On February 26 2010 22:49 3FFA wrote:
lol. Because of a chroned 6pool rush,thats why.
lol. Because of a chroned 6pool rush,thats why.
Boost doesn't accelerate buildings, only upgrades...
Forum Index > News |
Hot_Bid
Braavos36362 Posts
On February 26 2010 22:49 3FFA wrote: Show nested quote + On February 26 2010 20:18 Hot_Bid wrote: Why Blizzard why did you take away my beloved ally's chrono boost. It had so much potential for 2v2 strategic variation! Hopefully Blizzard balance tested it and found it to be unfair. I hope they didn't just remove it because it's easier than balancing the mechanic. lol. Because of a chroned 6pool rush,thats why. Boost doesn't accelerate buildings, only upgrades... | ||
Tomer
United States105 Posts
| ||
Nation_
United States111 Posts
| ||
Dav_
Hungary236 Posts
On February 26 2010 20:18 Hot_Bid wrote: Why Blizzard why did you take away my beloved ally's chrono boost. It had so much potential for 2v2 strategic variation! Hopefully Blizzard balance tested it and found it to be unfair. I hope they didn't just remove it because it's easier than balancing the mechanic. chrono boostin your ally is BS. it's like i sending my queen to my terran ally and spawn larvae at his CC and he can make terran units from it | ||
mawno
Sweden114 Posts
| ||
RoarMan
Canada745 Posts
Protoss may no longer have to fear EMP! | ||
pachi
Melbourne5338 Posts
On February 26 2010 23:38 RoarMan wrote: Feedback > Ghosts. Protoss may no longer have to fear EMP! that creates a weird caster war feedback > ghost snipe > templar | ||
pioneer8
United States143 Posts
Ohhh Feedback sounds so awesome... haha. To most people, it seems kind of dinky, but to a micro player, it gets me excited. ^^ | ||
Plexa
Aotearoa39261 Posts
On February 26 2010 23:40 pachi wrote: aah but alsoShow nested quote + On February 26 2010 23:38 RoarMan wrote: Feedback > Ghosts. Protoss may no longer have to fear EMP! that creates a weird caster war feedback > ghost snipe > templar emp > templar so it becomes a western style dual | ||
pachi
Melbourne5338 Posts
On February 26 2010 23:45 Plexa wrote: Show nested quote + aah but alsoOn February 26 2010 23:40 pachi wrote: On February 26 2010 23:38 RoarMan wrote: Feedback > Ghosts. Protoss may no longer have to fear EMP! that creates a weird caster war feedback > ghost snipe > templar emp > templar so it becomes a western style dual i think a ghost would die from a psi storm too | ||
pioneer8
United States143 Posts
| ||
micronesia
United States24345 Posts
| ||
jhNz
Germany2762 Posts
would be a nice "last man standing" spell XD | ||
kaisr
Canada715 Posts
| ||
diehilde
Germany1596 Posts
| ||
SirGlinG
Sweden933 Posts
I don't mind that it's a slow mother ship, it'll make the observer experience quite epic to see a mother ship coming in from behind the enemys base in slow motion, the effect of the recall. But That it's ALL the units... Think about a tvp where the Terran is half way on his push to the protoss base. Then a recall/2 recalls comes up in the terrans main. He'll either back up with enough or all of his units. Or all in push the protoss base. In sc2 the protoss isn't recalling a group or 2. He's recalling all of his units, there's no chance of recalling them back if u'd for some reason would want that. It's an instant all in move and u have no chance to defend your base except for workers and reinforcements. We'll see what the effects are on the games in time but I think the game will be too locked when you automaticly recall all your units. A solution would be that you recall as in sc1 BUT you recall all the units that aren't in the area where you click recall. Meaning that there's a choice of recalling all your units and a choice for leaving a certain amount of units to defend or attack an expansion of the terran. What do you guys think, You who actually have played the game? | ||
Freezard
Sweden994 Posts
EDIT: Uh and yea SC2 is not even at 1.0 yet, technically you can't say it's the first patch for SC2 but for SC2 Beta. Nice benchmarks too, seems SC2 is easy on the system and won't require a current-gen system but could do very well with a 1 year old PC. | ||
SturmAddict
Malaysia176 Posts
protoss can easily get 15 units up with the warp gates for defence should it be needed. | ||
petered
United States1817 Posts
Still, I agree, I thought it really opened up a lot of strategic options. | ||
3FFA
United States3931 Posts
On February 26 2010 23:46 pachi wrote: Show nested quote + On February 26 2010 23:45 Plexa wrote: On February 26 2010 23:40 pachi wrote: aah but alsoOn February 26 2010 23:38 RoarMan wrote: Feedback > Ghosts. Protoss may no longer have to fear EMP! that creates a weird caster war feedback > ghost snipe > templar emp > templar so it becomes a western style dual i think a ghost would die from a psi storm too this means that Ghost= terrans' version of templar= protoss' version of ghost= GHOST=TEMPLAR! | ||
| ||
Next event in 3h 55m
[ Submit Event ] |
StarCraft 2 StarCraft: Brood War Dota 2 Counter-Strike Heroes of the Storm Other Games Grubby2352 Beastyqt1259 B2W.Neo971 summit1g303 Hui .212 NuckleDu112 Trikslyr98 PPMD31 Temp015 trigger15 -ZergGirl12 Organizations Dota 2 StarCraft 2 Other Games StarCraft 2 StarCraft: Brood War
StarCraft 2 • MindelVK 13 StarCraft: Brood War• Gussbus • LaughNgamez Trovo • Poblha • AfreecaTV YouTube • aXEnki • Migwel • intothetv • Laughngamez YouTube • Kozan • IndyKCrew League of Legends Other Games |
OSC
StarsWar
Maru vs Spirit
ShoWTimE vs GuMiho
Firefly vs herO
Oliveira vs SKillous
Chat StarLeague
H.4.0.S
Chat StarLeague
Afreeca Global
Cure vs Stats
Creator vs Solar
StarsWar
Chat StarLeague
BSL
Dewalt vs Zhanhun
ForJumy Cup
[ Show More ] Chat StarLeague
H.4.0.S
GSL Code S
Cure vs Rogue
Stats vs Dark
|
|