[WCS 2018] Leipzig - Championship Sunday - Page 11
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DBooN
Germany2701 Posts
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FrostedMiniWheats
United States30730 Posts
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Phredxor
New Zealand15075 Posts
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cmdspinner1
140 Posts
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France1676 Posts
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FueledUpAndReadyToGo
Netherlands30538 Posts
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HolydaKing
21227 Posts
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Myrddrael
United Kingdom291 Posts
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DBooN
Germany2701 Posts
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JackONeill
861 Posts
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egrimm
Poland1196 Posts
On January 28 2018 21:06 Heartland wrote: but how can they do that before you got your core out? It's at least 300 minerals to block the ramp. they use my own wall-off 2 gates on a ramp to prevent future adepts shade-ins. I think that I should put my first gate in a way that allows to move around it from both sides, then after putting 2nd gate scout down the ramp - if cannons then cancel 2nd gate and rebuild it near 2nd pylon closer to nexus and core also. | ||
Yiome
China1687 Posts
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CruelZeratul
Germany4588 Posts
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pvsnp
7676 Posts
Managing Tanks+Libs+Ghosts is the reason why lategame bio is so hard, mech is arguably more mobile than bio at that point. Not to mention easier to control. If Major had just gone heavy on the Vikings and Thors I think he could've won much earlier. Also his upgrades were super late, he had a bastardized mix and never even got +3 vehicle armor | ||
Charoisaur
Germany15629 Posts
On January 28 2018 22:20 pvsnp wrote: Yeah, I'm not sold on Mech/Ghost. Managing Tanks+Libs+Ghosts is the reason why lategame bio is so hard, mech is arguably more mobile than bio at that point. Not to mention easier to control. If Major had just gone heavy on the Vikings and Thors I think he could've won much earlier. Also his upgrades were super late, he had a bastardized mix and never even got +3 vehicle armor Thor Viking doesn't really work vs lategame Zerg. Which is why koreans stopped making vikings and just try widow mine bombs instead. Parasitic bomb just obliterates vikings | ||
Durnuu
13285 Posts
On January 28 2018 22:20 pvsnp wrote: Yeah, I'm not sold on Mech/Ghost. Managing Tanks+Libs+Ghosts is the reason why lategame bio is so hard, mech is arguably more mobile than bio at that point. Not to mention easier to control. If Major had just gone heavy on the Vikings and Thors I think he could've won much earlier. Also his upgrades were super late, he had a bastardized mix and never even got +3 vehicle armor Major wins the game "Not convincing." | ||
Yiome
China1687 Posts
On January 28 2018 22:20 pvsnp wrote: Yeah, I'm not sold on Mech/Ghost. Managing Tanks+Libs+Ghosts is the reason why lategame bio is so hard, mech is supposed to be easier. If Major had just gone heavy on the Vikings and Thors I think he could've won much earlier. Also his upgrades were super late, he had a bastardized mix and never even got +3 vehicle armor Both Vikings and Thors are countered by Vipers tho, as can be seen in earlier group stage when XY and other terrans tried this. In real late game scenario ghost composition feels almost always stronger. | ||
Noonius
Estonia17413 Posts
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pvsnp
7676 Posts
On January 28 2018 22:22 Charoisaur wrote: Thor Viking doesn't really work vs lategame Zerg. Which is why koreans stopped making vikings and just try widow mine bombs instead. Parasitic bomb just obliterates vikings The PB buff really hurt Vikings, true, but the incoming nerf should help with that. I mean, that game was really close. If Serral had more corruptors the Liberators would be in a much tougher spot. | ||
Ej_
47656 Posts
On January 28 2018 22:24 Noonius wrote: LL into WWW, justterranthings LLWWL into whining about zerg on twitter is more of a terran thing | ||
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