|
ok, 1st situation is 12:3 manner pylon @ wall, followed by the obvious zealot rush. the pylon comes at good timing, so what i tried is scv wall with 2 marines behind it. worked fine for the first zealot, so he runs it away at red health, he comes back with 2, not really thinking about it, i shoot the uninjured one, and he breaks through, after about 3 mins of microing my ass off i've lost 6-8 scv, still puming 1 rine rax, only have 1 marine, and he has a zeal in my base, and another one on the way with a core done. WTF DO U DO?
2nd scenario- @ far positions, i'm terran vs toss, i fact expo and start massing, the toss reacts after seeing with fast obs by expanding once, adding a gate or two and massting, and then expanding again. i know there is a window somewhere, but i don't know when to attack. If someone has any suggestions to timing off 1 fact expo (or defense thereof for that matter, as it's one of my favorite builds at far positions)
3rd- scenario- i'm terran vs toss once again, mid game, i realize my pushes are starting to roll over the toss easier, so i scan like made and find he's got a few starports and already is making, or has already made a couple of carriers. i have a pretty solid control of the middle, or at least i'm not contained-- what now? goliaths die to cliffs, if i wraith he can sair. in theory if ur boxer the best counter is wraith/cloak/blind, but i simply can't split my flares to closely grouped observers like he can. i usually try to delay him from attacking my main by using my supirior ground to kill an expo or 2 while i have the chance, end result is i lose my army and my anti-carrier dies to one of the above.
it's not that i have constant trouble with any of these builds, but equal skill toss's can usually win me like this and i'm wondering why -.-
|
Norway10161 Posts
On March 24 2004 00:27 vulterran wrote: ok, 1st situation is 12:3 manner pylon @ wall, followed by the obvious zealot rush. the pylon comes at good timing, so what i tried is scv wall with 2 marines behind it. worked fine for the first zealot, so he runs it away at red health, he comes back with 2, not really thinking about it, i shoot the uninjured one, and he breaks through, after about 3 mins of microing my ass off i've lost 6-8 scv, still puming 1 rine rax, only have 1 marine, and he has a zeal in my base, and another one on the way with a core done. WTF DO U DO? - You either make a bunker, or keep an scv on you ramp untill you are closing up the wallin which is always a good thing @ 12.
2nd scenario- @ far positions, i'm terran vs toss, i fact expo and start massing, the toss reacts after seeing with fast obs by expanding once, adding a gate or two and massting, and then expanding again. i know there is a window somewhere, but i don't know when to attack. If someone has any suggestions to timing off 1 fact expo (or defense thereof for that matter, as it's one of my favorite builds at far positions) - You scout him, make sure he dont have any gay tech, and artfully gather your 4 marines, the few tanks you have because you two fac 1 tank expanded which is generally a much better idea, and quickly push long enough to contain him.
3rd- scenario- i'm terran vs toss once again, mid game, i realize my pushes are starting to roll over the toss easier, so i scan like made and find he's got a few starports and already is making, or has already made a couple of carriers. i have a pretty solid control of the middle, or at least i'm not contained-- what now? goliaths die to cliffs, if i wraith he can sair. in theory if ur boxer the best counter is wraith/cloak/blind, but i simply can't split my flares to closely grouped observers like he can. i usually try to delay him from attacking my main by using my supirior ground to kill an expo or 2 while i have the chance, end result is i lose my army and my anti-carrier dies to one of the above. - You transform your push into a by-the-book center defense with enough turrets to scare off anything short of the death star itself, while you handily swing a few dropships, harrassing his expansions and pump gollies or wraiths, your own choice.
it's not that i have constant trouble with any of these builds, but equal skill toss's can usually win me like this and i'm wondering why -.-
|
|
a lot of pplz delay their rax (move scv off it) to put an unfinished depot down once they have 100 minerals, not sure what i think about it.
anyways if u see early zealots or a low probe count u should definitely keep an scv by your wall and send more when you see an attack
|
1 fact double command....not many terrans are using that nowadays, because many koreans protoss users are doing bulldog style build.
|
start a depot when he takes 3rd base wraiths
|
and you are not equal skill if you lose again and again and again winning is a skill
|
On March 24 2004 04:44 STIMEY d okgm fish wrote: a lot of pplz delay their rax (move scv off it) to put an unfinished depot down once they have 100 minerals, not sure what i think about it.
anyways if u see early zealots or a low probe count u should definitely keep an scv by your wall and send more when you see an attack
that's fine, because you won't have the gas to build your factory right after your barracks anyway. This is also why gas/rax is good TvT, because it's the gas that holds you back from getting a fac, and minerals come in at the same time to build factory at same time or lil before regular rax/gas build. and you get like 100 more gas or something
|
|
|
|