(2)Third World (version 1.0) Author: EVNGSVHKIM (map description also says Earthattack's 20th map)
Cant link directly to the picture or the download link for any length of time so you have to navigate to the blog itself.
Download guide in picture format (thanks Bhindt):
To download, go the the blog post above and then its a 2 click process. Near the top of the blog, in line with the main heading you will see a small green arrow on the right hand side. Click that and a drop down will appear. Then click the "PC" link. (Hover over an it will reveal to be a .zip file).
Alternatively you can download the map from the mobile version of the page: + Show Spoiler +
https://m.blog.naver.com/kangkuyol/221228604555 Scroll two thirds of the way down, look for the paperclip symbol and "ThirdWorld1.0.zip", all inside a pale grey outline box. Its a few lines above the big green bar button.
Third World Changelog: Third World 0.95 → 0.96 수정사항 - 본진 미네랄 한덩이를 749 두덩이로 분할 - 2차전장 미네랄멀티의 미네랄 한덩이를 2차전장 앞마당으로 이동 - 2차전장 앞마당멀티를 본진쪽으로 가까이 이동 - 앞마당 너비 한칸 축소
Third World 0.96 → 1.0 수정사항 - 본진 749 미네랄 2덩이 중 1덩이를 1500으로 상향 - 앞마당 미네랄 7덩이에서 8덩이로 상향 - 제2전장 앞마당 미네랄 8덩이에서 7덩이로 하향 - 제2전장 앞마당 가스 4000에서 2000으로 하향 - 본진 입구 원배럭 원서플로 막히도록 수정 - 맵 전체적인 지형 수정
I made my own imgur and mediafire links for the NOW OUTDATED version 0.95 because naver links are temporary when linking to them directly. Outdated Version 0.95 + Show Spoiler +
The map is made by the same guy who made Gold Rush, it seems… (which seems to be Earthattack… So it's the good old problem of Afreeca keeping running back to the guys who made maps for Kespa, even though they have fallen far behind the curve since SC2 basically killed Korean melee mapping).
Interesting fact: The Installation Gates are placed in a way that allows Scarabs to pass.
On March 15 2018 00:30 Alpha-NP- wrote: I didn't think installation gates were allowed on that type of map before SCR. Is that something SCR changed?
It has always been possible to place units as unit sprites to show on melee maps. It is basically a glitch using the facts that the unit sprites of certain Installation doodads (doors and traps) are turned into proper units at game start (but it works just the same for any other unit and tileset) and that neutral player units (normally used for critters and resources) are allowed to be preplaced in melee maps. It is exactly the same principle as for neutral buildings or Eggs. (4)Fortress has used doors before, for example. What could not and cannot be done in melee maps is changing unit properties or using triggers (to open/close doors) during the game.
Aesthetically, I'm fine with the map, but the name sounds like "third-world countries," as in, "the battle between Zerg and Protoss now expands to ravage a poor, developing nation." Kind of weird...
I actually like the main concepts in this map. They key is to think of it as a partial island map.
The gates split the map in half for all non-worker ground units, while still giving ground access for early rushes. This keeps people more honest than pure island maps, while still giving access to bases that are difficult to attack with ground forces. At least from your main.
What could be the meta of this map: Skip your natural and fast expand to a safe expansion past the gates. Hold the tiny main ramp against potential rushes.
Anticipating the above, float/proxy buildings on the other side of the gates to hit the expansion they believe is safe.
come on afreeca, the foreign mapmaking scene can do a lot better than this map. 3 weird ass maps for this season is too much. you are trying too hard to make BW more exciting, but this was never BW's problem.
On March 15 2018 01:18 ArvickHero wrote: Lol this map seems so Zerg favored
Sparkle also was said to be Zerg favored....
We still have no idea if it is or not yet. There have only been a handful of actual games on it, and with the new learning curve for such a map, results of the past few weeks of streams are not very reflective of the maps balance, and more the state of figuring out new ideas.