Build Order Tester - Page 8
Forum Index > SC2 General |
Madkipz
Norway1643 Posts
| ||
Phatency
Finland38 Posts
| ||
Scheefe
Netherlands226 Posts
Good job qxc | ||
sjschmidt93
United States2518 Posts
Somehow create and add a rewind feature and it would be the best thing ever. | ||
woolly
United States56 Posts
I noticed this last night, while I was watching a replay of a game and noted that an early rush took place at about 7 min 30 sec. I was like "wtf" I should have had a much larger force by then. I looked at the build order replay and noted that 7 min 30 sec of replay time was about 5 min 40 sec of real time! | ||
yamiLuceid
Canada1 Post
On May 28 2010 13:53 wonksaggin wrote: @qxc: if you mine out a mineral patch and reset the map the mineral patches that use to be there, doesn't show up anymore. I noticed the same thing as well. But guess what? Just load zerg then back to terran or protoss (whichever you were testing) and the mineral patches will be back! Loading zerg does reload the map. | ||
EcterA
United States949 Posts
| ||
Jaeger
United States1150 Posts
| ||
Nfinite
United States25 Posts
I was wondering if maybe someone could build on this and add something like scenarios that will simulate a timing attack like a maurader rush or a reaper rush(might be hard because rly micro intensive) or a ling rush ect, 4 gate push ect, just to test our builds against common openings | ||
Drakkart
80 Posts
any idea how to still "install" it? | ||
Watsonator
United States43 Posts
On May 29 2010 02:33 woolly wrote: Setting the timer to "game time" by default would be slightly helpful. I think most people probably prefer this, since I think most people make notes of times while watching replays (which use game time). It's fairly easy to fix yourself, but it confused me a little since I didn't notice it until I actually watched a replay of my build order. I noticed this last night, while I was watching a replay of a game and noted that an early rush took place at about 7 min 30 sec. I was like "wtf" I should have had a much larger force by then. I looked at the build order replay and noted that 7 min 30 sec of replay time was about 5 min 40 sec of real time! So how did you change it to game time? I would like to do this as well. | ||
JinjoBust
Korea (North)130 Posts
Thank you a thousand times qxc. | ||
foxmeep
Australia2315 Posts
| ||
Ra.Var
United States7 Posts
On May 29 2010 09:04 Watsonator wrote: So how did you change it to game time? I would like to do this as well. I would like to know, too. | ||
Pandain
United States12870 Posts
| ||
ReiVi.log
France1 Post
simply download the map file somewhere then open a window where u can see the starcraft2 exe name is "StarCraft II.exe" then drag and drop the map file over the exe ! and voila ! have fun. | ||
InfernoX
Sweden55 Posts
| ||
Wargizmo
Australia1237 Posts
This is great man thanks! couple of suggestions for future patches: 1) not have the annoying zerg voice ("we require more minerals", "spawn more overlords") for Terran and Protoss spawns. 2) option to display either real time or game time or both. | ||
SaetZero
United States855 Posts
Suggestions for the future.... though I know it would be a pain in the ass. -Text displays of some metagame builds... what they could have at what time. like... if I am playing TvZ as Zerg.... and I enable this feature for 'Quick banshees' I could get a text at whatever time "1 banshee could be made now" "2 banshees could be made now" "Cloak could be finished now" or if I was going against a quick mnm with stim... "x marines, y marauders, and stim could be done now" Obviously this would be very difficult... but it would be awesome to know by what time i should have a backup plan in store for certain builds i might see -a map that has a expansion, gold, with rocks blocking it in case you wanna practice builds based on getting quick gold... like on LT or something :D Either way, sweet map, will see tons of use during beta downtime | ||
skeldark
Germany2223 Posts
come there and help us with the timings for timingpushes.... | ||
| ||