https://arstechnica.com/gaming/2007/12/eve-online-trinity-borks-windows-deletes-boot-ini/
https://www.eveonline.com/article/about-the-boot.ini-issue
Forum Index > General Games |
Firebolt145
Lalalaland34457 Posts
https://arstechnica.com/gaming/2007/12/eve-online-trinity-borks-windows-deletes-boot-ini/ https://www.eveonline.com/article/about-the-boot.ini-issue | ||
Artisreal
Germany9227 Posts
Also I fell out of a cutscene and was left with the audio, a black screen and the abilities and sounds of my javelin. Overheating into bottomless falling, then a loading screen which basically signified that I was waiting for the cutscene to pass. | ||
abuse
Latvia1923 Posts
On March 06 2019 01:09 Gorsameth wrote: Show nested quote + No, just 2nd hand accounts of people with badly maintained consoles running into overheating problems when playing demanding games.On March 06 2019 00:44 Harris1st wrote: lol how can this happen? I'm not much into coding and stuff. Specially the part about "not starting anymore"? This would mean the game has some influence over the booting sequence? just wondering, but how can you possibly know that this is only with people who have badly maintained consoles? And why is anthem the only game that seems to cause it then? | ||
gingerfluffmuff
Austria4570 Posts
On March 06 2019 16:48 abuse wrote: Show nested quote + On March 06 2019 01:09 Gorsameth wrote: On March 06 2019 00:44 Harris1st wrote: No, just 2nd hand accounts of people with badly maintained consoles running into overheating problems when playing demanding games.lol how can this happen? I'm not much into coding and stuff. Specially the part about "not starting anymore"? This would mean the game has some influence over the booting sequence? just wondering, but how can you possibly know that this is only with people who have badly maintained consoles? And why is anthem the only game that seems to cause it then? Anthem is just a badly programmed product with the ability to hard-crash the PS4. | ||
Plansix
United States60190 Posts
I signed up for EA Prime or whatever that shit is called to play the game. So far it is enjoyable, but I understand it gets stale after a while. But at about 6 hours in I'm having a good time. The potential is clear, even if the gameplay is a bit lacking in variety. | ||
Artisreal
Germany9227 Posts
Don't really see the appeal in the grind though. | ||
Sermokala
United States13542 Posts
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Plansix
United States60190 Posts
On March 07 2019 03:53 Artisreal wrote: It's incredibly fun to fly and jolt around and kick ass with swords and explosive devices. The feedback of movement is great and you can do high skill ceiling stuff as well. Don't really see the appeal in the grind though. As someone who has 200 hours of Monster Hunter World under his belt, the grind appeals to me. But Monster Hunter World is a better game across the board. | ||
Manit0u
Poland17048 Posts
On March 07 2019 06:56 Sermokala wrote: Aparently reddit has figured out that the stock first level 1 rifle you get is also the best rifle in the game. The devs have already comented that its a bug related to how the game scales damage for low level people but this has got to be a meme from now on for the game. Source: https://www.reddit.com/r/AnthemTheGame/comments/ay0oh7/psa_the_level_1_defender_rifle_is_the_best_weapon/ More drama. Loot is pointless in a looter-shooter. Default rifle you start the game with is more effective than lvl 45 masterwork. Also, damage numbers that pop up have absolutely nothing to do with actual damage done (6 bullets at 1.2k dmg vs 4 bullets at 200 dmg each to kill the same opponent). | ||
JimmyJRaynor
Canada15565 Posts
https://www.eurogamer.net/articles/2019-03-05-ea-asks-for-help-to-diagnose-anthems-awful-ps4-crashes this says it best... "All of that said, Anthem's hard crashes are a serious issue - and not one anyone should expect to encounter, let alone repeatedly, and in a big budget EA tentpole release." | ||
{CC}StealthBlue
United States41107 Posts
https://www.reddit.com/r/AnthemTheGame/comments/ay4czr/developer_stream_summary_03062019/ | ||
abuse
Latvia1923 Posts
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Godwrath
Spain10091 Posts
I will never undestand the pretentious thinking that goes into trying to go for a system that scales with your gear. You can do the same way easier with the regular difficulties to infinitum. And to what end? Your players never get to feel more powerful, you just designed a powerful tool that does nothing for your product, and that's if you did it well, most of the time it will be trash (this isn't the first time for bioware either, TOR bolster buffs were also trash, and you were better in pvp instances going naked and stuff like that). | ||
Gorsameth
Netherlands20760 Posts
On March 08 2019 00:09 Godwrath wrote: Because a level 2 player can get paired into a dungeon being done by a level 30 through quick-play. So some sort of scaling is needed to make that work.Hahahah. I will never undestand the pretentious thinking that goes into trying to go for a system that scales with your gear. You can do the same way easier with the regular difficulties to infinitum. And to what end? Your players never get to feel more powerful, you just designed a powerful tool that does nothing for your product, and that's if you did it well, most of the time it will be trash (this isn't the first time for bioware either, TOR bolster buffs were also trash, and you were better in pvp instances going naked and stuff like that). The stupid part is apparently tying it to equipment level rather then player level. | ||
Godwrath
Spain10091 Posts
On March 08 2019 00:24 Gorsameth wrote: Show nested quote + Because a level 2 player can get paired into a dungeon being done by a level 30 through quick-play. So some sort of scaling is needed to make that work.On March 08 2019 00:09 Godwrath wrote: Hahahah. I will never undestand the pretentious thinking that goes into trying to go for a system that scales with your gear. You can do the same way easier with the regular difficulties to infinitum. And to what end? Your players never get to feel more powerful, you just designed a powerful tool that does nothing for your product, and that's if you did it well, most of the time it will be trash (this isn't the first time for bioware either, TOR bolster buffs were also trash, and you were better in pvp instances going naked and stuff like that). The stupid part is apparently tying it to equipment level rather then player level. That's fine for that content, but for gm1+ it is worthless. Also you can do level brackets in matchmakibg and be done with that. | ||
Plansix
United States60190 Posts
I have to say, they need more flying gameplay. The moment when you have to dodge turrets shots or that time you have to dodge beams while flying through some crazy room are really cool. It is a great change of pace too. | ||
{CC}StealthBlue
United States41107 Posts
The game needed another 6-8 months in the oven to fix the UI, test bugs on all platforms etc. Maybe even give time for the content team to put more into the main game and work on other DLC. I really, really hope EA doesn't shut this game down. | ||
Harris1st
Germany6145 Posts
Still love this game. Some of the NPC side stories are great. Bit in love with Tassyn <3 Mostly playing with Storm Javelin, cause it's awesome to rain down death and destruction, but holy shit do I die fast in higher difficulties. Really hope Anthem survives the release of Division 2 | ||
deacon.frost
Czech Republic12116 Posts
On March 08 2019 01:04 Godwrath wrote: Show nested quote + On March 08 2019 00:24 Gorsameth wrote: On March 08 2019 00:09 Godwrath wrote: Because a level 2 player can get paired into a dungeon being done by a level 30 through quick-play. So some sort of scaling is needed to make that work.Hahahah. I will never undestand the pretentious thinking that goes into trying to go for a system that scales with your gear. You can do the same way easier with the regular difficulties to infinitum. And to what end? Your players never get to feel more powerful, you just designed a powerful tool that does nothing for your product, and that's if you did it well, most of the time it will be trash (this isn't the first time for bioware either, TOR bolster buffs were also trash, and you were better in pvp instances going naked and stuff like that). The stupid part is apparently tying it to equipment level rather then player level. That's fine for that content, but for gm1+ it is worthless. Also you can do level brackets in matchmakibg and be done with that. Well it's a looter shooter so there has to be the need for better gear. usually it's done the way, that the scaling cannot ever meet the top gear. e.g. top gear means you have power 1000. Scaling for that content via game should give you, I don't know, let's say 900 power top. This essentially means you can do the scaled content(which requires 850 power) while getting better gear gives you still better resources and you still have to get the gear to do unscaled content(if there's such thing in Anthem). | ||
Godwrath
Spain10091 Posts
On March 08 2019 18:30 deacon.frost wrote: Yes. But this is a system that scales you individually in regards to the content you are doing. Show nested quote + On March 08 2019 01:04 Godwrath wrote: On March 08 2019 00:24 Gorsameth wrote: On March 08 2019 00:09 Godwrath wrote: Because a level 2 player can get paired into a dungeon being done by a level 30 through quick-play. So some sort of scaling is needed to make that work.Hahahah. I will never undestand the pretentious thinking that goes into trying to go for a system that scales with your gear. You can do the same way easier with the regular difficulties to infinitum. And to what end? Your players never get to feel more powerful, you just designed a powerful tool that does nothing for your product, and that's if you did it well, most of the time it will be trash (this isn't the first time for bioware either, TOR bolster buffs were also trash, and you were better in pvp instances going naked and stuff like that). The stupid part is apparently tying it to equipment level rather then player level. That's fine for that content, but for gm1+ it is worthless. Also you can do level brackets in matchmakibg and be done with that. Well it's a looter shooter so there has to be the need for better gear. usually it's done the way, that the scaling cannot ever meet the top gear. e.g. top gear means you have power 1000. Scaling for that content via game should give you, I don't know, let's say 900 power top. This essentially means you can do the scaled content(which requires 850 power) while getting better gear gives you still better resources and you still have to get the gear to do unscaled content(if there's such thing in Anthem). It's the oppossite of what you think it is... you are looting stuff to be more powerful, but you don't get to feel more powerful. Reminds me of oblivion. Not to speak that most numbers in this game are a lie which gives a very sour taste in a looting game. You can do the difficulty scaling far easier and with a better system such as Diablo 3 and PoE. And if the point of contention is "not being able to play with my lowbie friend", that's bullcrap. You just powerlevel them, like you do in those games aswell. Matchmaking =/= Private. | ||
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