[PC]Stellaris - Page 35
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heartlxp
United States1258 Posts
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Gorsameth
Netherlands20759 Posts
On May 30 2018 12:40 heartlxp wrote: Are you blocking them off at choke points with outposts? If so upgrade those as far as you can and equip them for defense. They keep one enemy away while you take out another.One thing that's always bothered me in the mid game is when my neighbors all get defensive pacts so I can't attack them, then not sure what to do | ||
Cyro
United Kingdom20157 Posts
On May 30 2018 17:47 Gorsameth wrote: Are you blocking them off at choke points with outposts? If so upgrade those as far as you can and equip them for defense. They keep one enemy away while you take out another. Doesn't work when their space is connected but good to stop getting crushed on all sides when you war declare someone off to the left and the two buddies at the right side decide to join the fun against you as a 1v3 or 1v4 | ||
StateAlchemist
France1946 Posts
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Cyro
United Kingdom20157 Posts
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Cyro
United Kingdom20157 Posts
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StateAlchemist
France1946 Posts
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Cyro
United Kingdom20157 Posts
https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-118-niven-post-launch-support-part-3.1104008/ | ||
Silvanel
Poland4601 Posts
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Manit0u
Poland17046 Posts
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Silvanel
Poland4601 Posts
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Plansix
United States60190 Posts
But the rest of the game is sublime. It has some end game problems that 4X games have yet to solve, but its all really good. | ||
Simberto
Germany11032 Posts
This might not be a problem for experienced players, but my girlfriend as a more casual player was really confused why her units just died in later ages. She didn't have the same problem in Civ, because it is intuitively obvious why a dude with a sword loses to a tank. That made it much more obvious that getting new units is important. In Endless legend, you just build the same dude with a slightly fancier sword which isn't even rendered on the model. But in general, the game is pretty fun. There is a lot of stuff to do, and the quests give you direction when you need something to do. You need to be able to judge if a quest is worth the effort, though. And the races are REALLY different with very unique mechanics. The game feels very snowbally though. Related rant: I have had real problem finding 4x games that work well when played in 2 player coop against AI, even if you give the AI the same setup of 2 player teams. Civ 5/6 for example seem to just break, because a lot of mechanics are based on one player teams. Tech gets really weird, the standard Eurekas from Civ 6 basically never happen because tech is so much faster and you get eurekas whenever your partner researches something. Civ 5 was really weird with the tech speed too, because in that case both get all the tech that any of the two research. And even aggressive AIs never declare war anymore, my guess it because they weight their own strength against both of the enemies without taking the strength of their ally into the equation. Endless Legend doesn't really have coop, so it becomes "Don't be Necrophage and then ally lateron once the tech is researched. Sadly, this breaks the game, because the AI don't really do any of that, so you suddenly have nearly double the tech. | ||
Seuss
United States10536 Posts
The closest thing to something where snowballing isn't inevitable is probably CK2, but only if you're using the types of succession where your empire can get broken up. | ||
Sermokala
United States13542 Posts
For good 4x games that don't snowball hard I would recommend distant worlds universe. Its got a huge level of complexity but its an indie game so its not very pretty. | ||
StateAlchemist
France1946 Posts
On June 11 2018 05:59 Simberto wrote: Related rant: I have had real problem finding 4x games that work well when played in 2 player coop against AI, even if you give the AI the same setup of 2 player teams. Civ 5/6 for example seem to just break, because a lot of mechanics are based on one player teams. Tech gets really weird, the standard Eurekas from Civ 6 basically never happen because tech is so much faster and you get eurekas whenever your partner researches something. Civ 5 was really weird with the tech speed too, because in that case both get all the tech that any of the two research. And even aggressive AIs never declare war anymore, my guess it because they weight their own strength against both of the enemies without taking the strength of their ally into the equation. . That's why you should not play in the same team. You might just as well play on different teams and use diplomacy agreements If both players are playing in "team 1" it gets even more stupid if you want to build wonders, since you can't build whatever your ally is building. | ||
StateAlchemist
France1946 Posts
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Silvanel
Poland4601 Posts
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KaiserJohan
Sweden1808 Posts
On June 08 2018 21:49 Silvanel wrote: I got bored by it pretty easily. I played like 5-6 games (about half of them completed) then put it down and never came back. It's the same across all the PDX titles, some more than others. I rarely go beyond ~1600 in EU4 for instance. On July 19 2019 18:06 Silvanel wrote: Sorry for the bump. But does anyone here have modding experience with Stellaris?? I might be able to help but you should try the official forums, we got alot of knowledgeable people there | ||
Silvanel
Poland4601 Posts
In regards to modding i asked my questions on Paradox forum but didn't get any particulary helpful answers (i have same nickname there). Anyway what i wanted to do is create a StaticGalaxy map with specific system positions and system names as a prop or sort of expansion to our Pen&Paper RPG campaign set in Fading Suns universe. But it turns out its not so easy and straight forward in Stellaris. I ended up useing GalaxyForge 3 map editor from Sins of Solar Empire:Rebellion which is super easy to use and got many (but not all features) i wanted. It would be nice to have something similiar in Stellaris. | ||
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