On August 25 2019 07:39 ArtyK wrote:
Have some immortals below then
edit : wth is wrong with quotes
Have some immortals below then
edit : wth is wrong with quotes
You accidentally deleted one of the [s so it broke the HTML
Forum Index > StarCraft 2 Strategy |
Olli
Austria24413 Posts
August 25 2019 06:05 GMT
#1461
On August 25 2019 07:39 ArtyK wrote: Show nested quote + On August 25 2019 05:05 ZeKk84 wrote: On August 23 2019 02:18 ArtyK wrote: You want mass tempests and the key is to save recalls to teleport away whenever they try to jump on you. Other than that just keep chipping away at one BC at a time with superior range. A good terran will making thors with high impact load to counter tempest. Then it all get alot more complicated. Usually terran has a mix of the 2 and tanks, and other things. I dont know how to deal with mech and especially this type. Have some immortals below then edit : wth is wrong with quotes You accidentally deleted one of the [s so it broke the HTML | ||
ArtyK
France3143 Posts
August 25 2019 09:44 GMT
#1462
On August 25 2019 15:05 Olli wrote: Show nested quote + On August 25 2019 07:39 ArtyK wrote: On August 25 2019 05:05 ZeKk84 wrote: On August 23 2019 02:18 ArtyK wrote: You want mass tempests and the key is to save recalls to teleport away whenever they try to jump on you. Other than that just keep chipping away at one BC at a time with superior range. A good terran will making thors with high impact load to counter tempest. Then it all get alot more complicated. Usually terran has a mix of the 2 and tanks, and other things. I dont know how to deal with mech and especially this type. Have some immortals below then edit : wth is wrong with quotes You accidentally deleted one of the [s so it broke the HTML Nope, I simply clicked on quote as usual. I wouldn't even have asked if it didn't happen to the person right before me too ^^ | ||
Olli
Austria24413 Posts
August 25 2019 12:32 GMT
#1463
On August 25 2019 18:44 ArtyK wrote: Show nested quote + On August 25 2019 15:05 Olli wrote: On August 25 2019 07:39 ArtyK wrote: On August 25 2019 05:05 ZeKk84 wrote: On August 23 2019 02:18 ArtyK wrote: You want mass tempests and the key is to save recalls to teleport away whenever they try to jump on you. Other than that just keep chipping away at one BC at a time with superior range. A good terran will making thors with high impact load to counter tempest. Then it all get alot more complicated. Usually terran has a mix of the 2 and tanks, and other things. I dont know how to deal with mech and especially this type. Have some immortals below then edit : wth is wrong with quotes You accidentally deleted one of the [s so it broke the HTML Nope, I simply clicked on quote as usual. I wouldn't even have asked if it didn't happen to the person right before me too ^^ Ah, then it's because you quoted their broken post (missing a [ )! I've fixed both now. | ||
Branch.AUT
Austria819 Posts
It feels like scouting their army with poking is always dangerous because they can flank/counter/catch my army, trade off and win with remax in 3 or 4 base situations. I usually play immortal/templar based midgames, after early pressure using either adepts or oracle. | ||
brickrd
United States4894 Posts
On October 18 2019 18:16 Branch.AUT wrote: I need help in pvz, especially in the scouting department. From watching Harstem on youtube, i know the number of geysirs zerg takes is very important to identifying an all-in. But what if they take full saturation and play macro with composition switching? It feels like scouting their army with poking is always dangerous because they can flank/counter/catch my army, trade off and win with remax in 3 or 4 base situations. I usually play immortal/templar based midgames, after early pressure using either adepts or oracle. most people make 2-3 oracles so that after harassing you can have energy for stasis, revelation and defensive DPS against allins. if there's no allin then use your oracles to constantly tag your opponent's army. if you just see a few roaches/lings and not much else then you already know he's teching into something like muta, lurkers, or fast hive for infestor/brood lord the other main ways to scout are hallucinated phoenix (make sure you either use 2-3 hallucinations or micro them heavily so they don't die) or harass with prism + zealots and use the zealots to spot tech buildings | ||
DanceSC
United States751 Posts
I tried transitioning into skytoss but it feels like I am building too tall, and zerg just attack all my bases, and when I mass zealot stalker the fungals shut me down | ||
OsaX Nymloth
Poland3244 Posts
If you really want, then I guess archons + tempests + high templars + distruptors + maybe mothership (but I never find it worthy the price) and carriers is what you want to go for. And oracle or two for constant revelation. Maybe few leftover immortals/colossi (?) if you still have them. And zealots everywhere where zerg main army isn't. | ||
ploist125
3 Posts
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Arcanefrost
Belgium1257 Posts
On October 26 2019 11:15 DanceSC wrote: What end game composition should I be aiming for against Zerg? I have been opening with the oracle pheonix into archon drop with speedlot, but I am having difficulties transitioning into an end game composition. I take storm and then pressure every base, but the zerg always manages to hold and it becomes a gglord infestor end game. I tried transitioning into skytoss but it feels like I am building too tall, and zerg just attack all my bases, and when I mass zealot stalker the fungals shut me down Skip the archon drop, it's too slow. You either open phoenix/oracle or open archon drop. After that you should go for archon immortal chargelot and try to end the game | ||
Kertorak
121 Posts
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Allred
United States352 Posts
On November 26 2019 06:42 Kertorak wrote: How do I win with mass voidrays properly? I heard they will be xxx in the new patch. But I couldn't really manage to take games on the patch server which means I am bad. I have like a 90% win rate vs zerg right now cannon rush into 3 voidrays while getting a second base. Depending on what i scout. I take an early third using the voids to defend. most common response is heavy hydras so I get a few carriers and get HT's behind it. Once you get about 4 carriers, and some HT, can start transitions back into voids and get a group of 5 or 6 and start roaming the map. depending on the creep spread, i work towards observer speed to take out creep tumors. | ||
Allred
United States352 Posts
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Obamarauder
697 Posts
On November 28 2019 08:54 Allred wrote: of course i can't figure out what to do with all my extra minerals anymore since zealots don't actually do anything in pvt any more ye this patch is fucked for protoss. cant do gateway centric styles anymore. | ||
Kertorak
121 Posts
Regarding the zealots, I think they are just different - speed is a much different unit than that op damage bonus. looking at speedlings. Not saying I can give you The strat. Artosis says speed is more powerful - in another way. I see it is ewakining the deatballs of courrse. | ||
Solio1
26 Posts
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Arcanefrost
Belgium1257 Posts
On December 06 2019 04:43 Solio1 wrote: how to deal with mass voidrays in pvp ? what army composition should i make ? i tried zealots archons but i lost Void rays are weak early on, so you can take fast expansions and gain an economical advantage. You can use this to hit a zealot/archon timing before the void rays get too high in numbers, or to tech up to carriers. If you get to the point where there are mass void rays, you basically need your own air army. The ideal composition is probably mothership/carrier/archon | ||
brickrd
United States4894 Posts
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Solio
France131 Posts
On December 08 2019 00:50 Arcanefrost wrote: Show nested quote + On December 06 2019 04:43 Solio1 wrote: how to deal with mass voidrays in pvp ? what army composition should i make ? i tried zealots archons but i lost Void rays are weak early on, so you can take fast expansions and gain an economical advantage. You can use this to hit a zealot/archon timing before the void rays get too high in numbers, or to tech up to carriers. If you get to the point where there are mass void rays, you basically need your own air army. The ideal composition is probably mothership/carrier/archon thanks | ||
Solio
France131 Posts
image of the zerg build : Should i try to build a wall behind the hatch or should i try to pull more probes ? | ||
Solio
France131 Posts
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