On June 14 2010 03:24 metaldragon wrote: Watching nonys stream and he gets the the end o impposible but im not sure what possible army composition can take out the CC fast enough.
Kill turrets and use DT???
Nony killed the CC yesterday with Immortals/sentries/zealots. His warp prism died in the last second though so he didn't rescue the last templar.
edit: oh wow. he would have done it right then if he had 10 more seconds.
On June 14 2010 03:50 Liquid`NonY wrote: lol yeah just ran out of time with like 4 sentries 4 zealots 6 immortals and the immortals were in range of the OC killing it -_-;;;;;;;;;;;;;;;;;;;;
Can we see a VOD of you coming close to beating or actually beating impossible? I want to see your leet multitasking!
when i beat it i will provide a link. i have gotten really really close 3 times now. 1 time i killed the OC with 8 seconds left but my warp prism died on its last run because of a misclick. 2 other times, i was doing fine on minerals/macro energy/rescues/probe and i was definitely going to kill the OC, but i was just a little bit too slow (one of these, the OC had ~200 health left when ~5 immortals were attacking it. one more round of immortal fire and i would've won)
Props for making the best ums that is related to skill in rts history :> Didn't play sc1 version of this, but doubt it was any cooler than this already is. Just when I thought I figured how to beat this as zerg, finding strat (well very simple in basics) that worked in hard, impossible just brought me back down to zero. How sneaky is that to suddenly upgrade terran's upgrades from 1-1 to 3-3 in last difficulty? Or whatever they were, truly made lings so much less effective
Unfortunate that this can't be completely balanced since different races have a bit differently good army compositions to beat that tank camp in this sort of timing push. I have to assume toss has the best chance to bruteforce in with this time, possibly zerg can match this with perfect macro into timed huge swarmpush. What I find the most annoying is the zerg's capability in getting dropship so much slower. I know the actual drop will go faster since you can have new over waiting at executor's spawn, but still it really eats the multitasking when it's necessary to do most of the dropping while you are about to make the attack. Oh well, rant about nothing, I can't see how to make this better and undoubtly zerg has its benefits on this map also.
Has any non starcraft / warcraft player beat this on normal / hard? I am gonna try to be able to beat hard before beta is back.. First time I played I couldnt even last like 20 seconds but after like 100 SC2 games in the beta I can do pretty good on normal till 6:30
On June 14 2010 09:20 Liquid`NonY wrote: when i beat it i will provide a link. i have gotten really really close 3 times now. 1 time i killed the OC with 8 seconds left but my warp prism died on its last run because of a misclick. 2 other times, i was doing fine on minerals/macro energy/rescues/probe and i was definitely going to kill the OC, but i was just a little bit too slow (one of these, the OC had ~200 health left when ~5 immortals were attacking it. one more round of immortal fire and i would've won)
if someone beats it before me im gonna be like =[
It's has been done quite a while ago (3 weeks) this guy has really low apm too... If you use the same probe path as him it gives you a lot more time to macro your base.
On June 14 2010 09:20 Liquid`NonY wrote: when i beat it i will provide a link. i have gotten really really close 3 times now. 1 time i killed the OC with 8 seconds left but my warp prism died on its last run because of a misclick. 2 other times, i was doing fine on minerals/macro energy/rescues/probe and i was definitely going to kill the OC, but i was just a little bit too slow (one of these, the OC had ~200 health left when ~5 immortals were attacking it. one more round of immortal fire and i would've won)
if someone beats it before me im gonna be like =[
It's has been done quite a while ago (3 weeks) this guy has really low apm too... If you use the same probe path as him it gives you a lot more time to macro your base.
lol? should i even reply to this? #1 he's playing zerg so it's not even comparable. #2 he's playing an easier mode so it's definitely not comparable. the one im playing has more attacks, maybe more enemy upgrades (he never clicks an enemy unit so i dunno), more units in the terran base, requires 6 rescues of tassadar, and has a macro energy cap of 35. more time to macro his base? like because he doesn't have to use warpgates? 1szzzzzzz lololol
On June 14 2010 09:20 Liquid`NonY wrote: when i beat it i will provide a link. i have gotten really really close 3 times now. 1 time i killed the OC with 8 seconds left but my warp prism died on its last run because of a misclick. 2 other times, i was doing fine on minerals/macro energy/rescues/probe and i was definitely going to kill the OC, but i was just a little bit too slow (one of these, the OC had ~200 health left when ~5 immortals were attacking it. one more round of immortal fire and i would've won)
if someone beats it before me im gonna be like =[
It's has been done quite a while ago (3 weeks) this guy has really low apm too... If you use the same probe path as him it gives you a lot more time to macro your base.
lol? should i even reply to this? #1 he's playing zerg so it's not even comparable. #2 he's playing an easier mode so it's definitely not comparable. the one im playing has more attacks, maybe more enemy upgrades (he never clicks an enemy unit so i dunno), more units in the terran base, requires 6 rescues of tassadar, and has a macro energy cap of 35. more time to macro his base? like because he doesn't have to use warpgates? 1szzzzzzz lololol
Aight aight calm down, I only watched your stream for like 5 minutes... I didn't see the mode you selected or what you customized in yours.
On June 14 2010 13:54 mols0n wrote: Has any Terran been able to beat this in Difficult? I can't seem to find the right unit composition to break through the enemy tanks
i only beated it in normal, with mass marauders, but on hard that doesnt work for me yet
I must be multitask-retarded, because I can't beat it on anything other than easy as terran. On normal I just lose so many units from computer's attacks that I can't macro enough until my final push.
I was mid-high rank diamond in beta too <_< That stupid probe is so annoying.
On June 14 2010 15:20 Sadistx wrote: I must be multitask-retarded, because I can't beat it on anything other than easy as terran. On normal I just lose so many units from computer's attacks that I can't macro enough until my final push.
I was mid-high rank diamond in beta too <_< That stupid probe is so annoying.
2 siege tanks + bunker on mmm wave 3 siege tanks on drop wave
cover your base with racks/ factories infront, then place tanks near cc
On June 14 2010 09:20 Liquid`NonY wrote: when i beat it i will provide a link. i have gotten really really close 3 times now. 1 time i killed the OC with 8 seconds left but my warp prism died on its last run because of a misclick. 2 other times, i was doing fine on minerals/macro energy/rescues/probe and i was definitely going to kill the OC, but i was just a little bit too slow (one of these, the OC had ~200 health left when ~5 immortals were attacking it. one more round of immortal fire and i would've won)
if someone beats it before me im gonna be like =[
It's has been done quite a while ago (3 weeks) this guy has really low apm too... If you use the same probe path as him it gives you a lot more time to macro your base.
On June 14 2010 10:59 Powster wrote: Has any non starcraft / warcraft player beat this on normal / hard? I am gonna try to be able to beat hard before beta is back.. First time I played I couldnt even last like 20 seconds but after like 100 SC2 games in the beta I can do pretty good on normal till 6:30
I'm a non-SC player and I have problems beating it on very easy with Terran let alone Normal.
Proberto is the bane of my SC2 existence.
Love this map though. Just wish I had time to play it a little more.