|
Playable size: 140x156 Spawns: Top right, bottom left Main to main: 46 sec
This map is dedicated to Fatam and his love for autotuned cyberpunk. Dressed up with red vs. blue retro arcade game ambiance. Pocket natural and xel'nagas watching perimeters.
Terrain Stuff: + Show Spoiler +
|
9/10 good map, only comment I have is that it doesn't really do anything new but it's just very well executed.
|
Oh this looks very pretty, gj
Some issues just looking at it quick:
Those are some quick things tho, most important of it all, I think is the highground spacing, but that's also the hardest one to nail down.. Use this: https://i.imgur.com/PNwBq2D.jpg As you can see, it isnt earth shattering changes, but try to make things in the highground more open than they are atm.
But yeah, nice play on the Hyperlink/Phantasm/Digital Frontier meme gl
Edit Also this
I forgot to say that overall the map is very solid, tho regarding the backbase maybe make it a half base? Not sure, it would disturb what you have built already, and even when the playerbase and pro-player population atm is on the downturn regarding their love of "macro maps" I still think that this one is probably as good as they come as it stands.
|
@Uvantak - pretty much all spot on. Thanks a lot for dumping those all in one list you're awesome.
Anyone have suggestions for some binary wording/lettering on the ramps? Was actually going to do that at the start but couldn't think of anything cool enough to warrant putting it in... other than like "gg" or "gl" which is meh
|
yeah was gonna hit on the minerals/geysers but ktv beat me to it
map is pretty solid
rather than the probably-too-easy 4 base setup that is here currently, I would suggest these changes
the only un-obvious change here that I should mention is I moved the main mineral line closer to the main ramp. The red circle is just a possible tank spot that you might look at, idk if it's really a problem though
|
Hmm, definitely less macroey but that change could be good if macro maps are are not in season. 14 blue bases on a map that size feels slightly scarce though.. maybe. I guess the first few bases would still be spaced well enough for it.
That tank spot you guys mentioned could in fact be problematic (hits gas and 1 patch), "tanks" for pointing that out.
|
Updated OP with changes: -------------- 1. Unbuildable plates at 1x ramp 2. Tank mineral siege issue at open nat 3. Main closer to open nat (1 creep tumor full connection) 4. LOS blockers @ mid choke 5. Fixed mineral/geyser placement 6. Created a couple more oviepods 7. Widened some of the highground area where possible 8. Fixed misc cosmetic fails
Here's previous ver: + Show Spoiler +
Only other suggestion was to change the full pocket natural. Haven't really had success with that. I tried Fatam's suggestion but it leaves an awkard dead area to the right of that base and a weird distance between it and the base in the bottom right. May just leave it like this unless anyone else has ideas. Thank you!
|
Russian Federation30 Posts
Map looks wonderful. I hope it could get to the ladder
|
i missed the dedication in the OP the first time I looked at this thread, savage !
|
On December 20 2017 18:16 Fatam wrote: i missed the dedication in the OP the first time I looked at this thread, savage !
Gottem
|
epoThink: Hope that this isnt on the uploaded version of the map epoThink:
Also, other thing that I forgot to mention before (sorry), you might want to add a oviepod around this area, a small overlord pod, just in order so Z's can aim their ovies there, and not having them die when the T sends out marines to kill overlords in the very early game.
Meanwhile on the dotted line you might want to make it passable terrain in order to make that area slightly more open compensating for the new oviepod at the top.
Other final thing, make sure that there are no 2pylon cannon rushes + Show Spoiler [here] +
|
Haha oops. Yea blue side starts with 15 probes on this map balanced by their inconvenient spawn location.
Good points though, easy add.
|
a little too macro heavy for my taste, but i absolutely love the theme and decoration.
|
Cyberpunk is in fashion! I love how you used force field doodads in different sizes. Reminds me of good old pixelated games with low bits. Layout is solid too.
|
pocket naturals are so 2016
Really like that you blocked the most obvious path from nat to nat with rocks !
|
corwin was here. nice map doe. lets 1v1 on it sometime
|
|
|
|