[News?] OS2L + LAN - Page 6
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captainwaffles
United States1050 Posts
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FortuneSyn
1825 Posts
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solistus
United States172 Posts
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Crunchums
United States11142 Posts
On June 14 2010 06:17 Carnivorous Sheep wrote: 4. There will be a "Starcraft 2 Professional Edition" that will only be provided to tournament organizers, which will include LAN functionality. thank god, now i am much less worried about esports | ||
ataryens
Iran213 Posts
On June 14 2010 07:42 awu25 wrote: businesses are made to make money if you were working for blizzard, you probably wouldn't mind cause you'd be getting a pretty big bonus The shareholders of a business would want the business to make money on the long term, however, some, like the CEO of a business, want to max their bonuses based on short term profits/revenues. If Activision Blizzard continue this way, tthey will make alot of money on the short term and go out of business in 10-15 years. But Bobby wont be working there anymore then. | ||
GodIsNotHere
Canada395 Posts
On June 14 2010 08:17 captainwaffles wrote: This is fucking ridiculous, who in the hell at Blizzard are making these decisions? Its not blizzard anymore just Activision hiding behind a mask. | ||
clickrush
Switzerland3257 Posts
On June 14 2010 08:25 ataryens wrote: The shareholders of a business would want the business to make money on the long term, however, some, like the CEO of a business, want to max their bonuses based on short term profits/revenues. If Activision Blizzard continue this way, tthey will make alot of money on the short term and go out of business in 10-15 years. But Bobby wont be working there anymore then. This is only true if they only control and get money out of the esports scene. but if they also invest in it and promote it then we have a longterm success and sc2 esport will grow even larger than bw did. | ||
ckw
United States1018 Posts
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Crueger
Sweden73 Posts
On June 14 2010 08:34 ckw wrote: Wonder what you need to do/who you need to be to be recognized as a "tourney organizer". Organize a tournament? : ) | ||
ccdnl
United States611 Posts
On June 14 2010 06:20 Ideas wrote: i want LAN too though What he said! Come on China!! don't let us down!! | ||
s.a.y
Croatia3840 Posts
On June 14 2010 07:57 Batch wrote: I foresee that the LAN-solution will be a local Battlenet 2.0 proxy server which will let the players create games with each other without the need of game packets going through Battlenet 2.0 servers. The special client will be the the usual client pointing towards a local Battlenet 2.0 server instead of the US, EU or Asian servers. To avoid any pirated versions from getting out this solution would only be provided to authorized tournaments and handled by Blizzard staff only. Maybe Blizzard would have a plug-and-play server to avoid the need of installing the server software in a unsecure environment. At least this is how I would have solved it if I worked for Blizzard. i was just thinking of the same. but it's only a matter of time when it will leak, i mean, it's 2010. i really think that blizzard will have a very, very difficult time fighting piracy after they get LAN into play. As for the other rumors, even when i don't have a PC to run SC2 from, i believe these rumors are fantastic for Kennigit (ESPORTS). | ||
Trowabarton756
United States870 Posts
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Disastorm
United States922 Posts
On June 14 2010 08:45 s.a.y wrote: i was just thinking of the same. but it's only a matter of time when it will leak, i mean, it's 2010. i really think that blizzard will have a very, very difficult time fighting piracy after they get LAN into play. As for the other rumors, even when i don't have a PC to run SC2 from, i believe these rumors are fantastic for Kennigit (ESPORTS). I think this is unlikely. I think it would be more dangerous to have the entire battle.net 2.0 server code floating around somewhere as opposed to just LAN code floating around somewhere. | ||
TheYango
United States47024 Posts
On June 14 2010 07:34 shalafi wrote: It may look like a joke, but the most expensive version SC2 as of now would be: 5 (gateways, there may be more, right now we know Russia,south America, north America, Asia, Europe ) x 3 (expansions) x $60 = $900 (And I'm not counting them as the $100 version) Aren't the Russian and SA localizations only for that reduced-cost subscription version? | ||
xtfftc
United Kingdom2343 Posts
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s.a.y
Croatia3840 Posts
On June 14 2010 08:59 Disastorm wrote: I think this is unlikely. I think it would be more dangerous to have the entire battle.net 2.0 server code floating around somewhere as opposed to just LAN code floating around somewhere. yes, but at the same time it would be quite easy to shut down bnet 2.0 servers outside of china, while it would be almost impossible to fight against a leaked LAN module (that would be implemented in some kind of a launcher, iccup style). | ||
Uninstall
Canada79 Posts
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xtfftc
United Kingdom2343 Posts
On June 14 2010 09:14 Uninstall wrote: Why are all of you complaining about this. There will rarely be any tournament which have all the players together locally in one room. And as for recreationally what is wrong with playing over battle net? You are completely wrong about tournaments. As for the second point, I live in a house with four other university students. Quite often the latency to B-net gets really high in the evenings, so this would be the perfect time to practice with a RL friend offline. The reason Blizzard give about region lock - high latency - is the reason why I demand to have LAN as an option. | ||
Boundz(DarKo)
5311 Posts
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dew
United States59 Posts
On June 14 2010 07:57 Redmark wrote: I'm going to say this again, pirates should stop thinking that Blizzard's failures somehow justifies their piracy. If you think that piracy's right either way and you were going to pirate the game in the first place, fine. "This game doesn't have feature X so it's okay for me to pirate it kekekeke" is not, and it should be obvious why. It's still piracy either way, but Blizzard's business model and their public attitude is, essentially, asking for it. I'm buying the game either way, but if an alternative means of playing multiplayer arises outside of Battle.net 2.0 and their ridiculous policies, who can say what people would do? You guys realize that playing on iCCup is piracy just the same as this, right? | ||
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