Zerg is overpowered in early game ZvP. overlord drop is clearly the issue, without msc Protoss simply doesn't have enough dps to deal with mass lings.
Community Update - December Balance Changes - Page 3
Forum Index > SC2 General |
yht9657
1810 Posts
Zerg is overpowered in early game ZvP. overlord drop is clearly the issue, without msc Protoss simply doesn't have enough dps to deal with mass lings. | ||
Entropy137
Canada215 Posts
| ||
SHODAN
United Kingdom1049 Posts
unimaginative changes which don't address the core design issues. agree with the disruptor nerf agree with the oracle nerf strongly disagree with the chrono and stalker nerfs. it's the wrong approach. it messes with ZvP. the most pressing issues for terran were not addressed: 1) strength of bio 2) micro potential of mech 3) terran anti-air and overlapping roles universal consensus in the sc2 community that the marauder's single-shot attack should be reinstated. widespread dissatisfaction with the micro potential of mech. in particular, tornado blaster cyclones. there is ZERO skill difference between Innovation killing a zealot with a tornado blaster cyclone vs. a platinum league player killing a zealot with a cyclone. no kiting, no scoot and shoot, no nothing. probably the worst unit design in the game... ground-to-ground lock-on should be reinstated. kiting is fun, a-move is not. cyclone anti-air damage needs some major buffs. none of this "first 4 shots fire faster" bullshit. make it strong like the early days of LotV. if it's too strong in the early-game, add charon booster AA range upgrade and mag-field accelerator to the techlab. widespread dissatisfaction with the state of terran anti-air. too much overlap. all of terran's mech AA is clumsy, slow, unmicroable, or hard-countered by one or more Z/P units. | ||
SHODAN
United Kingdom1049 Posts
Poll: How do you feel about the Nexus / Chrono changes? Strongly agree (244) Strongly disagree (75) Agree (65) Disagree (25) Neutral (20) 429 total votes Your vote: How do you feel about the Nexus / Chrono changes? (Vote): Strongly agree Poll: How do you feel about the Stalker changes? Strongly disagree (199) Strongly agree (171) Agree (47) Disagree (23) Neutral (18) 458 total votes Your vote: How do you feel about the Stalker changes? (Vote): Strongly agree Poll: How do you feel about the Oracle change? Agree (124) Neutral (72) Strongly agree (57) Disagree (37) Strongly disagree (27) 317 total votes Your vote: How do you feel about the Oracle change? (Vote): Strongly agree Poll: How do you feel about the Disruptor changes? Agree (82) Strongly agree (80) Neutral (53) Strongly disagree (47) Disagree (30) 292 total votes Your vote: How do you feel about the Disruptor changes? (Vote): Strongly agree Poll: How do you feel about the Raven changes? Neutral (116) Agree (68) Strongly agree (43) Strongly disagree (25) Disagree (14) 266 total votes Your vote: How do you feel about the Raven changes? (Vote): Strongly agree Poll: How do you feel about the Widow Mine change? Agree (106) Strongly agree (53) Strongly disagree (50) Neutral (44) Disagree (31) 284 total votes Your vote: How do you feel about the Widow Mine change? (Vote): Strongly agree | ||
MockHamill
Sweden1793 Posts
| ||
SpecKROELLchen
Germany150 Posts
| ||
franzji
United States580 Posts
I don't get the people who STILL deny that terran whine makes changes happen. Can't wait for another year of terrible toss winrates and TvZvStats in every tournament. | ||
iMrising
United States1099 Posts
2. I really don't understand the disruptor changes and I encourage anyone who disagrees with me to talk with me, but it definitely feels nerfed beyond oblivion. | ||
Scarlett`
Canada2366 Posts
On December 08 2017 15:53 iMrising wrote: 1. Doing them all at once is too fast. It feels like blizzard is too trigger happy 2. I really don't understand the disruptor changes and I encourage anyone who disagrees with me to talk with me, but it definitely feels nerfed beyond oblivion. because this is awful gameplay | ||
franzji
United States580 Posts
Awful gameplay xD xD xD | ||
ZigguratOfUr
Iraq16955 Posts
On December 08 2017 16:21 youngjiddle wrote: Toss does something awesome Awful gameplay xD xD xD The way the opponent has absolutely no chance whatsoever to react is definitely awesome too I take it. | ||
franzji
United States580 Posts
On December 08 2017 16:23 ZigguratOfUr wrote: The way the opponent has absolutely no chance whatsoever to react is definitely awesome too I take it. Are you implying that the warp prism that barely slipped past the marines could not have been stopped in anyway? | ||
-Kyo-
Japan1926 Posts
On December 08 2017 16:15 Scarlett` wrote: because this is awful gameplay https://clips.twitch.tv/GlutenFreeTolerantOryxSquadGoals u should know how much of an investment that is... -_- he thought he could defend without pulling workers, he didnt -_- sure it's awful gameplay, but to basically nerf everything that was even patched to toss in the first place is like almost nonsensical | ||
Neverendar
8 Posts
On December 08 2017 16:35 -Kyo- wrote: u should know how much of an investment that is... -_- he thought he could defend without pulling workers, he didnt -_- sure it's awful gameplay, but to basically nerf everything that was even patched to toss in the first place is like almost nonsensical In a bad mood I sometimes think to myself, that one of the reasons protoss is under-represented at the top end of play is just because blizz overreact to complains about them any time they have anything remotely strong. But then I tell myself to stop complaining and git good...but these changes...it really looks like a knee-jerk reaction to complaints. The chrono nerf and oracle I can understand, the stalker changes are going to make early game hell in ZvP. | ||
franzji
United States580 Posts
On December 08 2017 16:35 -Kyo- wrote: ROFL, these protoss changes are absolutely hilarious u should know how much of an investment that is... -_- he thought he could defend without pulling workers, he didnt -_- sure it's awful gameplay, but to basically nerf everything that was even patched to toss in the first place is like almost nonsensical Actually, I think with the new disrupter, building a single turret in the mineral line is even better than before because it means toss has to drop outside of the mineral line, meaning you can just move one scv in front of the shot. However I haven't played it yet because disrupter drop builds are already a large investment and are a rare build. I also don't see how it is any different from say a widowmine drop except being a larger investment lol. | ||
-Kyo-
Japan1926 Posts
On December 08 2017 16:51 youngjiddle wrote: Actually, I think with the new disrupter, building a single turret in the mineral line is even better than before because it means toss has to drop outside of the mineral line, meaning you can just move one scv in front of the shot. However I haven't played it yet because disrupter drop builds are already a large investment and are a rare build. I also don't see how it is any different from say a widowmine drop except being a larger investment lol. That isn't even the main strategical counterpoint. The biggest factor, which you can clearly see in the game clip she linked is that the army value of the protoss is shit during that startup phase. So, they have to be microing well; and moreover, if you look at what he is building, he literally starts a colo, and like 1 sentry during that whole 30 seconds. These sorts of builds have their ups and downs, and to just say that because he got 5 scv kills and killed a building turret is the pinnacle of shit gameplay, idk. Personally, I don't like the new disruptor myself, but at least lets try this stuff for more than like 30 days of 'off season' gameplay. | ||
washikie
United States752 Posts
| ||
ZigguratOfUr
Iraq16955 Posts
On December 08 2017 16:51 youngjiddle wrote: Actually, I think with the new disrupter, building a single turret in the mineral line is even better than before because it means toss has to drop outside of the mineral line, meaning you can just move one scv in front of the shot. However I haven't played it yet because disrupter drop builds are already a large investment and are a rare build. I also don't see how it is any different from say a widowmine drop except being a larger investment lol. Think of an expensive widow mine that fires instantly deals 145 damage and can get picked up from six range. | ||
papaz
Sweden4149 Posts
On December 08 2017 07:38 Tyrhanius wrote: Yeah, when Terran is OP, we never see double nerf in less than a month but rather 1 small nerf after 3-6months. But Terran is the main race of SC2. They fight the evil protoss and zergs! Terran fighting! | ||
franzji
United States580 Posts
On December 08 2017 17:03 ZigguratOfUr wrote: Think of an expensive widow mine that fires instantly deals 145 damage and can get picked up from six range. You avoided my question. I'm going to sleepers now. | ||
| ||