Undocumented Changes? - Page 16
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Red_beard
17 Posts
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Hypatio
549 Posts
Eggs can now overlap, which makes it difficult to tell the progress on them. :S I play zerg. This has always been true. | ||
billyX333
United States1360 Posts
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Hypatio
549 Posts
A neural parasited unit no longer shows the time-remaining bar, but still only appears to last ~8 seconds | ||
Morphs
Netherlands645 Posts
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Kantutan
Canada1319 Posts
Computer AI has increased quite drastically (Insane, at least). Doing co-op 3v3, AI now pulls for every single proxy and even does things like counter attack with all their workers. 15 coop streak is going to be a lot harder to get... | ||
Glacius0
Netherlands66 Posts
- - 1366 x 768 resolution added (first only 1360 x 768 was available. This seems to help a bit with alt tabbing speed if that's your native resolution) Other stuff like "confine mouse" and the clock are new too but have already been mentioned by others. Edit: It was pointed out that the first one wasn't new. Thanks. Wish I knew about that option sooner though^^;; | ||
Scorch
Austria3371 Posts
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Triggi
79 Posts
On September 22 2010 19:00 Glacius0 wrote: - "Menu bar clickable" allows you to disable accidentally clicking the menu bar in the top during gameplay (this happened to me way too often lol) . Been using that since beta, not new. | ||
Geo.Rion
7376 Posts
On September 22 2010 19:00 Glacius0 wrote: Stuff that I think is new in the options menu (untested..still waiting for EU to go back up): - "Menu bar clickable" allows you to disable accidentally clicking the menu bar in the top during gameplay (this happened to me way too often lol) - 1366 x 768 resolution added (first only 1360 x 768 was available. This seems to help a bit with alt tabbing speed if that's your native resolution) Other stuff like "confine mouse" and the clock are new too but have already been mentioned by others. the first existed always | ||
SyyRaaaN
Sweden136 Posts
On September 22 2010 06:21 FSP.Siggy wrote: Nobody's started the inevitable thread where we collect the changes that Blizz so thoughtfully neglected to include in the patch notes. I've only found one so far, but maybe someone else has found others! Confirmed changes: - Eggs can now overlap, which makes it difficult to tell the progress on them. :S Unconfirmed: - Ctrl+F5-F8 now works to assign location to hotkeys These two are not new for sure. Eggs overlapping have made me construct dual overlords more than once. Also Ctrl+F5-F8 have worked for a while - saw an a post older than the patch claiming it although I myself never have used it. | ||
hoovehand
United Kingdom542 Posts
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Matkap
Spain627 Posts
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leviathan20
United Kingdom193 Posts
On September 22 2010 18:56 Kantutan wrote: Another undocumented change: Computer AI has increased quite drastically (Insane, at least). Doing co-op 3v3, AI now pulls for every single proxy and even does things like counter attack with all their workers. 15 coop streak is going to be a lot harder to get... Yeah don't underestimate this change, I've been having my ass handed to me every time so far by the AI on Insane. I think it's other levels too, I played Very Hard and it seemed a lot tougher than it used to be (and it too was scouting for proxies inside and around it's base, I don't think I've seen it do that before). | ||
Iatrik
Germany159 Posts
On September 22 2010 19:50 leviathan20 wrote: Yeah don't underestimate this change, I've been having my ass handed to me every time so far by the AI on Insane. I think it's other levels too, I played Very Hard and it seemed a lot tougher than it used to be (and it too was scouting for proxies inside and around it's base, I don't think I've seen it do that before). He did, but won't response. | ||
cocosoft
Sweden1068 Posts
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Croz
Belgium17 Posts
I'd like some clarity on this one! Enlighten me please! I'd be thrilled if the scream was removed but I'm hesitant to believe that they actually removed it! | ||
Mithos09
Germany4 Posts
On September 22 2010 19:08 hoovehand wrote: i've noticed that onyxia deep breath's more since the update. any news about the hogger encounter yet? | ||
EnderCN
United States499 Posts
On September 22 2010 18:51 Morphs wrote: Can someone please confirm the Nydus changes? It seems clear that it makes more noise while building, but people seem to disagree about the emerging-sound, is it still global or not? If not, it would be a huge change.. Pretty sure it is still global. Someone was using a ton of them in a team game last night and we heard them. The first one was used to get workers to an island base and I scanned it like 30 seconds after I heard the noise and saw him starting a base and I was looking nowhere near that island or his base when he did it. | ||
Archerofaiur
United States4101 Posts
On September 22 2010 19:42 Matkap wrote: so how are people getting hot shot? you have to make a new team and win the 5 placement matches or is it bugged? (saw something about random 4 v 4) Have you previously won all 5 placement matchs of a qualifing catagory (1v1, 2v2....)? If so play a random 4v4 game and tell us if you get achievement after. If you havnt won all than find a team mate, create a team and win all qualifiers and let us know. | ||
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