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On July 03 2010 10:28 Lobotomist wrote: So I'm having a bit of trouble ZvT against the Terran "harrass into fast expo" build. Does the marine/maurader/tank push really come that early? If so, what have people had success with in countering it, as zerg? I've been doing the speedling opening, but can't quite figure out what to transition into.
It's absurdly hard to beat unless you go Roach wild. You pretty much have to tailor your entire build to stop it , knowing that it's coming. And even then, it's difficult. And forget it if you FE, you will lose 100%.
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On July 03 2010 03:32 Foorce wrote:(aw yeah 1st post) YABOT is great but it has one major flaw - the name! How about... BEBOT: Best Ever Build Order Tester or TUBOT: The Ultimate Build Order Tester or SHECOYATBOTIFA: Starcraft2 Hasn't Even Come Out Yet And This Build Order Tester Is Freakin Awesome Seriously though... just wanted to add my thanks to the developers for making this thing. Haha nice suggestions. Glad to see this thread brings out the first time posters. Actually starting this thread was my first post as well
We have started improvements on the micro and macro aspects of the AI system for 0.1.9. We will definitely be holding off until phase 2 of the beta comes back online because we're anticipating some new bugs due to updates to the map tools. There may also be some improved AI functions built in.
P.S. Be sure to check out Day[9]'s Starcraft 2 release party event. I'll be there if anyone wants to chat!
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Just wanted to pop in and say thanks for all your work on YABOT. I've been playing for about five hours and I feel 20x the player I was just skirming in phase 1.
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is YABOT working on patch 16?
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On July 08 2010 08:29 Easy772 wrote: is YABOT working on patch 16?
no, you have to login to bnet and it's down.. thanks Blizz.
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On July 08 2010 08:46 ZergTurd wrote:no, you have to login to bnet and it's down.. thanks Blizz.
Yea I'm getting the same message now
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Bah, not sure if it has been said before - but walling off completely confuses the AI. They refuse to try and break the door and just walk about at the choke doing not much of anything.
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Hey, YABOT seems kinda messed up after the patch.. I hope this can be fixed because this is one of the most productive maps I always used even though beta will be up.
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On July 08 2010 14:50 Licmyobelisk wrote: Hey, YABOT seems kinda messed up after the patch.. I hope this can be fixed because this is one of the most productive maps I always used even though beta will be up. I just tried it and it looks like the main issues are that the orders of any lists are messed up (like the build order list) and the timer/APM windows are messed up. Any other issues you are seeing?
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yes in the lists not only orders of lists are messed up but i choose zerg to play toss not sure if its just zerg and toss changing places or if it is a mix of all but i think besides the interface it is working fine
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xel'naga watchtowers (at least on lost temple and blistering sands) and the gold minerals on blistering sands (maybe gold minerals on every map? not sure, i don't have time to check atm) also seem to be missing
thanks for the great map, looking forward to whenever the new version comes
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On July 08 2010 23:41 Vizer wrote: xel'naga watchtowers (at least on lost temple and blistering sands) and the gold minerals on blistering sands (maybe gold minerals on every map? not sure, i don't have time to check atm) also seem to be missing
thanks for the great map, looking forward to whenever the new version comes I posted a new version that fixes that list ordering issue. For the missing towers and gold minerals, we'll have to wait a little before I can get a hold of the new official Blizzard maps.
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Playing against protoss' 3 gate and getting vikings turning up with stalkers. Tried it with both terran and protoss.
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YABOT is improving nicely, good work.
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Wished I had a beta key to use this. Looks like a great way to train and share strategy. This will make bnet MUCH harder so only tell your good friends about this!! lol. Can't wait to use this!!!!
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When is the next version coming?
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On July 14 2010 05:43 ValM wrote: When is the next version coming?
I'll try to get anther version up for Patch 17 fixes this weekend but after that, probably a little while because I'm working with the author of Green Tea AI to integrate into YABOT. Plus, I'm actually trying to play the beta a little
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On July 15 2010 05:47 xorpwnz wrote:I'll try to get anther version up for Patch 17 fixes this weekend but after that, probably a little while because I'm working with the author of Green Tea AI to integrate into YABOT. Plus, I'm actually trying to play the beta a little Integrating green Tea into your map is actually really easy
Import the trigger libs folder from green tea, and then whenever you want the AI to start running, have a trigger "Initialize Melee AI Script" or something like that. I know this works because I did it while the beta was down to fight vs AI without needing a 3rd party launcher.
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I'm not quite sure what I'm doing wrong, but I've been using the Brat_OK PvT marine ghost build and randomly the AI will park a group of vikings over my base. lol
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This just blew my mind xor. I hope you get a forum star for this assuming you continue updating it. Thanks~
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