victory or loss, like Street Fighter or another fighting game. I don’t care about chests, keys or other garbage. Just keep the matches rolling and tell me what I got later. For Honor had this same problem for me. I’m here to jack fools and make sick dunks, not look at my stats. yeah I agree with the reasonning. But it was way worse before the F2P launch, now with 2 clicks the screens about ranks and rewards pass instantly, when before you had to watch random bars fill up | ||
Poegim
Poland261 Posts
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