On August 28 2010 00:44 RampancyTW wrote:Looks like I must have been skipping speed for 14 and 15, you're right.
Phew! I was going crosseyed trying to figure out where I was going wrong. When you said about us both getting the queen at the same time and the larvae spawning at the same time, I was thinking: "Well, yeah, he's completely right of course. Huh. So why don't I have enough gas?"
Still, if you time out everything right with 13/13 you will have exactly the amount of gas and minerals needed when the larva pop. 13/12 is unnecessary and has a pretty large mineral hit, especially if you send a drone scout out.
Yeah, I'm leaning that way myself, if only because it's super-fiddly to do 13p12e quickly enough to make it even slightly worth it.
Gas first doesn't matter. It's a 13e/13p (or close), drone to 15/18, place RW at 70% queen completion, research ling speed, hatch 5 roaches, send lings to reinforce. It's the 5RR in spirit if not exact build.
On August 28 2010 01:11 Fistdantilus wrote: Gas first doesn't matter. It's a 13e/13p (or close), drone to 15/18, place RW at 70% queen completion, research ling speed, hatch 5 roaches, send lings to reinforce. It's the 5RR in spirit if not exact build.
What's the benefit of gas first? Wouldn't that delay the queen/injection/5 roaches?
On August 28 2010 01:36 Grimjim wrote: The loses incredibly hard to any early Marine/Marauder push, which seems to be the new Flavor of the Day insta-win Terran strategy.
Balance patch plz.
I did lose with it yesterday to a 6 rax no gas marine push, but that was more because of the sheer surprise factor and I responded incredibly poorly to it as a result. -_-
On August 28 2010 01:36 Grimjim wrote: The loses incredibly hard to any early Marine/Marauder push, which seems to be the new Flavor of the Day insta-win Terran strategy.
Balance patch plz.
Yeah, I've been using this strat and I've found it so amazing most of the time, but if you run up that ramp to find a 3 rax MM push coming your way, you're in big trouble. However, I think the right response is to not to go all-in suicidally like I did, but rather stick guys back on gas, throw done a baneling nest, and pump ling/baneling while sticking in the odd drone, and after fending it off teching to mutas.
On August 28 2010 03:40 Dogsi wrote: fast VR for a free win :-P
Someone tried that on me when I was testing this build last night, and 1 VR can only do so much when it keeps losing charge. Fast VR means your front defense will be next to nothing. I barged into his base and decimated most of his workers and pylons as well as his ground forces with roaches and ling.
I made extra queens at my base and natural and his VR was denied. I expanded, harassed with speedling, expanded again, and just kept harassing, teching, and massing.
He was way too behind after that initial push/rush to ever recover.
Haven't tried this extensively enough to comment on how strong it is over-all, but I have to say I'm definitely enjoying the style. After so much early FE and react it's nice to have some control in the early game without doing an all-in.
On August 28 2010 03:40 Dogsi wrote: fast VR for a free win :-P
Just pump more queens if you see VRs coming. Queens easily stop 1-3 VRs (make sure to spawn creep to your expansion), and your roaches+speedlings should punish any heavy tech unless he cannons.
I do have some issues with this build when going against a marine / tank Terran. Basically, the first tank pop when I'm breaking the wall, and with the helps of half a dozen marines, they can repell me - and destroy me in the subsequent push.
Don't know exactly what I should do in such a situation ?
Run, run the hell away. :p Retreat back and pump out as many lings as you can
@lovewithlea: awesome, i'll check this out later this seems like just about what i was looking for (: in this case the roach push is just to buy time for the expo to go up and kick in
On August 28 2010 05:47 Nuage wrote: I do have some issues with this build when going against a marine / tank Terran. Basically, the first tank pop when I'm breaking the wall, and with the helps of half a dozen marines, they can repell me - and destroy me in the subsequent push.
Don't know exactly what I should do in such a situation ?
I would say instantly throw down a bling nest and keep pumping speedlings (don't forget to put 3 in gas). Now you need to delay him until blings are ready. Position your Lings near his ramp and when he moves out, threaten to break in. Usually this will make the terran go back and deal with the problem, buying you time. 6-10 blings + a solid amount of speedlings should be enough to handle 1-2 tanks + marines. Especially if you send in the remaning roaches first and get a flank with the banelings. It is also possible to defend this with pure speedlings, but you need a lot.