(Although I think the overlord changes would be excellent)
Unconfirmed Patch 1.1 Notes - Page 24
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Hekmat
4 Posts
(Although I think the overlord changes would be excellent) | ||
Lucius2
Germany548 Posts
On September 16 2010 21:02 navara wrote: too good to be true ? : 3 sadly | ||
Shifft
Canada1085 Posts
- Ground Units of type Psionic now have vision in the air plane. This would give sentries high ground vision? Yeah ok... | ||
bonifaceviii
Canada2890 Posts
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Roggay
Switzerland6320 Posts
Also, I can't see blizzard put a cooldown on chronoboost and mule (it makes sense for mule, but its blizzard). | ||
magh
Sweden95 Posts
On September 16 2010 18:20 Floophead_III wrote: I wonder if these are actually legit... they seem reasonable, though I'm not a huge fan of chrono/mule nerf. Definitely would make T/P macro much harder though. thats the point? and its very fair, if you compare to the zerg macro mechanic | ||
Phanekim
United States777 Posts
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notwelldone
92 Posts
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pechkin
158 Posts
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Aikin
Austria532 Posts
- Carriers now spawn with four Interceptors prebuilt. Ähm a carrier already spawns with 4 interceptors. Sounds fake to me. | ||
crappen
Norway1546 Posts
Overlord creeping on the go will make me want to make hydras, a very good change. PLEASE let the overlord change come. | ||
nforce
Bulgaria101 Posts
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ChrisXIV
Austria3553 Posts
Some confirmed changes mixed in with fake ones. | ||
Tabbris
Bangladesh2839 Posts
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Craton
United States17153 Posts
On September 16 2010 21:31 magh wrote: thats the point? and its very fair, if you compare to the zerg macro mechanic Except P macro mechanics don't work the same way that protoss ones do. Protoss don't want to chrono everytime the cooldown is up; Zerg want inject asap always (if they are injecting). | ||
Hunch
Canada336 Posts
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Cantankerous
114 Posts
On September 16 2010 21:37 ChrisXIV wrote: I believed it until I saw the MULE cooldown. Some confirmed changes mixed in with fake ones. Why would you stop believing it then? the MULE cooldown is just about the most balanced change in those notes. Keep in mind that with that change it's still amazingly easy to use when compared to inject larvae. Being able to completely forget your macro mechanic for ages while concentrate on something else, and then spamming an obscene amount of MULEs to compensate whenever you have time for it is in no way difficult. This change would mean that while it would still not be very unforgiving, you can not just ignore your OC for excessive periods at a time. | ||
lololol
5198 Posts
On September 16 2010 21:41 Craton wrote: Except P macro mechanics don't work the same way that protoss ones do. Protoss don't want to chrono everytime the cooldown is up; Zerg want inject asap always (if they are injecting). Also, warpgates are the equivalent macro mechanic to spawn larva. If you don't warp in as soon as the cooldown is up, you're losing production. | ||
Yaotzin
South Africa4280 Posts
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ComusLoM
Norway3547 Posts
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