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On September 23 2010 05:09 D-wreck wrote: You can no longer generate creep after the lair is gone, though overlords will keep generating creep if they were doing so already. It's always been this way, unless you mean moving the overlord instantly halts the creep and doesn't let you resume.
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Russian Federation4295 Posts
You can no longer generate creep after the lair is gone, though overlords will keep generating creep if they were doing so already. Then turn ALL overlords into creep-mode
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Point Defense Drones count as structures now and you can not feedback them.
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On September 23 2010 05:51 SinCitta wrote: Point Defense Drones count as structures now and you can not feedback them.
Whoa! Good catch.
Makes Ravens a decent bit stronger against P in that situation, then.
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Just me who noticed or doesnt warp gate cooldown stop when there isnt any pylons? IT wasnt like this before... and this is crazy if u play against zergs who snipes ure pylons:S
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On September 23 2010 06:14 Dirge wrote: Just me who noticed or doesnt warp gate cooldown stop when there isnt any pylons? IT wasnt like this before... and this is crazy if u play against zergs who snipes ure pylons:S
Sounds like a gameplay fix; if it's unpowered, you shouldn't be getting the benefits.
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On September 23 2010 06:17 JinDesu wrote:Show nested quote +On September 23 2010 06:14 Dirge wrote: Just me who noticed or doesnt warp gate cooldown stop when there isnt any pylons? IT wasnt like this before... and this is crazy if u play against zergs who snipes ure pylons:S Sounds like a gameplay fix; if it's unpowered, you shouldn't be getting the benefits.
I had no idea it wasn't like this before, interesting catch if this is an actual change-- makes depowering warpgates more effective.
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Im not 100% but it just felt like that when i played just now, i was like what the.. why cant i warp in ><
And did creep tumors always count as "structures razed" XD
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I'm pretty sure I've seen warpgate cooldown stop from pylon destruction before the patch.
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Yeah, I noticed this when I would start a warp in with warp prisms, but then immediately deactivate the power field and the warping in units would just die/cancel. I think you get the money back.... but that is just a guess. So make sure your units finish warping in before running off with the warp prism!
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On September 23 2010 06:55 vega12 wrote: Yeah, I noticed this when I would start a warp in with warp prisms, but then immediately deactivate the power field and the warping in units would just die/cancel. I think you get the money back.... but that is just a guess. So make sure your units finish warping in before running off with the warp prism!
I don't think this is from the patch. If you remove the warp field previously (whether from turning into transport mode or having it be killed), those units would not be made.
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On September 23 2010 05:51 SinCitta wrote: Point Defense Drones count as structures now and you can not feedback them.
IF this is true we should check to see if they can be EMP'd by terrans. Because they can emp buildings like Command centers and such.
I know starcraft doesn't use direct comparisons for balance, but doesn't it feel more fair that if ghosts can emp them, that Templars should be able to use feedback on them? Feedback is certainly harder to use than EMP.
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On September 23 2010 07:00 Uncultured wrote:Show nested quote +On September 23 2010 05:51 SinCitta wrote: Point Defense Drones count as structures now and you can not feedback them. IF this is true we should check to see if they can be EMP'd by terrans. Because they can emp buildings like Command centers and such. I know starcraft doesn't use direct comparisons for balance, but doesn't it feel more fair that if ghosts can emp them, that Templars should be able to use feedback on them? Feedback is certainly harder to use than EMP.
Ghosts can EMP structures, feedback can only get units.
This change makes sense.
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I just watched a replay and my APM was suddenly lower than it used to be pre patch 1.1.. Is it possible that they fixed the APM misscalculation?
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Just recently had a ladder match with rocks in D.O. The list says that they arent there but they are!
Dont know if this has been said
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Confirming f5-f8 change
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Gateway cool down says 29 secs in game while notes say 80. When in a replay you cant select on Warpgates to see the cool down time
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So. Does anyone have any idea of why the 250mm Strike Cannons got that patch?
Does anyone actually even think about using those in game?
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On September 23 2010 07:07 Crono1 wrote: Just recently had a ladder match with rocks in D.O. The list says that they arent there but they are!
Dont know if this has been said
maps can change without a patch as you get them from bnet when you hit to search and it checks for changes.
Maybe they changed the map as it wasnt the correct one on their end. Im going to go and try and confirm this and see if anything has changed.
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i dont play zerg much so i dont know if this is old, but the hydralisk den shakes after taking consecutive damage
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