this is the game you are refering to
[G] TvP U-238 Build - Page 9
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My.prO69
Korea (South)9 Posts
this is the game you are refering to | ||
Armathai
1022 Posts
However we're not all progamers and thus we can play bio and love it =) | ||
julealgon
Brazil120 Posts
I was watching the Nal_Ra vs UpMagic game again (the one linked in the OP) and wondering if we had any more recent games showcasing this strategy or a variation of it. In particular, every time I remember that game, I think about ghosts with lockdown. Imagine if it would be possible to integrate lots of ghosts in the army to lockdown shuttles/reavers/arbiters/carriers. Yes, ghosts are ultra fragile, but they have great range too, especially with the range upgrade. Also, one could use some defense matrix on key ghosts during/before battle (similar to how some people use dmatrix on firebats vs zerg). From.what I could see throughout the years, m&m vs protoss is incredibly rare to see, especially when the marine range is upgraded before tank. In all those years, I've never seen ONE game with this strategy that progresses into ghost play and multiple vessels, but maybe there is something that was streamed? Is anyone willing to try some ghosts or have any recent videos of a strategy similar to this to share? I was never a good SC player (played a few games against some friends and low level ICCUP a few years ago) but I've always followed pretty much all official tournaments and absolutely loved theorycrafting about weird builds like this. I'm absolutely a fan of ghosts and think they are incredibly underused. Every time I see a Terran progame I wait for the moment when ghosts are made, but it never comes Watching a few games with m&m AND ghosts vs Protoss would be incredible. | ||
Jealous
9974 Posts
On May 03 2018 09:42 julealgon wrote: Folks, I know this thread is more than 7 years old, please don't kill me. I was watching the Nal_Ra vs UpMagic game again (the one linked in the OP) and wondering if we had any more recent games showcasing this strategy or a variation of it. In particular, every time I remember that game, I think about ghosts with lockdown. Imagine if it would be possible to integrate lots of ghosts in the army to lockdown shuttles/reavers/arbiters/carriers. Yes, ghosts are ultra fragile, but they have great range too, especially with the range upgrade. Also, one could use some defense matrix on key ghosts during/before battle (similar to how some people use dmatrix on firebats vs zerg). From.what I could see throughout the years, m&m vs protoss is incredibly rare to see, especially when the marine range is upgraded before tank. In all those years, I've never seen ONE game with this strategy that progresses into ghost play and multiple vessels, but maybe there is something that was streamed? Is anyone willing to try some ghosts or have any recent videos of a strategy similar to this to share? I was never a good SC player (played a few games against some friends and low level ICCUP a few years ago) but I've always followed pretty much all official tournaments and absolutely loved theorycrafting about weird builds like this. I'm absolutely a fan of ghosts and think they are incredibly underused. Every time I see a Terran progame I wait for the moment when ghosts are made, but it never comes Watching a few games with m&m AND ghosts vs Protoss would be incredible. There is a Boxer game where he uses Ghosts to lockdown Arbiters before they can enter the main. I don't remember much else about the game unfortunately so if someone remembers this game, that would be great. The biggest issue with M&M and Ghost play is that the two are practically anachronistic in terms of gameflow. M&M, as has been mentioned multiple times in this thread, have a very niche and limited efficacy in the TvP match-up. Once they are revealed, they become less and less effective over time against Protoss. Ghosts come into the game extremely late, and the amount of time and gas that it would take to build Ghosts, have them raise enough energy to cast Lockdown even once, and research Lockdown make them an insane investment. Such a heavy gas investment does not mix well with the transition to Mech + the need for Science Vessels (with their own research costs included). In other words, there are no viable ways that I know of that keep M&M relevant and alive long enough to allow them to mix in with Ghosts with any efficacy. Ghosts are too much of an investment and detract from a meching Terran. Thus, combat Ghosts seem to have no place in TvP at all, and their use as defensive or harassment (Nuke) units have very few pro examples. If you enjoy Ghost usage in general, I recommend this game: http://www.teamliquid.net/tlpd/korean/games/36871_free_vs_HiyA/vod | ||
GTR
51139 Posts
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Jealous
9974 Posts
On May 03 2018 18:56 GTR wrote: the boxer lockdown rush game was vs free on othello https://www.youtube.com/watch?v=qesPEurGAvA Lmao why free tho, what did he ever do to these Terrans | ||
Cryoc
Germany909 Posts
But it wasn't successful at all. Carriers have a higher attack range than lockdown, so ghosts are not really a counter to carriers. They also get one shotted by upgraded DTs so you don't even get a notification. In conclusion by incorporating ghosts in your army you have a lot more to do as Terran for the slight hope that you might get a lockdown off if the Protoss doesn't pay attention to his army. | ||
funnybananaman
United States830 Posts
User was warned for this post. | ||
Jealous
9974 Posts
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Kau
Canada3500 Posts
17:38 was the lockdown | ||
ProMeTheus112
France2027 Posts
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Jealous
9974 Posts
On May 05 2018 13:12 Kau wrote: I thought the ghost lockdowning the arbiter game you were thinking about was free vs hiya on triathlon: 17:38 was the lockdown There were multiple! I linked this one above as this is by far the most famous example for sure. What a friggin game. Never been a big Hiya fan but I have to give him props for creating possibly one of the most iconic "WTF" games in BW's latter history. Just when you thought that wacky stuff was no longer viable or only possible in one-sided stomps, Hiya showed us that being crazy can still work. Major props. | ||
BLinD-RawR
ALLEYCAT BLUES49039 Posts
On May 05 2018 21:43 ProMeTheus112 wrote: TL moderation is GARBAGE :D if you have an issue with TL's Moderation you can create a thread in Website Feedback http://www.teamliquid.net/forum/website-feedback/ | ||
kogeT
Poland2000 Posts
On May 05 2018 13:12 Kau wrote: I thought the ghost lockdowning the arbiter game you were thinking about was free vs hiya on triathlon: https://www.youtube.com/watch?v=BfnA7Q3AjUg 17:38 was the lockdown Lol, I've seen that game long time ago and it's still one of the most impressive TvP games ever. But what I missed from last time is that free mind controls those neutral arbiters and they come with full energy. :D | ||
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