The Gas Issue, second edition - Page 2
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v3chr0
United States856 Posts
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Diks
Belgium1880 Posts
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NB
Netherlands12045 Posts
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QueueQueue
Canada1000 Posts
Thanks ^_^ | ||
NeonFlare
Finland1307 Posts
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Zeke50100
United States2220 Posts
Sarcasm aside, very nice find. Now we can more accurately adjust our builds according to map positions :D (not too feasible during Ladder, but just imagine the implications on competitive gaming) | ||
Zexion
Sweden971 Posts
Good job man! | ||
PanzerDragoon
United States822 Posts
and one has to wonder why Blizzard didn't do any of these calculations, leading to positional imbalances on a couple maps. | ||
Monoxide
Canada1190 Posts
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Marksman
Malaysia523 Posts
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nttea
Sweden4353 Posts
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IndecisivePenguin
United States771 Posts
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Kisra
United Kingdom466 Posts
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MorroW
Sweden3522 Posts
On May 06 2010 06:59 Kisra wrote: Very interesting stuff, hope it gets caught by Blizzard o.o would be embarresing if they werent aware of this already anyhow i hope this is good call for future mapmakers, always put gas S/W/E/N of town hall | ||
zerodahero
United States358 Posts
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crate
United States2474 Posts
This is the most important image in your post imo. All the 79% and 74% spots mine at 100% with 3 workers. So if we want maps to be standardized with respect to gas mining we'd use only the 79% with 2 workers spots. Alternatively, use one 79% and one 74% or just 74% spots. It is interesting that the result is mostly symmetrical but gas on top mines slower than elsewhere. | ||
Re-Play-
Dominican Republic825 Posts
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rahkshi
United Kingdom36 Posts
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Dr.Frost
United States389 Posts
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billyX333
United States1360 Posts
would appreciate if you replace all text with more pictures ty | ||
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