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On March 08 2024 17:11 Mizenhauer wrote:Show nested quote +On March 08 2024 16:35 Charoisaur wrote:On March 08 2024 13:49 Glorfindelio wrote: The speed and timing of the Infestor nerf is truly incredible. Literally the best player in the world uses it to barely win 1 mined-out game against the best turtle Terran ever. Didn't seem to be a problem when Clem picked off a ton of burrowed infestors en route to a 3-1 victory a month prior, or with Reynor/Dark/Solar against any other Terran...Or you know, on ladder in general.
Not really a fan of the widow mine changes, if only because core unit interactions shouldn't be remixed at this point. Felt the same about the baneling nerf. Yeah tbh not a fan of the Infestor change. But it's not like nerfing a unit because 1 player uses it to incredible effect is unheard of, Maru single-handily got Ghosts and Ravens nerfed, ByuN got Reapers nerfed, way back in WoL Mvp got Ghosts nerfed Re: Ravens. The issue wasn't Maru. The problem was that iteration of the Raven was the grossest unit ever. You didn't need to be good to spam missiles and kill 120 supply of mutalisks in .1 seconds. https://imgur.com/a/MIzifg6(^^ see above) Well Maru was the only relevant terran player on that on patch. It's not like they were imba at the pro level, no other terran was getting to the point of 20 ravens out. You never saw mass ravens blowing up corrupters like that outside of casual play
It wasn't the first time either, Ravens got nerfed/redesigned on the patch over a year ago after Maru spent 18 months without losing a TvT.
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On March 08 2024 11:16 Antithesis wrote:Good patch. I think the general direction is just right. Here is Harstem's view of it, and I largely agree. It's also amusing that Harstem directly argues against some TL.net's favorite opinions, such as that TvZ is zerg-favored and that building ravens in TvZ is out of the question for principled reasons. Yeah because Harstem knows better than actual terran players.
We see Ryung and Maru make ravens when the games slow down and it's just about babysitting one base. But in a splitmap there's no point, you can't just make one in every spot an Infestor could lurk and expect corruptors to not kill them.
Infestor burrow vision was also 10, while ravens, the literal detector, was only 11. In that infamous Serral game he has Infestors in 15 different different spots, how is a raven supposed to cover that?
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On March 09 2024 03:18 Fango wrote:Show nested quote +On March 08 2024 17:11 Mizenhauer wrote:On March 08 2024 16:35 Charoisaur wrote:On March 08 2024 13:49 Glorfindelio wrote: The speed and timing of the Infestor nerf is truly incredible. Literally the best player in the world uses it to barely win 1 mined-out game against the best turtle Terran ever. Didn't seem to be a problem when Clem picked off a ton of burrowed infestors en route to a 3-1 victory a month prior, or with Reynor/Dark/Solar against any other Terran...Or you know, on ladder in general.
Not really a fan of the widow mine changes, if only because core unit interactions shouldn't be remixed at this point. Felt the same about the baneling nerf. Yeah tbh not a fan of the Infestor change. But it's not like nerfing a unit because 1 player uses it to incredible effect is unheard of, Maru single-handily got Ghosts and Ravens nerfed, ByuN got Reapers nerfed, way back in WoL Mvp got Ghosts nerfed Re: Ravens. The issue wasn't Maru. The problem was that iteration of the Raven was the grossest unit ever. You didn't need to be good to spam missiles and kill 120 supply of mutalisks in .1 seconds. https://imgur.com/a/MIzifg6(^^ see above) Well Maru was the only relevant terran player on that on patch. It's not like they were imba at the pro level, no other terran was getting to the point of 20 ravens out. You never saw mass ravens blowing up corrupters like that outside of casual play It wasn't the first time either, Ravens got nerfed/redesigned on the patch over a year ago after Maru spent 18 months without losing a TvT.
Either way, you should never be able to mass 20 spell caster and having enough burst damage output to actually destroy large armies in very short time. It's just not how the units are intended to do.
Infestors used to be able to do similar things with infested Terrans, and it was rightfully nerfed and finally removed.
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I think this "balance" patch is doing the opposite of what it should intend to do.
Widow mine nerfs are unnecessary, so are Liberator range nerfs. They are not just unnecessary but bad. Liberator is ok for PvT but both shift TvZ even more in favor of Z.
Infestor burrow sight shouldve been nerfed long ago to even less than 8, so thats something.
There are no changes for the most needed things like: Creep Speed Queen adaptions Ghost lategame efficiency
This patch and the "balance team" reads like they are reddit community people who dont play competitively? I mean, why arent pro players part of it but instead casters?
I feel like, after Hots (heroes of the storm) was balance patched out slowly when shifting away from the 2 healer meta into healer uselessness, this is slowly but surely, since Lotv 12 worker start happening with sc2 too. Yeah hots (heart of the swarm) had a big initial problem, but lotv feels like slowly going towards it more and more and bleeding long time sc2 players
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On March 09 2024 03:25 Fango wrote:Show nested quote +On March 08 2024 11:16 Antithesis wrote:Good patch. I think the general direction is just right. Here is Harstem's view of it, and I largely agree. It's also amusing that Harstem directly argues against some TL.net's favorite opinions, such as that TvZ is zerg-favored and that building ravens in TvZ is out of the question for principled reasons. Yeah because Harstem knows better than actual terran players. We see Ryung and Maru make ravens when the games slow down and it's just about babysitting one base. But in a splitmap there's no point, you can't just make one in every spot an Infestor could lurk and expect corruptors to not kill them. Infestor burrow vision was also 10, while ravens, the literal detector, was only 11. In that infamous Serral game he has Infestors in 15 different different spots, how is a raven supposed to cover that?
I've watched that game like 5 times, and I'll die on this hill time and again: Maru didn't need a raven to cover 15 different spots, but he surely could have used it when moving out to take his gold base. Or just have been 20% more careful/methodical and slow-crawled it versus keeping his ghosts in a massive clump with none of his siege units prepared. Even after Serral crushed that fight and landed multiple huge fungals, he still barely won. ONE game.
I'm fine with nerfs driven from one player's singular skill, but this wasn't caused from a pattern of exploitation or a series of games where burrowed infestors seemed unstoppable and swung things irrevocably. It was from forum whining and one player's direct complaints. So congrats, burrowed infestors are nerfed but now widow mines are measurably worse. Wonder which one affects 99% of game play for most mortals.
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On March 09 2024 06:25 Glorfindelio wrote:Show nested quote +On March 09 2024 03:25 Fango wrote:On March 08 2024 11:16 Antithesis wrote:Good patch. I think the general direction is just right. Here is Harstem's view of it, and I largely agree. It's also amusing that Harstem directly argues against some TL.net's favorite opinions, such as that TvZ is zerg-favored and that building ravens in TvZ is out of the question for principled reasons. Yeah because Harstem knows better than actual terran players. We see Ryung and Maru make ravens when the games slow down and it's just about babysitting one base. But in a splitmap there's no point, you can't just make one in every spot an Infestor could lurk and expect corruptors to not kill them. Infestor burrow vision was also 10, while ravens, the literal detector, was only 11. In that infamous Serral game he has Infestors in 15 different different spots, how is a raven supposed to cover that? I've watched that game like 5 times, and I'll die on this hill time and again: Maru didn't need a raven to cover 15 different spots, but he surely could have used it when moving out to take his gold base. Or just have been 20% more careful/methodical and slow-crawled it versus keeping his ghosts in a massive clump with none of his siege units prepared. Even after Serral crushed that fight and landed multiple huge fungals, he still barely won. ONE game. Maru was literally chain scanning his ghosts, it wasn't like he was just wondering around with no detection after getting his with fungals.
The problem was really the map was so big that scans didn't even cover the path they were fighting on. You'd have to blitz like 5 scans at once to cover every angle of attack on that map. What on earth is a raven, which has less vision than a scan anyway, gonna do? If the game had slowed down to be a turtle focused one base or angle of attack, then Maru would have probably made one like he normally does.
Yeah Serral barely won, because Maru played one of the best games of his career I don't think burrowed Infestors hitting surprise fungals should really the be deciding factor in a game. Considering widow mines are getting slammed for being too game ending if you don't pay immediate attention as well
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On March 09 2024 03:25 Fango wrote:Show nested quote +On March 08 2024 11:16 Antithesis wrote:Good patch. I think the general direction is just right. Here is Harstem's view of it, and I largely agree. It's also amusing that Harstem directly argues against some TL.net's favorite opinions, such as that TvZ is zerg-favored and that building ravens in TvZ is out of the question for principled reasons. Yeah because Harstem knows better than actual terran players. We see Ryung and Maru make ravens when the games slow down and it's just about babysitting one base. But in a splitmap there's no point, you can't just make one in every spot an Infestor could lurk and expect corruptors to not kill them. Infestor burrow vision was also 10, while ravens, the literal detector, was only 11. In that infamous Serral game he has Infestors in 15 different different spots, how is a raven supposed to cover that?
And TL and Reddit posters knows more than Harstem right?
How Maru was able to drag that game out and almost force a draw is just shows how dumb turtle terran ability is.
But continue to complain about burrow infestors when Serral is the only player in the world that is able to make it work constantly at the pro level.
You need to stop making up history to prop your boy maru. Raven was not nerfed because of Maru, it was nerfed because the raven was a bad design at that time. Maru isn’t good enough like Byun who literally got reaper nerfed due to skill /micro
Also props to the community to finally nerf the widow nerfs. That unit should have been nerfed to the ground during hots era
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On March 09 2024 03:57 Nasigil wrote:Show nested quote +On March 09 2024 03:18 Fango wrote:On March 08 2024 17:11 Mizenhauer wrote:On March 08 2024 16:35 Charoisaur wrote:On March 08 2024 13:49 Glorfindelio wrote: The speed and timing of the Infestor nerf is truly incredible. Literally the best player in the world uses it to barely win 1 mined-out game against the best turtle Terran ever. Didn't seem to be a problem when Clem picked off a ton of burrowed infestors en route to a 3-1 victory a month prior, or with Reynor/Dark/Solar against any other Terran...Or you know, on ladder in general.
Not really a fan of the widow mine changes, if only because core unit interactions shouldn't be remixed at this point. Felt the same about the baneling nerf. Yeah tbh not a fan of the Infestor change. But it's not like nerfing a unit because 1 player uses it to incredible effect is unheard of, Maru single-handily got Ghosts and Ravens nerfed, ByuN got Reapers nerfed, way back in WoL Mvp got Ghosts nerfed Re: Ravens. The issue wasn't Maru. The problem was that iteration of the Raven was the grossest unit ever. You didn't need to be good to spam missiles and kill 120 supply of mutalisks in .1 seconds. https://imgur.com/a/MIzifg6(^^ see above) Well Maru was the only relevant terran player on that on patch. It's not like they were imba at the pro level, no other terran was getting to the point of 20 ravens out. You never saw mass ravens blowing up corrupters like that outside of casual play It wasn't the first time either, Ravens got nerfed/redesigned on the patch over a year ago after Maru spent 18 months without losing a TvT. Either way, you should never be able to mass 20 spell caster and having enough burst damage output to actually destroy large armies in very short time. It's just not how the units are intended to do. Infestors used to be able to do similar things with infested Terrans, and it was rightfully nerfed and finally removed. I don't defend anti-amour missile blowing up balls of units, I'm just saying it was only Maru at the professional level who was able to do it.
And pro zergs players were still complaining about it despite terran being irrelevant in tournaments outside of Maru during that patch.
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Lol, why you are acting like Mines was nerfed because of the Burrowed Infesfor nerf? The mines would have been nerfed either way because how people have complained about it too much. People say you need Infestor to break Terran defense, I would argue that Terran would turtle even further because of Burrow Infestor.
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The Cyclone changes are kind of interesting- cooldown for Lock-On plus turret tracking and damage point removal? So basically encouraging stutter-step and focus-fire micro? I'm ok with that.
Seems like the dynamics of Lock-On could potentially be weird, though. Like, you stutter-step kite until Lock-On triggers and then just move-kite while the opponent can move away to break the Lock-On? Some Cyclones being locked-on while others are just kiting? Or is this intended to encourage turning off auto-cast for Lock-On and having it specifically be used for chasing units down? It'll be interesting to see how this works but I can't say if it'll be "good" or not.
Ultimately, I think it would be best for the Cyclone to not have to be massed to be good for mid-lategame, by being a unit that is useful for buying time for the protection and repositioning of Tanks. I'm not sure how well these changes will accomplish that (granted, that may not be the goal of the balance council).
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On March 09 2024 10:05 FFXthebest wrote:Show nested quote +On March 09 2024 03:25 Fango wrote:On March 08 2024 11:16 Antithesis wrote:Good patch. I think the general direction is just right. Here is Harstem's view of it, and I largely agree. It's also amusing that Harstem directly argues against some TL.net's favorite opinions, such as that TvZ is zerg-favored and that building ravens in TvZ is out of the question for principled reasons. Yeah because Harstem knows better than actual terran players. We see Ryung and Maru make ravens when the games slow down and it's just about babysitting one base. But in a splitmap there's no point, you can't just make one in every spot an Infestor could lurk and expect corruptors to not kill them. Infestor burrow vision was also 10, while ravens, the literal detector, was only 11. In that infamous Serral game he has Infestors in 15 different different spots, how is a raven supposed to cover that? And TL and Reddit posters knows more than Harstem right? How Maru was able to drag that game out and almost force a draw is just shows how dumb turtle terran ability is. But continue to complain about burrow infestors when Serral is the only player in the world that is able to make it work constantly at the pro level. You need to stop making up history to prop your boy maru. Raven was not nerfed because of Maru, it was nerfed because the raven was a bad design at that time. Maru isn’t good enough like Byun who literally got reaper nerfed due to skill /micro Believe it or not, people can be wrong about things. Including Harstem, who isn't even a terran or zerg player.
Harstem seems to think it terrans just made a raven it would make burrowed Infestors irrelevant, which is silly because we've seen terrans like Maru and Ryung do that when games come down to 1 or 2 bases, which is when it's useful. If your ghosts are running up and down the map, like they will in a split map, you're better off making 8 orbitals and always scanning.
It's even more silly if you look at the stats, ravens have almost the same vision range as burrowed Infestors. It's impossible to have any mass of units covered from more than one angle by a raven
Also, if you actually read the thread, you'd see I didn't bring up Maru getting ravens nerfed. It was used as an example of nerfing something because one player won with it. Another example was ByuN, which you agree with, otherwise proving the point that history supports nerfing a unit because of one player
And if you really believe Maru had nothing to do with ravens getting nerfed on multiple occasions (TvZ in 2018, TvT in 2022) then you're living in a dream world. Nothing else to it really
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Northern Ireland20856 Posts
On March 09 2024 10:05 Fango wrote:Show nested quote +On March 09 2024 03:57 Nasigil wrote:On March 09 2024 03:18 Fango wrote:On March 08 2024 17:11 Mizenhauer wrote:On March 08 2024 16:35 Charoisaur wrote:On March 08 2024 13:49 Glorfindelio wrote: The speed and timing of the Infestor nerf is truly incredible. Literally the best player in the world uses it to barely win 1 mined-out game against the best turtle Terran ever. Didn't seem to be a problem when Clem picked off a ton of burrowed infestors en route to a 3-1 victory a month prior, or with Reynor/Dark/Solar against any other Terran...Or you know, on ladder in general.
Not really a fan of the widow mine changes, if only because core unit interactions shouldn't be remixed at this point. Felt the same about the baneling nerf. Yeah tbh not a fan of the Infestor change. But it's not like nerfing a unit because 1 player uses it to incredible effect is unheard of, Maru single-handily got Ghosts and Ravens nerfed, ByuN got Reapers nerfed, way back in WoL Mvp got Ghosts nerfed Re: Ravens. The issue wasn't Maru. The problem was that iteration of the Raven was the grossest unit ever. You didn't need to be good to spam missiles and kill 120 supply of mutalisks in .1 seconds. https://imgur.com/a/MIzifg6(^^ see above) Well Maru was the only relevant terran player on that on patch. It's not like they were imba at the pro level, no other terran was getting to the point of 20 ravens out. You never saw mass ravens blowing up corrupters like that outside of casual play It wasn't the first time either, Ravens got nerfed/redesigned on the patch over a year ago after Maru spent 18 months without losing a TvT. Either way, you should never be able to mass 20 spell caster and having enough burst damage output to actually destroy large armies in very short time. It's just not how the units are intended to do. Infestors used to be able to do similar things with infested Terrans, and it was rightfully nerfed and finally removed. I don't defend anti-amour missile blowing up balls of units, I'm just saying it was only Maru at the professional level who was able to do it. And pro zergs players were still complaining about it despite terran being irrelevant in tournaments outside of Maru during that patch. It’s only really been Serral who’s utilised burrowed Infestors that effectively in the business end of tournaments.
To me it’s a question of base design, not who did what when that should dictate such decisions.
Should a support caster be able to nuke entire armies? No, it’s not all that relevant if thus far it’s just one guy who’s got into game states where it happens.
Should a support caster with a potentially game ending 1-2 punch be able to be effectively invisible underground while snarling around? Again I’d say no
How quickly, or not we’re talking about doesn’t really change that they’re potentially broken interactions. If one’s argument is ‘how come Maru got ravens nerfed so quickly, or Mvp with ghost snipes’ versus other race’s stuff like all you’re arguing is an inequity in obviously broken or unfun stuff being removed versus others
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Northern Ireland20856 Posts
On March 09 2024 10:23 Fango wrote:Show nested quote +On March 09 2024 10:05 FFXthebest wrote:On March 09 2024 03:25 Fango wrote:On March 08 2024 11:16 Antithesis wrote:Good patch. I think the general direction is just right. Here is Harstem's view of it, and I largely agree. It's also amusing that Harstem directly argues against some TL.net's favorite opinions, such as that TvZ is zerg-favored and that building ravens in TvZ is out of the question for principled reasons. Yeah because Harstem knows better than actual terran players. We see Ryung and Maru make ravens when the games slow down and it's just about babysitting one base. But in a splitmap there's no point, you can't just make one in every spot an Infestor could lurk and expect corruptors to not kill them. Infestor burrow vision was also 10, while ravens, the literal detector, was only 11. In that infamous Serral game he has Infestors in 15 different different spots, how is a raven supposed to cover that? And TL and Reddit posters knows more than Harstem right? How Maru was able to drag that game out and almost force a draw is just shows how dumb turtle terran ability is. But continue to complain about burrow infestors when Serral is the only player in the world that is able to make it work constantly at the pro level. You need to stop making up history to prop your boy maru. Raven was not nerfed because of Maru, it was nerfed because the raven was a bad design at that time. Maru isn’t good enough like Byun who literally got reaper nerfed due to skill /micro Believe it or not, people can be wrong about things. Including Harstem, who isn't even a terran or zerg player. Harstem seems to think it terrans just made a raven it would make burrowed Infestors irrelevant, which is silly because we've seen terrans like Maru and Ryung do that when games come down to 1 or 2 bases, which is when it's useful. If your ghosts are running up and down the map, like they will in a split map, you're better off making 8 orbitals and always scanning. It's even more silly if you look at the stats, ravens have almost the same vision range as burrowed Infestors. It's impossible to have any mass of units covered from more than one angle by a raven Also, if you actually read the thread, you'd see I didn't bring up Maru getting ravens nerfed. It was used as an example of nerfing something because one player won with it. Another example was ByuN, which you agree with, otherwise proving the point that history supports nerfing a unit because of one player And if you really believe Maru had nothing to do with ravens getting nerfed on multiple occasions (TvZ in 2018, TvT in 2022) then you're living in a dream world. Nothing else to it really He’s a better Zerg and Terran player than almost all of us here. And to broadly summate his opinion it is was more ‘Ravens seem to solve the issue, but top Terrans don’t do it, there must be some reason they don’t that I’m not privy to because I’m not a top pro Terran’
Which more accurately summarises what he said on said patch, whether he is correct or not is another issue
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Why are we buffing zerg when they are clearly the strongest race at the moment? ZvP has no issue? Seriously?
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Northern Ireland20856 Posts
On March 09 2024 10:39 highsis wrote: Why are we buffing zerg when they are clearly the strongest race at the moment? ZvP has no issue? Seriously?
ZvP isn’t actually that bad at the minute, Protoss are doing OK there although maybe struggling a bit in PvT
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Its really funny how everyone says Zerg is best race just because Serral is best player. Theres literally half as many zergs as there are protoss in GM.
Its crazy, Starcraft2 is the only game where the most OP race/faction/hero is the one that is super under populated the higher you go on the ladder. And dont tell me theres just less Zerg players. In all of hots, Zerg was around 40% of GM. For first 2-3 years of LOTV Zerg was also around 40% of GM. I can just show my profile with 40k+ games played in GM and you can see the races played against, im not making anything up.
Its funny because all those reddit posts often start with; '' I dont play this game but from watching premier tournaments its clear Zerg is OP''.
There are only like 4 or 5 players who can win premier tournaments. The pro player base is SUPER small and have had the same players for many many years.
Of course the same race is gonna win most premier when its such a small player pool in a game that scale almost infinitely with player skill.
The best player wins more often than not. Illusion of Zerg strenght is what it is. Dark got destroyed by Stats and Classic. Solar very rarely gets tournament wins, Reynor hasnt been doing nearly as good since the last patch, and Clem beats Serral pretty often.
The reality is, the younger players are the ones doing the best. Serral, Clem, Reynor, MaxPax. The korean pros are all getting in their 30s, and dont practice nearly as much as before.
But hey, maybe Maru losing to Olivera in Katowice grand finals was a balance issue.
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On March 09 2024 10:39 highsis wrote: Why are we buffing zerg when they are clearly the strongest race at the moment? ZvP has no issue? Seriously?
buffing zerg is nerfing burrow infestors? the key way serral has been beating players like clem and maru? the same strategy korean zergs use as well?
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On March 09 2024 10:41 WombaT wrote:Show nested quote +On March 09 2024 10:39 highsis wrote: Why are we buffing zerg when they are clearly the strongest race at the moment? ZvP has no issue? Seriously?
ZvP isn’t actually that bad at the minute, Protoss are doing OK there although maybe struggling a bit in PvT
This keeps getting brought up yet in both main tournaments of 2024, as well any probably most premier tournaments of 2023, zergs kept bopping protosses.
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On March 09 2024 10:36 WombaT wrote:Show nested quote +On March 09 2024 10:23 Fango wrote:On March 09 2024 10:05 FFXthebest wrote:On March 09 2024 03:25 Fango wrote:On March 08 2024 11:16 Antithesis wrote:Good patch. I think the general direction is just right. Here is Harstem's view of it, and I largely agree. It's also amusing that Harstem directly argues against some TL.net's favorite opinions, such as that TvZ is zerg-favored and that building ravens in TvZ is out of the question for principled reasons. Yeah because Harstem knows better than actual terran players. We see Ryung and Maru make ravens when the games slow down and it's just about babysitting one base. But in a splitmap there's no point, you can't just make one in every spot an Infestor could lurk and expect corruptors to not kill them. Infestor burrow vision was also 10, while ravens, the literal detector, was only 11. In that infamous Serral game he has Infestors in 15 different different spots, how is a raven supposed to cover that? And TL and Reddit posters knows more than Harstem right? How Maru was able to drag that game out and almost force a draw is just shows how dumb turtle terran ability is. But continue to complain about burrow infestors when Serral is the only player in the world that is able to make it work constantly at the pro level. You need to stop making up history to prop your boy maru. Raven was not nerfed because of Maru, it was nerfed because the raven was a bad design at that time. Maru isn’t good enough like Byun who literally got reaper nerfed due to skill /micro Believe it or not, people can be wrong about things. Including Harstem, who isn't even a terran or zerg player. Harstem seems to think it terrans just made a raven it would make burrowed Infestors irrelevant, which is silly because we've seen terrans like Maru and Ryung do that when games come down to 1 or 2 bases, which is when it's useful. If your ghosts are running up and down the map, like they will in a split map, you're better off making 8 orbitals and always scanning. It's even more silly if you look at the stats, ravens have almost the same vision range as burrowed Infestors. It's impossible to have any mass of units covered from more than one angle by a raven Also, if you actually read the thread, you'd see I didn't bring up Maru getting ravens nerfed. It was used as an example of nerfing something because one player won with it. Another example was ByuN, which you agree with, otherwise proving the point that history supports nerfing a unit because of one player And if you really believe Maru had nothing to do with ravens getting nerfed on multiple occasions (TvZ in 2018, TvT in 2022) then you're living in a dream world. Nothing else to it really He’s a better Zerg and Terran player than almost all of us here. And to broadly summate his opinion it is was more ‘Ravens seem to solve the issue, but top Terrans don’t do it, there must be some reason they don’t that I’m not privy to because I’m not a top pro Terran’ Which more accurately summarises what he said on said patch, whether he is correct or not is another issue
Maru said zerg is a problem, but I guess that gets discounted because he's biased. Since serral got hot this community has turned 180 in terms of deciding balance. Prior to that a race would get nerfed even if only player was outperforming everyone. Guess that doesn't apply anymore because "reasons"
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On March 09 2024 11:30 lokol4890 wrote:Show nested quote +On March 09 2024 10:41 WombaT wrote:On March 09 2024 10:39 highsis wrote: Why are we buffing zerg when they are clearly the strongest race at the moment? ZvP has no issue? Seriously?
ZvP isn’t actually that bad at the minute, Protoss are doing OK there although maybe struggling a bit in PvT This keeps getting brought up yet in both main tournaments of 2024, as well any probably most premier tournaments of 2023, zergs kept bopping protosses.
But that's not relevant to current times as there were recent patches that changed the way ZvP works. I would agree with Wombat's assessment that ZvP is generally fine right now.
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