As someone who belongs being stuck in 1500, I honestly feel the whole smurf situation seems wildly exaggerated. Some players are better, some are worse, sometimes I have a good day, sometimes my opponent has a good day. Part of being bad, is being inconsistent. I've got clan mates who've crushed me one day, and then I've crushed them the other.
However, there's no getting around that the low player population makes the ladder function difficult to work the way we may want to.
If the desire is to see rewards for your improvements, I reckon playingi tournaments could be of great help. Or simply comparing replays, or join a clan where you have in-clan rankings or something. I've improved a LOT since I started playing again, but when I'm manure without talent in the first place, it's not like that'll automatically translate into 1800 MMR. It's not smurfs holding me down. It's my own lack of talent and training.
Broodwar is merciless. It gives nothing. If you're weak like me, you'll be stuck like me. The low player population might make it harder to get out of the 1500 pile, but it is doable. Strong players fly out of it. We really just have to admit that we suck and wildly overestimate how good we are.
Though I reckon the real discussion in this thread is about how to maintain motivation through periodical rewards in a functioning ladder system. I guess as long as we're not focusing on what makes us happy about the game and showing that to the "outside world", we'll be stuck with a low player population. I'd rather focus on showing the world why we endure the games' faults, in order to have more people join in on the fun. Then it'd be easier to get some small rewards for neglible improvements we assume are big.
hm.. isn't there this kind of discussion every time when there is a ladder? didn't think BW would be affected though aswell, since the win depends solely on oneself.
I used multiple accounts aswell, but only in the first week or so of remastered, stuck to one since then and the problem is just, that there are almost no bad people playin ranked anymore. i just guess newcomers will drop below 1500 when they start very fast. 1500 is already above the average BW player ,haven't you already improved if you reach that mark again after some games?
On July 15 2018 02:20 B-royal wrote: Funnily enough I think brood war is one of the easiest games in the world to get better at, precisely because there's so many areas to improve in.
When I started back in august 2015 it took me a couple of months to reach B rank on iccup. As I continued playing and getting better, there never really was a moment where I wasn't embarrassed when looking at my own replays.
You're an exception if you improved that fast. Either that or you played 40h/week.
On July 16 2018 01:26 Navane wrote: I heard B-rank in 2015 wasnt what it used to be.
should've still been a solid C at least, even when taking into account that the variation of points and opponents became a lot higher. a somewhat impressive feat if you consider that iccup really wasn't that easy above a certain range of players, which played the game for more than a decade.
On July 15 2018 11:22 Sero wrote: lol now that's a compelling argument. First off, there's nothing unresponsive about the mouse and keyboard input. The reason you think it's unresponsive is because you're bad at the game. Second, I didn't say anything about how someone "perceits a game."
Do I have to quote posts that are directly above you? You said that "it's the biggest blockage" to new players, which isn't true at all.
Yeah, your job is done. Now you can go back to crying about smurfs like in the other 5 posts you made in this thread. That's the real reason you're bad at this game, right? It's very difficult not to be rude when your arguments are this stupid, sorry.
Actually, there is unresponsiveness. I even think it's more unresponsive compared to 1.16, but I'd have to test to confirm.
But saying theres nothing unresponsive is just flat out wrong. Dont exaggerate like the post you quoted.
While I appreciate the point that OP makes about the ladder system feeling unrewarding, I don't think it's fair to write off every poster who came in here with advice on how to get better and explaining why the system isn't the issue overall.
First of all, one must realize that people experience reward differently. Maybe a younger player who has been spoonfed achievements and daily quests and on-screen instructions for how to play a game, there is a greater demand for coddling and pats on the back than there are for older players who were perhaps raised on games that are unforgiving and don't care about your ego or self-esteem. There's not really anything we can do to change how individual people, much less so generations of players, perceive reward and what their demands for reward are. Just like how in life one person may crack a beer and never stop drinking until they black out because they are addicted to reward, another person can leave a half empty beer glass after their lunch. The spectrum is pretty wide and that is what both OP and the veterans who responded to him have to realize - that there is perhaps no objective "right" way to handle reward systems. Something that can seem obnoxiously hand-holding and baby-talking to you, would still not leave another person satisfied with themselves.
There are many studies out there that insinuate that the system of education used in the 90s and 00s (in America, at least) that heavily stressed raising self-esteem had missed the point. That people are successful not because they have self-esteem based on nothing but feelgood platitudes and mantras, but that they have high self-esteem because they overcame adversity or conquered challenges and thus it came as a result of their successes. When the education system tried to foster self-esteem before accomplishment, this was a misunderstanding of causality. As a result, recent generations of young adults and teenagers have these reward issues - because of feelings of entitlement, or self-esteem vulnerability, or what have you.
Anyway, to get back to my point that it's wrong to write off veterans who are giving advice on how to improve here and how it will help circumvent the perceived issues of the ladder, one must realize that as veterans we have seen both sides of the coin. Not one veteran who has achieved even minimal ladder success (getting past D+/1600, for example) started out that good. We know what it's like to suck, and to get beat up on, and we know of the great smurf illusion. This isn't to say that smurfs don't exist, but there are plenty of times years ago where I thought for sure I just got crushed by someone's smurf only to look at their ladder history and their record, stats, and the players that beat them all indicate that this player should have been worse than me. As others have mentioned, this game is so multi-faceted that you may one day simply run into a player who is your kryptonite, so to speak. Most importantly, this is way more frequent at lower ranks/MMR because the average player's skill set is more spotty, with bigger gaps and thus bigger weaknesses that can be taken advantage of, wittingly or unwittingly by the opponent.
Ultimately, there is no escape from 1500 MMR because you're simply not good enough. That's really all there is to it. Again, as others have mentioned, it's been that way since forever. At 1500 you encounter players of all skill levels, but to pretend that MOST or even a significant proportion of players are above ~1500 MMR is absurd. What IS true is that at every rank, in every match, you are going to be playing against a person who is one of 3 things - trending upwards, trending downwards, or pretty much plateaud. People at 2000 MMR may play a person whose "true" MMR is like 2200 but they went on a series of bad losses to players who were climbing to 2400, for example. They might also play a "true" 1800 MMR player who got a series of lucky wins with cheese and then they would absolutely crush them. So, the moral of the story is that at EVERY rank you will ALWAYS face people better, worse, evenly matched, or mismatched with you. Always. To act like your gameplay experience at 1500 is somehow harder than it would be at 1600 or 1700 is fallacious, because the average skill of the players you will face will steadily climb. If you're stuck at 1500, that means you're a 1500 player, plain and simple; this puts you at roughly the 50-55th percentile. To bring it full circle, to get out of 1500 you need to beat the players you're supposed to beat, not lose as much to players who are around your skill level, and then you will probably be forced to drop the games you play against better players who are climbing up.
Also, let's not forget that while you improve, many of your opponents are improving as well. The average skill level of a 1500 players is much higher than it was a year ago, not simply because of noob and hypebeast pruning, but also because any 1500 that has been playing since a year ago has improved right alongside of you; to escape 1500 you need to invest more time and effort than other 1500s do.
In other words, the way to "escape" from 1500 MMR and the way to reap the rewarding feeling you're looking for, is to git gud.
On July 15 2018 11:22 Sero wrote: lol now that's a compelling argument. First off, there's nothing unresponsive about the mouse and keyboard input. The reason you think it's unresponsive is because you're bad at the game. Second, I didn't say anything about how someone "perceits a game."
Do I have to quote posts that are directly above you? You said that "it's the biggest blockage" to new players, which isn't true at all.
Yeah, your job is done. Now you can go back to crying about smurfs like in the other 5 posts you made in this thread. That's the real reason you're bad at this game, right? It's very difficult not to be rude when your arguments are this stupid, sorry.
Actually, there is unresponsiveness. I even think it's more unresponsive compared to 1.16, but I'd have to test to confirm.
But saying theres nothing unresponsive is just flat out wrong. Dont exaggerate like the post you quoted.
From what I understand, the most likely reason you are experiencing this is if you played with launchers which had the feature that created a click buffer in 1.16. I'm no expert but if I recall correctly, it would just delay one of your simultaneous inputs to be the minimum difference necessary between keyboard and mouse click in order for your 1a click to not block one another.
What posters like 10dla don't realize is that progamers had played for well over a decade without any sort of "mods" or ways of circumventing the "keyboard mouse block." If progamers can reach such stellar heights of skill and APM despite such a perceived fault of the game's inputs, then you really only make yourself like a baby back bitch when you complain about it and act like it's the only thing stopping you from playing. It's not hard, just don't press both buttons at the same time, use a rhythm.
Seems like we went from a system that allowed for deliberate practice on specific maps with the ablity to filter specific opponents/races for deliberate/targetted practice if you could host. .
Now we have blind queue into map pools that have contained outsider with vetoes that will match you 300 points above your mmr consistently if your region is pretty dead.
Rather than start a war about who was truly coddled in which environment can we try to iterate on ladder 1.0?
There's no perfect system. Automated matchmaking has pros and cons. A pro (and con) of manual matchmaking was that the host could look up your record on iccup.com and if you're D+ but are 8-0 you might get banned. (From my recollection, when you joined a lobby it only showed your rating, not your record.)
I think people should just stop complaining though really, because with a player pool this small it's tough to have a perfect system. Consolidating the pool would be good though. I don't get quite how it works, but if EU to US (or other "cross-region" type play) ping isn't that bad they should be matched vs each other. Someone above said that that currently is not how it works?
I, too climbed steadily in WC3 and SC2, while I was stuck at D / D- in ICCUP for the longest time. I actually had to get significantly better in order to get into D+. I don't know what the ranking system is like in RM but the I feel like the 'ranking' system of WC3 and SC2 also rewards someone who plays more games instead of just someone who is getting better. In addition, there are very few casuals left in BW, and the ones who are still playing are much better than a casual. In contrast, back then WC3 and SC2 was filled with casuals, and I managed to get to platinum in WOL without knowing any SC2 strategies and played with BW build orders and BW mechanics an I was figuring out what works while laddering.
On July 14 2018 05:23 JieXian wrote: Not sure if you are familiar with Day[9]'s BW podcasts and videos, but they are an invaluable educational resource. They are quite old but it'll help at this level (L_Master said that 1500 is about D+ to low C-).
I got to D+ (pre ICCUP rank inflation) a long time ago in large part due to what I've learnt from him, and I'm sure his advice doesn't stop being useful at D+.
His videos were very different back then as his target audience was to a small group of BW enthusiasts, so try to have an open mind if you don't like his newer videos.
You should be able to find the videos on youtube also.
Sorry but I don't have RM so I don't know how good 1500 is, and I'm not sure whether people are referring to ICCUP pre or post rank inflation.
I've just found some newer videos from Day[9]. They are extremely well presented up to the level of being proper "lectures" in their own right. t will be obvious to you one you start watching it that he had put in many many hours of effort.
On July 15 2018 17:16 heyitsMiro wrote: As a higher MMR player that consistently smurfs in the lower brackets, I can say that it seems like only a small percentage of the games I play in there are against people smurfing.
Seems like a mostly made up problem.
I honestly can't tell if this is satire or not anymore.
I hope he is joking because it's hilarious if he were. It's so good that I'm jealous I didn't think of this earlier.
On July 16 2018 03:27 JieXian wrote: I, too climbed steadily in WC3 and SC2, while I was stuck at D / D- in ICCUP for the longest time. I actually had to get significantly better in order to get into D+. I don't know what the ranking system is like in RM but the I feel like the 'ranking' system of WC3 and SC2 also rewards someone who plays more games instead of just someone who is getting better. In addition, there are very few casuals left in BW, and the ones who are still playing are much better than a casual. In contrast, back then WC3 and SC2 was filled with casuals, and I managed to get to platinum in WOL without knowing any SC2 strategies and played with BW build orders and BW mechanics an I was figuring out what works while laddering.
On July 14 2018 05:23 JieXian wrote: Not sure if you are familiar with Day[9]'s BW podcasts and videos, but they are an invaluable educational resource. They are quite old but it'll help at this level (L_Master said that 1500 is about D+ to low C-).
I got to D+ (pre ICCUP rank inflation) a long time ago in large part due to what I've learnt from him, and I'm sure his advice doesn't stop being useful at D+.
His videos were very different back then as his target audience was to a small group of BW enthusiasts, so try to have an open mind if you don't like his newer videos.
You should be able to find the videos on youtube also.
Sorry but I don't have RM so I don't know how good 1500 is, and I'm not sure whether people are referring to ICCUP pre or post rank inflation.
I've just found some newer videos from Day[9]. They are extremely well presented up to the level of being proper "lectures" in their own right. t will be obvious to you one you start watching it that he had put in many many hours of effort.
On July 15 2018 17:16 heyitsMiro wrote: As a higher MMR player that consistently smurfs in the lower brackets, I can say that it seems like only a small percentage of the games I play in there are against people smurfing.
Seems like a mostly made up problem.
I honestly can't tell if this is satire or not anymore.
I hope he is joking because it's hilarious if he were. It's so good that I'm jealous I didn't think of this earlier.
If it makes you feel better, i was able to get top 10 in my masters league in WoL without even looking up buildorders, and top in beta without even looking at the units
On July 16 2018 03:27 JieXian wrote: I, too climbed steadily in WC3 and SC2, while I was stuck at D / D- in ICCUP for the longest time. I actually had to get significantly better in order to get into D+. I don't know what the ranking system is like in RM but the I feel like the 'ranking' system of WC3 and SC2 also rewards someone who plays more games instead of just someone who is getting better. In addition, there are very few casuals left in BW, and the ones who are still playing are much better than a casual. In contrast, back then WC3 and SC2 was filled with casuals, and I managed to get to platinum in WOL without knowing any SC2 strategies and played with BW build orders and BW mechanics an I was figuring out what works while laddering.
On July 14 2018 05:23 JieXian wrote: Not sure if you are familiar with Day[9]'s BW podcasts and videos, but they are an invaluable educational resource. They are quite old but it'll help at this level (L_Master said that 1500 is about D+ to low C-).
I got to D+ (pre ICCUP rank inflation) a long time ago in large part due to what I've learnt from him, and I'm sure his advice doesn't stop being useful at D+.
His videos were very different back then as his target audience was to a small group of BW enthusiasts, so try to have an open mind if you don't like his newer videos.
You should be able to find the videos on youtube also.
Sorry but I don't have RM so I don't know how good 1500 is, and I'm not sure whether people are referring to ICCUP pre or post rank inflation.
I've just found some newer videos from Day[9]. They are extremely well presented up to the level of being proper "lectures" in their own right. t will be obvious to you one you start watching it that he had put in many many hours of effort.
On July 15 2018 17:16 heyitsMiro wrote: As a higher MMR player that consistently smurfs in the lower brackets, I can say that it seems like only a small percentage of the games I play in there are against people smurfing.
Seems like a mostly made up problem.
I honestly can't tell if this is satire or not anymore.
I hope he is joking because it's hilarious if he were. It's so good that I'm jealous I didn't think of this earlier.
If it makes you feel better, i was able to get top 10 in my masters league in WoL without even looking up buildorders, and top in beta without even looking at the units
On July 16 2018 03:27 JieXian wrote: I, too climbed steadily in WC3 and SC2, while I was stuck at D / D- in ICCUP for the longest time. I actually had to get significantly better in order to get into D+. I don't know what the ranking system is like in RM but the I feel like the 'ranking' system of WC3 and SC2 also rewards someone who plays more games instead of just someone who is getting better. In addition, there are very few casuals left in BW, and the ones who are still playing are much better than a casual. In contrast, back then WC3 and SC2 was filled with casuals, and I managed to get to platinum in WOL without knowing any SC2 strategies and played with BW build orders and BW mechanics an I was figuring out what works while laddering.
On July 14 2018 05:23 JieXian wrote: Not sure if you are familiar with Day[9]'s BW podcasts and videos, but they are an invaluable educational resource. They are quite old but it'll help at this level (L_Master said that 1500 is about D+ to low C-).
I got to D+ (pre ICCUP rank inflation) a long time ago in large part due to what I've learnt from him, and I'm sure his advice doesn't stop being useful at D+.
His videos were very different back then as his target audience was to a small group of BW enthusiasts, so try to have an open mind if you don't like his newer videos.
You should be able to find the videos on youtube also.
Sorry but I don't have RM so I don't know how good 1500 is, and I'm not sure whether people are referring to ICCUP pre or post rank inflation.
I've just found some newer videos from Day[9]. They are extremely well presented up to the level of being proper "lectures" in their own right. t will be obvious to you one you start watching it that he had put in many many hours of effort.
On July 15 2018 17:16 heyitsMiro wrote: As a higher MMR player that consistently smurfs in the lower brackets, I can say that it seems like only a small percentage of the games I play in there are against people smurfing.
Seems like a mostly made up problem.
I honestly can't tell if this is satire or not anymore.
I hope he is joking because it's hilarious if he were. It's so good that I'm jealous I didn't think of this earlier.
If it makes you feel better, i was able to get top 10 in my masters league in WoL without even looking up buildorders, and top in beta without even looking at the units
Well I'm not surprised, I don't know how good you are but at that time I was really bad (D-/low D) on iccup (pre rank inflation), so it stands to reason that anyone above that would have gone further. I was making 3 hatch lair into muta ling until I realised that it didn't work in SC2, and I needed to use my queens to larva inject haha.
Either way my point was not to brag or put anyone down, but to say that the competition in BW is a lot tougher and it's no surprise why it would be more difficult for anyone to "climb the ranks" when if it were a softer ladder, he might have already been high up the ranks.
I mean in my first season of iccup in ~2007-2008 I went 4-32 and I think those 4 wins were from people whom I had cheesed or were just as bad as me. At the same time, I was level 15 on the WC3 private server in my country with a positive winrate (can't remember my stats). The difference is vast.
On July 12 2018 21:55 QuadroX wrote: I know it's probably just another "MMR is broken" post. Let's hope things will improve with rankings, but here's a couple of words from a completely new player.
As an example in Warcraft 3 you have a decent level system. First you go up to like level 25-30 then stay there for a while until you learn how to play properly then eventually go up to levels 35-40 which meant you're pretty good.
In SC2 there's was decent ranking system as well. You play constantly and you see how you go up the ladder, eventually you get transferred from bronze to silver then to gold then to plat etc.
Overall you play and you see the results. Like before I was lvl 20 in WC3 or in bronze SC2 and now after a year I'm in plat or diamond, or have 40 lvl battle.net. That boosts your confidence and you see that you are actually making some progress, you improve.
I feel like SC:R battle.net does not have this at all. I started playing a year ago (never played BW before). I play almost every day and my MMR stays the same all the time. When I just started it was around 1100-1500 going up and down like crazy. Having over 1000 games played it's still the same. MMR goes around the same range, never goes higher than 1500. Most of the time around 1250-1400 range. I face the same opponents. I win the same people and lose to the same guys. It's like there's a wall you hit every time you go closer to 1500. Something happens around this MMR (maybe smurfs of pros) and you drop down with like 15-20 loses in a row sometimes.
I feel that (subjectively) no matter how long you play you just stay exactly where you were all the time. I don't see any results or any progress. It's hard to say even by past replays whether I played worse or not. I wonder if it's possible to improve eventually over the years without devoting to the game 8-10 hrs a day like Koreans do. It's very frustrating..
I completely understand your point. And I think you are getting fed information that is irrelevant and/or nothing to do with what you're asking. I along with many others are facing similar situations as you and the answer is simple. It really comes down to 2 points of interest, 1 of which KogeT hit on the head (kudos to KogeT).
Point 1: As KogeT mentioned, there are constantly new names and smurfs being created. So it doesn't matter what your MMR is. Depending on the location and time you play, you may very well end up playing 2K++ MMR people on smurf on new name over and over (until they achieve too many points to match with you anymore). The solution to this is simple...people should only be allowed to have one name for laddering. People will start bitching and whining about "what if I need to practice blah blah blah"....then just play a melee game. Host a "1v1 zerg only" or something. You don't NEED to ladder. Laddering is about finding good 1;1 games and trying to see your rank and how far up the totem pole you can move. Me for example, I've gotten slammed by Nyoken about 8 times in 30 games under various accounts of his. That should literally never happen. I should never even be considered in the same stratosphere. So this is point 1 about why it happens. Whoever is powerbombing you over and over is just some really good player who made a new name for any number of reasons.
Point 2: The second point is about Blizzard itself. They fucked up the ladder system big time. People are gonna cry and bitch and moan here too but basically I don't care. I use myself an example. When the ladder system was still fresh, I was playing ALL kinds of people from all over the world. This was awesome. I got to play people of all different skill levels. I was playing mostly competative games with a few lopsided ones. Now, with whatever "fix" (fix my ass) blizzard did, it takes forever to match me. And when I do, I play the same 10 people over and over. I either stomp them or they stomp me. It is not enjoyable and I hover around the same MMR...moving up and down quickly, for no reason. The solution to this is simple; go back to how it was or improve it to be similar to how it was, minus the lag.
So this is basically the correct answer. You can ignore everything else in the thread. I just saved you 2 hours of your time.
You're welcome.
Yeah, isnt it odd that you played everyone when everyone was in the same MMR? What do you want, a MMR reset every month?
Clearly you understood 0% of what I said. I didn't say it had anything to do with the MMR. I said the way blizzard "fixed" the lag issue is by not allowing me to play besides anyone near me and at similar MMR. Which causes me to play the same 6 people over and over. That, coupled with people constantly making new names, means I am either playing the same person over and over or a pro over and over. Every game is lopsided; one way or the other.
Next time you want to use sarcasm to illustrate your point and attempt to offend me, at least make sure you read what I wrote and that what you wrote makes sense....which it doesn't.
You want to have a battle of wits but you're showing up unarmed....
On July 12 2018 21:55 QuadroX wrote: I know it's probably just another "MMR is broken" post. Let's hope things will improve with rankings, but here's a couple of words from a completely new player.
As an example in Warcraft 3 you have a decent level system. First you go up to like level 25-30 then stay there for a while until you learn how to play properly then eventually go up to levels 35-40 which meant you're pretty good.
In SC2 there's was decent ranking system as well. You play constantly and you see how you go up the ladder, eventually you get transferred from bronze to silver then to gold then to plat etc.
Overall you play and you see the results. Like before I was lvl 20 in WC3 or in bronze SC2 and now after a year I'm in plat or diamond, or have 40 lvl battle.net. That boosts your confidence and you see that you are actually making some progress, you improve.
I feel like SC:R battle.net does not have this at all. I started playing a year ago (never played BW before). I play almost every day and my MMR stays the same all the time. When I just started it was around 1100-1500 going up and down like crazy. Having over 1000 games played it's still the same. MMR goes around the same range, never goes higher than 1500. Most of the time around 1250-1400 range. I face the same opponents. I win the same people and lose to the same guys. It's like there's a wall you hit every time you go closer to 1500. Something happens around this MMR (maybe smurfs of pros) and you drop down with like 15-20 loses in a row sometimes.
I feel that (subjectively) no matter how long you play you just stay exactly where you were all the time. I don't see any results or any progress. It's hard to say even by past replays whether I played worse or not. I wonder if it's possible to improve eventually over the years without devoting to the game 8-10 hrs a day like Koreans do. It's very frustrating..
I completely understand your point. And I think you are getting fed information that is irrelevant and/or nothing to do with what you're asking. I along with many others are facing similar situations as you and the answer is simple. It really comes down to 2 points of interest, 1 of which KogeT hit on the head (kudos to KogeT).
Point 1: As KogeT mentioned, there are constantly new names and smurfs being created. So it doesn't matter what your MMR is. Depending on the location and time you play, you may very well end up playing 2K++ MMR people on smurf on new name over and over (until they achieve too many points to match with you anymore). The solution to this is simple...people should only be allowed to have one name for laddering. People will start bitching and whining about "what if I need to practice blah blah blah"....then just play a melee game. Host a "1v1 zerg only" or something. You don't NEED to ladder. Laddering is about finding good 1;1 games and trying to see your rank and how far up the totem pole you can move. Me for example, I've gotten slammed by Nyoken about 8 times in 30 games under various accounts of his. That should literally never happen. I should never even be considered in the same stratosphere. So this is point 1 about why it happens. Whoever is powerbombing you over and over is just some really good player who made a new name for any number of reasons.
Point 2: The second point is about Blizzard itself. They fucked up the ladder system big time. People are gonna cry and bitch and moan here too but basically I don't care. I use myself an example. When the ladder system was still fresh, I was playing ALL kinds of people from all over the world. This was awesome. I got to play people of all different skill levels. I was playing mostly competative games with a few lopsided ones. Now, with whatever "fix" (fix my ass) blizzard did, it takes forever to match me. And when I do, I play the same 10 people over and over. I either stomp them or they stomp me. It is not enjoyable and I hover around the same MMR...moving up and down quickly, for no reason. The solution to this is simple; go back to how it was or improve it to be similar to how it was, minus the lag.
So this is basically the correct answer. You can ignore everything else in the thread. I just saved you 2 hours of your time.
You're welcome.
Yeah, isnt it odd that you played everyone when everyone was in the same MMR? What do you want, a MMR reset every month?
Clearly you understood 0% of what I said. I didn't say it had anything to do with the MMR. I said the way blizzard "fixed" the lag issue is by not allowing me to play besides anyone near me and at similar MMR. Which causes me to play the same 6 people over and over. That, coupled with people constantly making new names, means I am either playing the same person over and over or a pro over and over. Every game is lopsided; one way or the other.
Next time you want to use sarcasm to illustrate your point and attempt to offend me, at least make sure you read what I wrote and that what you wrote makes sense....which it doesn't.
You want to have a battle of wits but you're showing up unarmed....
GG
I was playing from Mid-Europe to USA with 12-16 TR (24 TR to US just a moment ago). How much more range do you need? Funny how this UNPLAYABLE release with NOTHING but lag in EVERY game is very well perceived now People creating new accounts? But...But...People in here say thats just an illusion! Also: Try to argue against that the release of a game brings an influx of player and variety. Go ahead
On July 12 2018 21:55 QuadroX wrote: I know it's probably just another "MMR is broken" post. Let's hope things will improve with rankings, but here's a couple of words from a completely new player.
As an example in Warcraft 3 you have a decent level system. First you go up to like level 25-30 then stay there for a while until you learn how to play properly then eventually go up to levels 35-40 which meant you're pretty good.
In SC2 there's was decent ranking system as well. You play constantly and you see how you go up the ladder, eventually you get transferred from bronze to silver then to gold then to plat etc.
Overall you play and you see the results. Like before I was lvl 20 in WC3 or in bronze SC2 and now after a year I'm in plat or diamond, or have 40 lvl battle.net. That boosts your confidence and you see that you are actually making some progress, you improve.
I feel like SC:R battle.net does not have this at all. I started playing a year ago (never played BW before). I play almost every day and my MMR stays the same all the time. When I just started it was around 1100-1500 going up and down like crazy. Having over 1000 games played it's still the same. MMR goes around the same range, never goes higher than 1500. Most of the time around 1250-1400 range. I face the same opponents. I win the same people and lose to the same guys. It's like there's a wall you hit every time you go closer to 1500. Something happens around this MMR (maybe smurfs of pros) and you drop down with like 15-20 loses in a row sometimes.
I feel that (subjectively) no matter how long you play you just stay exactly where you were all the time. I don't see any results or any progress. It's hard to say even by past replays whether I played worse or not. I wonder if it's possible to improve eventually over the years without devoting to the game 8-10 hrs a day like Koreans do. It's very frustrating..
I completely understand your point. And I think you are getting fed information that is irrelevant and/or nothing to do with what you're asking. I along with many others are facing similar situations as you and the answer is simple. It really comes down to 2 points of interest, 1 of which KogeT hit on the head (kudos to KogeT).
Point 1: As KogeT mentioned, there are constantly new names and smurfs being created. So it doesn't matter what your MMR is. Depending on the location and time you play, you may very well end up playing 2K++ MMR people on smurf on new name over and over (until they achieve too many points to match with you anymore). The solution to this is simple...people should only be allowed to have one name for laddering. People will start bitching and whining about "what if I need to practice blah blah blah"....then just play a melee game. Host a "1v1 zerg only" or something. You don't NEED to ladder. Laddering is about finding good 1;1 games and trying to see your rank and how far up the totem pole you can move. Me for example, I've gotten slammed by Nyoken about 8 times in 30 games under various accounts of his. That should literally never happen. I should never even be considered in the same stratosphere. So this is point 1 about why it happens. Whoever is powerbombing you over and over is just some really good player who made a new name for any number of reasons.
Point 2: The second point is about Blizzard itself. They fucked up the ladder system big time. People are gonna cry and bitch and moan here too but basically I don't care. I use myself an example. When the ladder system was still fresh, I was playing ALL kinds of people from all over the world. This was awesome. I got to play people of all different skill levels. I was playing mostly competative games with a few lopsided ones. Now, with whatever "fix" (fix my ass) blizzard did, it takes forever to match me. And when I do, I play the same 10 people over and over. I either stomp them or they stomp me. It is not enjoyable and I hover around the same MMR...moving up and down quickly, for no reason. The solution to this is simple; go back to how it was or improve it to be similar to how it was, minus the lag.
So this is basically the correct answer. You can ignore everything else in the thread. I just saved you 2 hours of your time.
You're welcome.
Yeah, isnt it odd that you played everyone when everyone was in the same MMR? What do you want, a MMR reset every month?
Clearly you understood 0% of what I said. I didn't say it had anything to do with the MMR. I said the way blizzard "fixed" the lag issue is by not allowing me to play besides anyone near me and at similar MMR. Which causes me to play the same 6 people over and over. That, coupled with people constantly making new names, means I am either playing the same person over and over or a pro over and over. Every game is lopsided; one way or the other.
Next time you want to use sarcasm to illustrate your point and attempt to offend me, at least make sure you read what I wrote and that what you wrote makes sense....which it doesn't.
You want to have a battle of wits but you're showing up unarmed....
GG
I was playing from Mid-Europe to USA with 12-16 TR. How much more range do you need? Funny how this UNPLAYABLE release with NOTHING but lag in EVERY game is very well perceived now People creating new accounts? But...But...People in here say thats just any illusion! Also: Try to argue against that the release of a game brings an influx of player and variety. Go ahead
GG
I had virtually no lag at all, only three of my ladder games lagged, one was against an American. Go figure. He doesnt have to argue release had more players, its simply irrelevant.
StarCraft is a game where you need to study. -Flash
People have been playing this game for 20 years.
TWENTY YEARS. That's a long time, longer than getting a degree from a university, and probably more people dedicated to improving their skills in Starcraft than in uni subjects lol.
I have a different problem that is somewhat related though.
I'm 1300 Terran and every ladder session i have to lose 2-3 games before getting a win. This is because I only que into players with higher mmr because there aren't anybody lower that is queing, but that's not blizzards fault but it sucks. Part of the fun in playing 1v1 is facing people around the same skill. This is really difficult now that there are so few players online these days and I get used as a filler player for 15-1600's..
i play a few games on my account ( i play mainly nighttime) and then i sit there with 1800-1900mrr and X-0 wins and i dont find any more games ... i sit and sit and it finds no games for me ... so i play with next account cause i not wannna wait 30 minutes for game ...
i think its a matchmaking problem first, people not wanna wait 30 minute for a game
On July 18 2018 16:54 Drake wrote: i play a few games on my account ( i play mainly nighttime) and then i sit there with 1800-1900mrr and X-0 wins and i dont find any more games ... i sit and sit and it finds no games for me ... so i play with next account cause i not wannna wait 30 minutes for game ...
i think its a matchmaking problem first, people not wanna wait 30 minute for a game
How is that a Matchmaking problem? You can find games on new accounts. And its Global after all. The people on your mmr are simply not there. And when people are allowed to reroll every time they simply pour gasoline into the problem