[TLI] Live Results - Page 25
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NukemDukem
United States133 Posts
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MayorITC
Korea (South)798 Posts
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PanzerDragoon
United States822 Posts
On May 09 2010 09:44 TaKemE wrote: There is not much the judges can do when Slush wants a rematch when Artosis was the one who DCed. You can tell from the chat between Artosis and SLush, that Slush knew he lost but he still wanted to rematch. The danger is that if you give Artosis the win there, people are going to start DCing when they sense they have a pretty good lead so they dont have to risk finishing the game off, and then arguing "just give me the win like you did with Artosis, I was ahead anyways". Its just going to be a bad precedent to set. | ||
PanzerDragoon
United States822 Posts
On May 09 2010 09:46 blabber wrote: The judges can say "no regame" and give Artosis the win. MSL did it. not a comparable situation because there was no blame ona nyone player | ||
Kennigit
Canada19447 Posts
On May 09 2010 11:07 PanzerDragoon wrote: The danger is that if you give Artosis the win there, people are going to start DCing when they sense they have a pretty good lead so they dont have to risk finishing the game off, and then arguing "just give me the win like you did with Artosis, I was ahead anyways". Its just going to be a bad precedent to set. Exactly. | ||
epik151
312 Posts
So if you're afraid of people playing to the point where the other person is about to say gg but they purposely disconnect... | ||
UbiNax
Denmark381 Posts
you cant put it like that, and i really dont think people would start doing that. On the note " even though they will make a new thread for this at some point " Artosis had that game 100% there was no way AT all that slush could come back from that, none what so ever. | ||
I_Love_Bacon
United States5765 Posts
On May 09 2010 11:07 PanzerDragoon wrote: The danger is that if you give Artosis the win there, people are going to start DCing when they sense they have a pretty good lead so they dont have to risk finishing the game off, and then arguing "just give me the win like you did with Artosis, I was ahead anyways". Its just going to be a bad precedent to set. Only if judges/admins are gullible. Seriously, if you have a huge, gigantic lead required to be awarded a win if YOU dc, then you're going to lock up the win regardless of the disc. Having 2 sets of discing rules whether the person who is ahead or behind discs isn't a terrible idea. Like, if there is a legitimate chance of a small comeback, then by all means do a regame. I think most people agree on this if slush had ANY shot. But in this case, there simply wasn't any shot. Not just a large advantage. The game was over. edit: Other thread was closed about it so I wont respond on this topic again. My b. | ||
infinity2k9
United Kingdom2397 Posts
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EnderW
United States170 Posts
On May 09 2010 11:07 PanzerDragoon wrote: The danger is that if you give Artosis the win there, people are going to start DCing when they sense they have a pretty good lead so they dont have to risk finishing the game off, and then arguing "just give me the win like you did with Artosis, I was ahead anyways". Its just going to be a bad precedent to set. This is why the TOURNEY ADMINS did not necessarily make the worst decision. It was Slush who should have taken the honorable route and conceded his loss. | ||
shinosai
United States1577 Posts
On May 09 2010 11:30 epik151 wrote: I don't think Artosis is arguing that he was in the lead. I believe his argument is that Slush was in a position to say GG and leave but hadn't yet. So if you're afraid of people playing to the point where the other person is about to say gg but they purposely disconnect... My thoughts exactly. People arguing this are attacking a strawman rather than what actually happened. | ||
Jyvblamo
Canada13788 Posts
Or alternatively, develop a smooth way to autosave or be able to play from a replay game-state. Developing these sort of features would be much more welcome than this integrating Facebook crap they're doing. | ||
shinosai
United States1577 Posts
On May 09 2010 11:37 Jyvblamo wrote: Would it be so hard for Blizzard to implement some method for players to reconnect to games they've disconnected from? IIRC you could do it in HoN. Or alternatively, develop a smooth way to autosave or be able to play from a replay game-state. Developing these sort of features would be much more welcome than this integrating Facebook crap they're doing. I believe their technology makes it impossible to reconnect. The server structure is different than HoNs. However they have had the ability to save a game previously so that isn't too far stretched. | ||
GenoZStriker
United States2914 Posts
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nihlon
Sweden5581 Posts
On May 09 2010 11:35 EnderW wrote: This is why the TOURNEY ADMINS did not necessarily make the worst decision. It was Slush who should have taken the honorable route and conceded his loss. Is it possible he still THOUGHT he had a chance? That's really all that matters. If he did, then it is clearly up to the admins. | ||
EvilTeletubby
Baltimore, USA22225 Posts
On May 09 2010 11:54 nihlon wrote: Is it possible he still THOUGHT he had a chance? That's really all that matters. If he did, then it is clearly up to the admins. I spoke to slush immediately after the D/C (before Artosis even logged back on), and he clearly felt as if he had a chance. Obviously he was biased and lacking complete information at the time, but I don't necessarily think that's a reason to demonize the guy. | ||
Nytefish
United Kingdom4282 Posts
On May 09 2010 11:37 Jyvblamo wrote: Would it be so hard for Blizzard to implement some method for players to reconnect to games they've disconnected from? IIRC you could do it in HoN. Or alternatively, develop a smooth way to autosave or be able to play from a replay game-state. Developing these sort of features would be much more welcome than this integrating Facebook crap they're doing. Yeah, I can't believe that entering a replay would be so difficult to do. Although it's possible the part of the engine that handles replays is just fundamentally badly coded, since they can't even get multiple people watching a replay. | ||
UbiNax
Denmark381 Posts
On May 09 2010 11:54 nihlon wrote: Is it possible he still THOUGHT he had a chance? That's really all that matters. If he did, then it is clearly up to the admins. Who knows ^^ i doubt slush will come on the forums and state that he 100% thought that he could still win and if he did, he could still have watched the replay and then im sure he could see that there was no chance in hell. | ||
Half
United States2554 Posts
On May 09 2010 11:42 GenoZStriker wrote: ^ It would not be hard but they just don't have a reason to do it. If the opposing player disconnects, it registers as a win. If they allow reconnecting, what happens if the players never connects back? You have to wait 5 minute before they get dropped before taking the win? No thanks. It just delays things to much. It also has to do with the fact that Battle.net2.0 is P2P while HoN is a server based game. B-net 2.0 isn't p2p, HoN's server structure isn't viable in games with large amounts of actors going on in game, there's too much going on for it to be stored server side and pulled up on demand. imo, I agree with the admin decision. Almost all high level games DQ you if you DC, so a rematch if you're winning, yes, winning with a very big advantage, a RM is fair. | ||
Jyvblamo
Canada13788 Posts
On May 09 2010 11:42 GenoZStriker wrote: ^ It would not be hard but they just don't have a reason to do it. If the opposing player disconnects, it registers as a win. If they allow reconnecting, what happens if the players never connects back? You have to wait 5 minute before they get dropped before taking the win? No thanks. It just delays things to much. It also has to do with the fact that Battle.net2.0 is P2P while HoN is a server based game. IIRC, Battle.net 2.0 isn't P2P. And my suggestions were more directed towards custom games or 2v2/3v3/4v4 games where they would be more practical. | ||
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