Priority AI seems to be changed for dark templars. I was attacking probes (shift commanded my group to attack nexus, then a nearby probe) and even when they were being attacked by my opponent's stalkers, my DTs continued to wail away at probes.
Undocumented Changes? - Page 9
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Yuka
United States133 Posts
Priority AI seems to be changed for dark templars. I was attacking probes (shift commanded my group to attack nexus, then a nearby probe) and even when they were being attacked by my opponent's stalkers, my DTs continued to wail away at probes. | ||
ohN
United States1075 Posts
Ultras vs T looks sooooooooo sexy now. I think I'm going to start playing sc2 again. And with zealot/reaper/bunker nerf, you can safely hatch first on most maps, arguably it's not as economic as pool first, but we'll see. | ||
Disastorm
United States922 Posts
On September 22 2010 08:47 ohN wrote: NP is still 15 seconds; not sure if anyone said that yet. Ultras vs T looks sooooooooo sexy now. I think I'm going to start playing sc2 again. And with zealot/reaper/bunker nerf, you can safely hatch first on most maps, arguably it's not as economic as pool first, but we'll see. i hope you mean its not as safe as pool first because hatch first is always more economic than pool first... | ||
vyyye
Sweden3917 Posts
On September 22 2010 08:47 ohN wrote: NP is still 15 seconds; not sure if anyone said that yet. Ultras vs T looks sooooooooo sexy now. I think I'm going to start playing sc2 again. And with zealot/reaper/bunker nerf, you can safely hatch first on most maps, arguably it's not as economic as pool first, but we'll see. It isn't? Then what's the point of ever hatching first? | ||
Excalibur_Z
United States12181 Posts
On September 22 2010 08:47 Yuka wrote: Just played a ladder game and noticed something pretty major: Priority AI seems to be changed for dark templars. I was attacking probes (shift commanded my group to attack nexus, then a nearby probe) and even when they were being attacked by my opponent's stalkers, my DTs continued to wail away at probes. This sounds like user error to me unless you can provide more concrete detail. If you are being attacked by workers and combat units, your units will distribute fire to the workers because they're actively engaged in combat. Did you not notice that Probes were attacking your DTs in addition to Stalkers? | ||
Mutaahh
Netherlands859 Posts
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kAz3
United States56 Posts
On September 22 2010 08:47 ohN wrote: NP is still 15 seconds; not sure if anyone said that yet. Ultras vs T looks sooooooooo sexy now. I think I'm going to start playing sc2 again. And with zealot/reaper/bunker nerf, you can safely hatch first on most maps, arguably it's not as economic as pool first, but we'll see. Honestly, I havent used ultras that much since terrans stopped going for mech heavy builds . . muta/ling/bling works the best for me against the more popular terran builds now that include lots of barracks units. Ultras just get killed too quickly by stimmed marauders, and with magic box mutas, thors arent that scary anymore. Not really sure why i would opt for ultras against a bio heavy terran. And now that tanks are nerfed, I would expect to see even more bio. Imo, the only time i would go heavy ultras would be against a stalker/colossi composition. | ||
Donger
United States147 Posts
THEY FIXED IT!!! I played a game today and my thor was super-duper looking!!!!! | ||
Cheerio
Ukraine3178 Posts
On September 22 2010 06:21 FSP.Siggy wrote: - Ctrl+F5-F8 now works to assign location to hotkeys I though that in sc2 we were done with keyboard handspeed factor. He we go again. | ||
DeCoup
Australia1933 Posts
Still need to add the server at battle.net first tho. | ||
gogogadgetflow
United States2583 Posts
think opportunity cost instead of upfront cost... Compared to getting an OC, you are giving up 150 gas, like 5 minerals a second for the rest of the game, and the ability to lift off. Does the mineral trick still work? answer is on page 2. yes | ||
Disastorm
United States922 Posts
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TheFinalWord
Australia790 Posts
On September 22 2010 09:01 DeCoup wrote: Yeah whats up with that, do we need to wait til tommorow to play on na? I noticed I had the client in my battlenet account. Region picking is now integrated for SEA/US users. Still need to add the server at battle.net first tho. | ||
vyyye
Sweden3917 Posts
On September 22 2010 09:04 Disastorm wrote: Hey guys does anyone know if Siege Tanks can shoot main buildings also and have the same splash effect? If this is how all splash works wouldnt it also work with siege tanks? Nope, siege splash has a fixed radius I believe. It's also in the center of the building/unit so siege splash won't even damage anything else if you fire on a nexus. I'm quite sure, someone correct me if I'm wrong. | ||
FliedLice
Germany7494 Posts
On September 22 2010 06:21 FSP.Siggy wrote: - No rocks on Desert Oasis (during ladder matches) oh come on, seriously? so i still have to hate that map | ||
imyzhang
Canada809 Posts
^ i can confirm that for sure. I lower depots before the scv get's out of the depot when completed. | ||
scrub96
United States76 Posts
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Kare
Norway786 Posts
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Disastorm
United States922 Posts
On September 22 2010 09:06 vyyye wrote: Nope, siege splash has a fixed radius I believe. It's also in the center of the building/unit so siege splash won't even damage anything else if you fire on a nexus. I'm quite sure, someone correct me if I'm wrong. Thats what people said about ultras until someone went and tried it. I thought all splash worked the same in this game supposedly. | ||
Cheerio
Ukraine3178 Posts
On September 22 2010 08:01 1nfamous wrote: you really think something like that would pass through internal testing without getting noticed? this is sure not going to be patched You live in a perfect world? People make mistakes. | ||
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