[Q] Do the zealots still have leg enhacements or charge is its substitute?
does anyone knows how the charge mechanic work? u just a move and they boost?
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Kim_Hyun_Han
706 Posts
[Q] Do the zealots still have leg enhacements or charge is its substitute? does anyone knows how the charge mechanic work? u just a move and they boost? | ||
AdunToridas
Germany380 Posts
On May 09 2009 07:13 Drizzit wrote: Nighthawk --> Raven Apparently there's been another name change and it's now called "Raven" *new Ability* Defensive Drone: With this drone you are able to intercept enemy projectiles, e.g. rockets of the terran missile turrets. Therefore this special weapon is especially well suited for attacks on bases. Against small bore (like the spines of the Hydralisk), however, it is powerless. Okay, one new ability. But have they removed the Hunter-Seeker Missles?? Would be great, 'cause I thought in BR2 that they were kinda imba... | ||
lordmordor
United States209 Posts
What they are good at is forcing the opponent to either micro his units away to avoid the missle, or just stay there and take the damage. the zerg in the BR just wasn't good enough to avoid them and ended up losing his army. He let the terran build up like 3-4 of them and then allowed them to just bomb his uits | ||
Kim_Hyun_Han
706 Posts
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R3condite
Korea (South)1541 Posts
High Templar *new Ability* Plasma Surge: This ability is similar to the shield battery in sc1 as it allows the ht to recharge the damaged shields of all friendly protoss units in a selected area yo that sounds pretty damn cool good idea blizz! | ||
DragoonPK
3259 Posts
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ManWithCheese
Canada246 Posts
On May 15 2009 01:57 DragoonPK wrote: With the ability to regenerate sheild in play, shouldn't the max energy for the Templars be increase somewhat? A templar shouldn't be able to do both, this creates a situation where judgment of a player has a major impact on how a battle plays out which is best for the game. | ||
SoleSteeler
Canada5287 Posts
On May 14 2009 22:48 Kim_Hyun_Han wrote: good counter-arguments up there ;] [Q] Do the zealots still have leg enhacements or charge is its substitute? does anyone knows how the charge mechanic work? u just a move and they boost? The upgrade gives Zealots the movement increase exactly like in SC1. However, it has the added effect of accelerating (charging) quickly when they close in on an enemy. It's automatic when you get the speed upgrade. It also has a short cooldown before it can happen again. | ||
F[5]aLaMaT
United States71 Posts
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