When we initially released today's patch in the Americas, we encountered an issue affecting logins. As a result, we've reverted the patch so that we can investigate the cause and roll out a fix as soon as possible.
For now, we've also pulled the patch notes out of the launcher to prevent any more confusion about which patch is currently live. You can still play normally on version 31.1 while we work to address 31.2.
Thanks for your patience!
Here are the patch notes that were posted before they were removed:
Falstad
+ Show Spoiler +
Level 1
- Gathering Storm (Q)
Added functionality:
Every Hero Hammerang hits also returns 10 Mana. - Wingman (Active)
Added functionality:
Reduces Lightning Rod’s cooldown by 3 seconds
Level 4
- Updraft (E)
Added functionality:
Removes the duration of Shields granted by Barrel Roll.
Fenix
+ Show Spoiler +
Fenix Stats
- Basic Attack damage reduced from 96 to 86.
Abilities
- Plasma Cutter (Q)
Damage reduced from 145 to 135. - Planet Cracker (R)
Damage increased from 105 to 108.
Talents
Level 1
- Advanced Targeting (Q)
Damage bonus reduced from 0.75 to 0.5.
Maximum bonus damage reduced from 75 to 60. - Arsenal Synergy (W)
Damage bonus increased from 100% to 175%
Level 4
- Emergency Protocol (Trait)
Movement Speed bonus reduced from 30% to 25%.
Level 7
- Combat Advantage (Q)
Damage bonus against Slowed targets reduced from 50% to 40%.
Level 13
- Auxiliary Shields (Trait)
Shield regeneration reduced from 20% to 15% of Basic Attack damage dealt. - Dampening Field (Trait)
Spell Armor increased from 15 to 20. - Rapid Recharge (Trait)
Shield recharge increased from 20% to 40% of healing received.
Level 20
- Singularity Charge (W)
Repeater Cannon bonus Attack Speed increased from 50% to 100%. - Unconquered Spirit (Passive)
Shield amount increased from 600 to 800.
Developer Comment: Fenix has proven himself quite powerful, mainly due to his capability for consistent damage output. While we’re happy with how he plays, we’re making a few changes to bring his damage in line and address Talent imbalances.
Hanzo
+ Show Spoiler +
Hanzo Abilities
- Natural Agility (Trait)
Cooldown increased from 20 to 25 seconds. - Dragon Strike (R)
Damage increased from 64 to 70.
Talents
Level 4
- Serrated Arrows (W)
Bonus damage granted versus Minions, Mercenaries, and Monsters reduced from 150% to 100%.
Li-Ming
+ Show Spoiler +
Li-Ming Talents
Level 1
- Aether Walker (E)
Reduced the time required after taking damage from 5 to 4 seconds.
Level 4
Dominance (Trait)
- Adjusted functionality:
Takedowns now restore 30% of missing Health.
Nova
+ Show Spoiler +
Nova Talents
Level 7
- Perfect Shot (Q)
Added functionality:
Each Hero hit also grants an additional Precision Sniper stack.
Level 13
- Ionic Force Field (Trait)
Armor duration increased from 2 to 3 seconds. - Double Tap (W)
Added functionality:
Also increases Pinning Shot’s cooldown by 2 seconds.
Level 16
- Lethal Decoy (E)
Holo Decoy damage bonus reduced from 35% to 30%. - Crippling Shot (W)
Armor negation reduced from 25 to 20. - Explosive Round (Q)
Area of effect damage increased from 50% to 70%.
Tracer
+ Show Spoiler +
Tracer Stats
- Health reduced from 1350 to 1280.
- Health Regeneration reduced from 5.625 to 5.332.
- Basic Attack damage reduced from 29 to 28.
Varian
+ Show Spoiler +
Varian Stats
- Health increased from 1850 to 1924.
- Health Regeneration increased from 3.8554 to 4.0078.
Abilities
- Taunt (R)
Bonus Health and Health Regeneration reduced from 30% to 25%.
Medivh
+ Show Spoiler +
Medivh Talents
Level 7
- Force of Magic (W)
Bonus Spell Power increased from 20% to 25%. - Arcane Explosion (W)
Base damage reduced from 90 to 80.
Maximum additional damage reduced from 350 to 315.
Level 13
- Circle of Protection (W)
Now also increases Force of Will’s cooldown by 2 seconds. - Reabsorption (W)
Heal amount increased from 60% to 70%.
Sylvanas
+ Show Spoiler +
Sylvanas Stats
Basic Attack damage increased from 85 to 90.
Abilities
- Black Arrows (Trait)
Abilities no longer disable Structures.
Developer Comment: As part of our ongoing quest to increase counter-play and curb frustration when playing against certain Heroes, we’re changing Sylvanas’ Black Arrows trait so that her Abilities no longer disable Structures. This effect is incredibly powerful and, in the past, has limited how Battlegrounds can be designed and played. We realize that turning off enemy Structures is an important part of Sylvanas’ identity, so rather than removing this functionality completely, we’re addressing it in such a way that she now has to put herself in danger to get maximum value. This should allow more counter-play for opponents when Sylvanas is pushing, and enable us to improve her teamfight capabilities, which we’re doing initially via a small Basic Attack damage buff. We’ll be keeping an eye on her performance, and are ready to make further tuning changes as needed.
Kharazim
+ Show Spoiler +
Kharazim Stats
- Health increased from 1949 to 2027.
- Health Regeneration increased from 4.0585 to 4.2226.
Talents
Level 1
- Transcendence (Trait)
Healing increased from 98 to 104.
Malfurion
+ Show Spoiler +
Malfurion Abilities
- Regrowth
Heal amount reduced from 400 to 380. - Moonfire
Heal amount reduced from 140 to 135.
Talents
Level 4
- Strangling Vines (E)
Heal reduction duration increased from 2 to 3 seconds.
Chen
+ Show Spoiler +
Chen Talents
Level 1
- Accumulating Flame (Q)
Adjusted quest reward functionality:
Gain 15 Armor per Hero ignited with Breath of Fire. This lasts 3 seconds. - Freshest Ingredients (Trait)
Health Regeneration granted by gathering Regeneration Globes no longer caps at 30.
Level 4
- Keg Toss (W)
Bonus damage per Hero hit increased from 3 to 4.
Bonus damage maximum increased from 60 to 80.
Level 7
- Purifying Brew (Trait)
Added functionality:
Spell Armor persists as long as Chen has Fortifying Brew Shields.
Dehaka
+ Show Spoiler +
Dehaka Abilities
- Adaptation (R)
Cooldown reduced from 90 to 80 seconds.
Talents
Level 1
- Enduring Swarm (W)
Spell Armor increased from 40 to 50.
Level 4
- Lurker Strain (E)
Slow duration increased from 2 to 3 seconds. - Hero Stalker (Trait)
Added functionality
Enemy Heroes hit by Dark Swarm grant 1 Essence.
Level 13
- Ferocious Stalker (W)
Bonus damage increased from 40% to 50%.
Leoric
+ Show Spoiler +
Leoric Stats
- Basic Attack damage increased from 105 to 109.
Abilities
- Drain Hope (W)
Cooldown reduced from 11 to 10 seconds.
Tyrael
+ Show Spoiler +
Tyrael Talents
Level 1
- Ardent Restoration (Passive)
Healing increased from 13.75 to 15 per stack.
Level 4
- Stalwart Angel (Q)
Armor increased from 20 to 25.
Armor duration reduced from 3 to 2 seconds.
Level 7
- Purge Evil (E)
Basic Attack damage bonus increased from 35% to 45%.
Level 16
- Burning Halo (Q)
- Smite the Wicked (E)
Cooldown recharge rate increased from 100% to 125%.
Cooldown recharge rate duration after teleporting reduced from 3 to 2 seconds.
Damage increased from 15 to 18.
Bonus damage after teleporting increased from 100% to 150%.
Bonus damage duration reduced from 3 to 2 seconds.
Developer Comment: We’re making adjustments focused on the viability of some of Tyrael’s Talents. In particular, Sword of Justice was not picked very often, and was underperforming. We’re addressing this by taking a few Talents (Stalwart Angel, Burning Halo, and Smite the Wicked) and increasing their synergy with Sword of Justice by increasing the bonuses that Tyrael receives while El’druin is out, but reducing the bonuses for teleporting. This should enhance Sword of Justice’s playstyle, by allowing players to teleport into a fight, but still having an active El’druin’s.
Zarya
+ Show Spoiler +
Zarya Stats
- Health increased from 2225 to 2292.
- Health Regeneration increased from 4.6406 to 4.7750.
Abilities
- Particle Grenade (Q)
Damage increased from 71 to 75. - Graviton Surge (R)
Cooldown reduced from 80 to 60 seconds.