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On April 25 2010 09:02 fabiano wrote: how do you put creep? Im trying to make collosseum and the damn spine crawler dies after some time because there is no creep around...
Edit the spine crawler so it doesn't need to be placed on creep. Under behavior, delete 'On Creep' and 'Zerg- Building Not On Creep'.
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Hey I made my first map, editor is pretty easy to use... Moving on to number 2
One thing, I designed the map edges to be the yellow line instead of the blue, is there any way to shrink the map bounds to the yellow line with the current map? (shrink blue line to where yellow is now)
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The amount of fun that I will have for the rest of my life is not even quantifiable.
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ruined town wip
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On April 25 2010 09:15 sob3k wrote:Hey I made my first map, editor is pretty easy to use... Moving on to number 2 + Show Spoiler +One thing, I designed the map edges to be the yellow line instead of the blue, is there any way to shrink the map bounds to the yellow line with the current map? (shrink blue line to where yellow is now) Yes, Menu Map -> Map Bounds.
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On April 25 2010 09:15 sob3k wrote:Hey I made my first map, editor is pretty easy to use... Moving on to number 2 One thing, I designed the map edges to be the yellow line instead of the blue, is there any way to shrink the map bounds to the yellow line with the current map? (shrink blue line to where yellow is now) Excellent map
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Wow, you guys sure are productive little ants :D
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On April 25 2010 09:08 Kantutan wrote:Show nested quote +On April 25 2010 09:02 fabiano wrote: how do you put creep? Im trying to make collosseum and the damn spine crawler dies after some time because there is no creep around... Edit the spine crawler so it doesn't need to be placed on creep. Under behavior, delete 'On Creep' and 'Zerg- Building Not On Creep'.
oh, thanks for the tip, but where do i find Behavior?
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On April 25 2010 08:59 ComradeDover wrote:Show nested quote +On April 25 2010 08:36 KinosJourney2 wrote:I posted this in a seperate blog post but i thought i'd post it here aswell This is my remake of Destination for SC2, check it out + Show Spoiler [Picture] +The desert tileset sucks so im aware of the deco being bad If you want to download it, you can do it [url blocked] It's pretty easy to change tilesets if you aren't satisfied with it. Map->Map Textures, and change away to your heart's content.
Thanks, but Desert are the only good tileset for Destination.
Imagine how wrong it would be with Jungle Tileset T_T
I was also finishing a remake of Outsider but then my fucking map maker decided to crash, didn't save it either. Good timing, Blizzard
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On April 25 2010 09:37 fabiano wrote:Show nested quote +On April 25 2010 09:08 Kantutan wrote:On April 25 2010 09:02 fabiano wrote: how do you put creep? Im trying to make collosseum and the damn spine crawler dies after some time because there is no creep around... Edit the spine crawler so it doesn't need to be placed on creep. Under behavior, delete 'On Creep' and 'Zerg- Building Not On Creep'. oh, thanks for the tip, but where do i find Behavior?
http://i.imgur.com/8DyR7.jpg
I'm assuming that's all that needs to be editted. Still learning the editor myself :p
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thanks a lot kankutan! that did the job :D
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On April 25 2010 09:50 fabiano wrote: thanks a lot kankutan! that did the job :D
No problem
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Where can you change the attack speed for units? i Found switching attack animations but cant modify the speed.
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On April 24 2010 17:29 ORLY wrote:Working on a UMS laboratory sort of map where you can instantly spawn the units and upgrades you want and quickly repeat those fights. But I can't figure out how to host a custom game on battle.net. Supposedly there is a way with replacing the cache files if you both have the map on your PC.. would be great if someone had some luck hosting so far. Right now it's playable against the CPU from the galaxy editor. You can choose the cpu's units and let him attack you repeatedly with the same unit matchup. Scoreboard shows you cost effectiveness of both armies. + Show Spoiler [Commands & screens] +Units are spawned by typing command in chat: - "!spawn # unit": Spawns # of unit. You can chain them together like "!spawn 20 hydra 5 broodlord 3 infestor" - "!enemyspawn # unit": Same thing, but spawns units for the CPU you're fighting. - "!kill": Instagibs all units on screen On the bottomleft of map are 2 switches. One covers arena in creep, other one tells cpu to autorespawn after each fight and attack you.
thanks for this, just spent a good 2 hours playing around on it :D
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Stupid question, but how do you make your map symmetrical? Do you have to manually do it, or is there a "mirror x" or "mirror y" option/.
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On April 25 2010 10:06 SC2Phoenix wrote: Where can you change the attack speed for units? i Found switching attack animations but cant modify the speed.
You must modify their weapon, in the Data Editor -> Weapons section, with the "Period" field :D
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On April 25 2010 09:15 sob3k wrote:Hey I made my first map, editor is pretty easy to use... Moving on to number 2 One thing, I designed the map edges to be the yellow line instead of the blue, is there any way to shrink the map bounds to the yellow line with the current map? (shrink blue line to where yellow is now)
Copy+paste it onto a smaller "new" map.
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On April 25 2010 10:12 Chronopolis wrote: Stupid question, but how do you make your map symmetrical? Do you have to manually do it, or is there a "mirror x" or "mirror y" option/. - Select Area - Copy - Paste - Rotate/Flip - Click where you want to paste
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Is anybody else having troubles with the editor crashing when trying to boot? D:
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Thanks guys, here is the final, fixed the bounds, filled in some annoying areas, fixed unminable center vespene. I think it turned out pretty good, very playable. I tried to give the map some very open areas so you can actually flank and do some positioning .
Try it out and let me know how it works!
(picture cut off the sides, sry)...also doesn't show foliage....
DL here: http://www7.zippyshare.com/v/58168176/file.html
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