Tandem StarCraft - Page 7
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KwarK
United States40779 Posts
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Darth_Ihsahn
Mexico138 Posts
I also think the static defense penalty mentioned early in this thread should be considered (destroying a static defense building gives your ally the building's cost). I haven't played this game yet. But comparing it to the chess variation where the idea came from I see one main difference: In Bughouse chess, you can choose when to use the pieces you get from your teammate. If the civilian was some sort of building/training mobile unit you could choose not only where but also when to use your extra units, saving you from supply problems. | ||
ejac
United States1195 Posts
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DeSu
Australia91 Posts
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Pokebunny
United States10654 Posts
On October 05 2009 15:47 Kwark wrote: I used to play this exact game with chess. I wonder if that's where the idea came from?! (it did) | ||
mmp
United States2130 Posts
Nice idea. | ||
Mora
Canada5235 Posts
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RaGe
Belgium9937 Posts
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2on2
United States142 Posts
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Chef
10810 Posts
To get an idea of the work that would mean for whoever is interested, that's 1 trigger for every tech building for every race for every player... Not forgetting a pylon to power the protoss ones (which is kind of an unfair extra supply if you choose protoss as your race). | ||
Chef
10810 Posts
On October 06 2009 01:55 2on2 wrote: This sounds like alot of fun, op irc on iccup is where people are playing this? Yeah, but just ask people on actual irc ( http://www.teamliquid.net/irc/ ) because most people in op irc are just afk. | ||
StorrZerg
United States13906 Posts
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StorrZerg
United States13906 Posts
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2on2
United States142 Posts
On October 06 2009 01:58 Chef wrote: Yeah, but just ask people on actual irc ( http://www.teamliquid.net/irc/ ) because most people in op irc are just afk. awsome, thanks op! I'll try this when i get home | ||
Impervious
Canada4119 Posts
On October 06 2009 01:57 Chef wrote: You could conceivably make it so that whenever your ally's enemy builds a tech building, an invincible version of it appears for you somewhere out of the way in the middle of the map, that you can purchase the upgrade from without spending time building up the race from a stolen peon. It'd be pretty much the same triggers were using now but with a special location for each building, and not preserved. To get an idea of the work that would mean for whoever is interested, that's 1 trigger for every tech building for every race for every player... Not forgetting a pylon to power the protoss ones (which is kind of an unfair extra supply if you choose protoss as your race). What if you didn't make the buildings at the beginning of the game? What if they were put into place ~5 minutes into the game, and subtracted 100 minerals from a P player (to compensate for psi)? This does pose a bigger problem with lurker tech, since you do need supply for it..... | ||
flag
United States228 Posts
On October 06 2009 01:43 RaGe wrote: Who's up for fixing the research bugs? (gols not having range when transferred, unable to unsiege tanks, unable to make more than 4 interceptors etc..) They can't be fixed by changing the map. | ||
StorrZerg
United States13906 Posts
gn jul/1 | ||
azndsh
United States4447 Posts
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mikeymoo
Canada7170 Posts
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ShadowDrgn
United States2497 Posts
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