The LotV Terran Help Me Thread - Page 92
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Ryu3600
Canada468 Posts
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ArtyK
France3143 Posts
On September 23 2018 04:30 Ryu3600 wrote: Oh whoops I didn't even realize that was a change that happened O_O At the same time they realized 7 range hydras was broken and removed it. I have no clue why they kept banelings at +5 though, 30 hp banes didn't feel like they needed a buff... | ||
Dangermousecatdog
United Kingdom7084 Posts
On September 22 2018 04:40 ArtyK wrote: Your response makes no logical sense. Tanks never waste shots. If all the units are dead, the other tanks simply wouldn't fire, saving their shots. There are no wasted damage. They will always kill as many units as they can whilst saving their shots, just like marines do. If they shoot at the same pack, then they would kill as many as they can. If all the tanks fire, then the tanks will generally have killed as many units as possible, and that is a good thing as there are less enemy units to attack back.Yeah maybe I should have used another word, I just meant that they would shoot roughly the same pack of units and waste damage. | ||
ArtyK
France3143 Posts
On September 25 2018 01:48 Dangermousecatdog wrote: Your response makes no logical sense. Tanks never waste shots. If all the units are dead, the other tanks simply wouldn't fire, saving their shots. There are no wasted damage. They will always kill as many units as they can whilst saving their shots, just like marines do. If they shoot at the same pack, then they would kill as many as they can. If all the tanks fire, then the tanks will generally have killed as many units as possible, and that is a good thing as there are less enemy units to attack back. I meant they lose potential splash damage because they shoot the same area instead of several spread packs of units, that's wasted damage... | ||
Dangermousecatdog
United Kingdom7084 Posts
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ArtyK
France3143 Posts
On September 25 2018 05:54 Dangermousecatdog wrote: It's not a waste. You always want your splash damage to kill units. In that scenario, you absolutely want to kill as many banelings as you can with the first tank volley. If each tank shoots at a separate area and somehow kills nothing with splash when it could have, that is the worst case scenario that can happen with SC2 tanks as the marines suddenly have to shoot a bunch of ling bling that are a bit closer than they really should be. Anyways, it doesn't matter since you should spread them out somewhat anyways. And they will kill more if they don't all shoot the same area. As mentioned above, one tank shot is enough to one shot lings or banes... So yes, shooting a small part of the Z army with every tank at once instead of successive spread shots, is a waste. | ||
Ryu3600
Canada468 Posts
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megamanx32
16 Posts
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Ryu3600
Canada468 Posts
On September 26 2018 23:51 megamanx32 wrote: I am interested if there are some mech / air builds in TvP. I am currenty playing bio, and am having a real hard time... Time to change You'll struggle a lot more with skyterran or mech than you would with bio. But opening reactor cyclone into 3cc and later on being on 3 to 5 factories making 3 facs: 2x hellbat 2x Tank 2x Viking (Up to 6) then 2x lib 5 facs: 4x hellbat 3x tank 2x Viking (Up to 6) Then 2x lib Then just defend and push as upgrades like +1 +1 finish or +2 +2 finish | ||
megamanx32
16 Posts
On September 28 2018 02:22 Ryu3600 wrote: You'll struggle a lot more with skyterran or mech than you would with bio. But opening reactor cyclone into 3cc and later on being on 3 to 5 factories making 3 facs: 2x hellbat 2x Tank 2x Viking (Up to 6) then 2x lib 5 facs: 4x hellbat 3x tank 2x Viking (Up to 6) Then 2x lib Then just defend and push as upgrades like +1 +1 finish or +2 +2 finish Thanks for tips. Bio is ok, but somehow, the sheer amount of DPS that toss army can deal, always shreds my MMM. | ||
[F_]aths
Germany3947 Posts
Is there a fast-expand (or relatively-fast expand) opening which can be used versus all races? I am not trying to get the optimal build order for every single case, instead I would like get experience with an economy-based opening which allows a mostly bio-based gameplay. | ||
Frudgey
Canada3367 Posts
On September 28 2018 19:31 megamanx32 wrote: Thanks for tips. Bio is ok, but somehow, the sheer amount of DPS that toss army can deal, always shreds my MMM. I will say from personal experience that I had a much easier time against Protoss when I started to do Mech as I felt like I could take head on fights much more easily, though I don't know if this is conventional wisdom. I think what helps is that, or at least what I imagine to be the case, is that the Terran players who mech against Protoss have more familiarity with what's going on. That is, the Terran player has much more knowledge in the Mech versus Protoss match up than the Protoss player, and can sometimes leverage that extra knowledge for an advantage. Sometimes. I think you'll have an easier time going Bio against Protoss at higher levels, but I think at lower levels going mech is at least worth a shot. I've had pretty good success with it and I'm Diamond 1, though I don't know if this discredits what I'm saying. | ||
megamanx32
16 Posts
On September 28 2018 22:55 Frudgey wrote: I will say from personal experience that I had a much easier time against Protoss when I started to do Mech as I felt like I could take head on fights much more easily, though I don't know if this is conventional wisdom. I think what helps is that, or at least what I imagine to be the case, is that the Terran players who mech against Protoss have more familiarity with what's going on. That is, the Terran player has much more knowledge in the Mech versus Protoss match up than the Protoss player, and can sometimes leverage that extra knowledge for an advantage. Sometimes. I think you'll have an easier time going Bio against Protoss at higher levels, but I think at lower levels going mech is at least worth a shot. I've had pretty good success with it and I'm Diamond 1, though I don't know if this discredits what I'm saying. Actually you are perfect person to answer, because i am howering between d3 and d2 trying to get to d1. It would be helpful if you can share several replays of your tvp. Thanks in advance. | ||
Ryu3600
Canada468 Posts
On September 28 2018 22:32 [F_]aths wrote: I am trying to win 500 games with terran (I am a bad gold-level zerg.) Is there a fast-expand (or relatively-fast expand) opening which can be used versus all races? I am not trying to get the optimal build order for every single case, instead I would like get experience with an economy-based opening which allows a mostly bio-based gameplay. I'd recommend just doing RFE - Reaper Fast Expand Reaper FE: 14 Depot 16 Rax 16 Gas 19 orbital & reaper 20 CC 20 depot 21 marine (Once done start reactor) 22 factory 23 refinery @100% factory -> Starport and 1 widowmine (Up to 3) @100% starport -> 1 medivac this should leave you with Barracks w/ a reactor open factory open starport just add 2 techlabs on both fac and star and build 2 rax beside them to be swapped onto the techlabs so you can get stim and combatshields. However if you are playing TvT do this instead 14 Depot 15 Gas 16 Rax 19 reaper & orbital 20 cc 20 factory & rax reactor 21 Gas 22 Depot @100% factory make starport and cyclone (Up to 2 cyclones) @100% starport make 1 viking After 2 cyclones 1 viking make a techlab on the factory and a reactor on the starport next take your barracks and make a techlab at the same time (lift it off of the reactor) add 2 barracks to go onto the open reactor and the one the starport is building when the starports done making the first reactor have it make a new reactor this will let you make 5x marine 1x tank 2x medivac and get stim These are relatively basic openers | ||
Frudgey
Canada3367 Posts
On September 30 2018 21:27 megamanx32 wrote: Actually you are perfect person to answer, because i am howering between d3 and d2 trying to get to d1. It would be helpful if you can share several replays of your tvp. Thanks in advance. So here's the build that I follow: https://www.reddit.com/r/AllThingsTerran/comments/7igcej/tvp_innovations_reactor_cyclone_mech/?st=jbfgvt22&sh=1a7bf50b And I don't have a ton of replays on me, but here's an example of a game where you see me going for this build: + Show Spoiler + It's a pretty clean game, but of course not every game is like that. The reddit link is a better resource, as it does have a couple of replays of Innovation doing the build, and it has the build pretty mapped out. Hope this helps! | ||
megamanx32
16 Posts
On October 02 2018 10:27 Frudgey wrote: So here's the build that I follow: https://www.reddit.com/r/AllThingsTerran/comments/7igcej/tvp_innovations_reactor_cyclone_mech/?st=jbfgvt22&sh=1a7bf50b And I don't have a ton of replays on me, but here's an example of a game where you see me going for this build: + Show Spoiler + https://www.youtube.com/watch?v=7LcXqX1-igo&t=0s&list=PL6ognLeSbTrQQrXCkF6gNrywHmpI-ySHE&index=34 It's a pretty clean game, but of course not every game is like that. The reddit link is a better resource, as it does have a couple of replays of Innovation doing the build, and it has the build pretty mapped out. Hope this helps! Thanks mate! | ||
XDEKSDEEXD
622 Posts
What are the most common openers for each matchup? I am afraid the one on the first page is all outdated and the breadcrumbs do not work also. | ||
Fencar
United States2694 Posts
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Pinkshinyultrablast
3 Posts
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ArtyK
France3143 Posts
On October 11 2018 21:57 Pinkshinyultrablast wrote: Can you actually beat ranged pickup immortal cheese reliably without blind countering? Because I don't think its possible. It's so possible most protoss stopped doing it a year ago. You need to defend in your main with at least a bunker, tanks, and get a viking first out of your starport to kill the warp prism. | ||
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