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hello I'm ATTx.
size : 128 x 152
not publish any server yet
Forum Index > SC2 Maps & Custom Games |
ATTx
Korea (South)178 Posts
- Screen shots - + Show Spoiler + hello I'm ATTx. size : 128 x 152 not publish any server yet | ||
algue
France1436 Posts
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ATTx
Korea (South)178 Posts
rush distances is 36s (in game time) by workers, it is too short? | ||
algue
France1436 Posts
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Kertorak
121 Posts
It seems really good for esports, and preferable to some ladder maps I see still. Anyways I think the design is really well thought out. Also the optics make it not seem over-tuned (like some ladder maps), but just really fitting well together (unlike some ladder maps). With distinct details at places where you don't mind, for instance the air spaces to the left or rather right of your main base. Not to deny the size / rush distance seems indeed not super big. Thta being said, not to forget the purpose of the Inhibitor Zone makes an unwanted quick rush much better to defend, it seems well thought out... In the end a simple bigger inhibitor zone or two extra small ones,could always "improve" it, if you wanted, or someone demanded. I like the destructible debris at the fitting places. Perhaps the only constructive feedback I could give would be the slight obvious expansion pattern, but not that obvious or big of a deal. Further postive: Alternate expansion offer exactly what the specific race is looking for, some good defensive dual spots for tanks/similar, some good spread for zerg, smoke-walls.. combined with a solid high low ground design... I just see many good ideas here... I don't think we necessarily need mineral walls or other fancy things to make a map outstanding, of course nothing against using them, if it is not overused (and thusly highly abused by players atm...). Okay I just wanted to give you a good feedback, I also wrote a personal feedback to KillerSmile and his map Polaris (TLMC13, but the terrain was highly experimental so=nogo), Btw: you can find some other of his/their maps by using [KS] and [PLX] as search parameter ingame. After trying some maps I thought those two (yours, that) are quite outstanding, and at least favorite in style. Hopefully we can see more of your design in the future, I wonder this map didn't make it. You could also work on a 2on2, because I'd prefer some of your ideas and style over some current 2on2. Not to picture this one less awesome. Cheers. | ||
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