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On September 23 2010 10:39 Qikz wrote:Show nested quote +On September 23 2010 08:10 Ndugu wrote:On September 23 2010 07:35 Virtue wrote: So. Does anyone have any idea of why the 250mm Strike Cannons got that patch?
Does anyone actually even think about using those in game? So that they can get rid of their energy in TvP. Also, no reason for it to not to, and giving players more choice is always better imho. Maybe you wanna destroy destructible rocks really fast Feedback severely handicaps Thor's late game. Now, you can use a mixture between researching 250mm cannon and say, clearing 5 Thors of energy by killing off one marine (or any of the statues, rocks, etc on the map). That way, they can't be feedbacked. Alternatively, if a battle comes before you have the 150 energy to use the ability, you can a) EMP them b) If its only like 50 energy, or 75 energy on the Thor, HOPE they use feedback because that is one less storm your army will be taking in exchange for only a bit of damage on a Thor. I think Thors will see lategame usage against Protoss. This change wasnt necessary for it, but it will help. You can very easily pick up Thors with medivacs to maintain the same mobility your army had without them. It will help so much I think, thors just got feedbacked if I ever tried to use them. Can you Yamato your own units? I've never really got BC's against Protoss, but I can see the excess energy could be quite a problem against Templar.
I'm glad a terran thinks so. I've been disappointed in the lack of Thors I get to fight against
Imho, BCs might just want to actually use yamato. It requires 125 energy, so anywhere up to the 1-75 energy range is probably a safe bet that you'd rather have the BC feedbacked than your whole army stormed (75 damage to one unit compared to 80 AOE), after that it becomes a matter of getting the yamato off before the feedback goes off. It does have the 3 second activaiton, and I wonder if it can be feedbacked during that time.
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Tank aoe reduced?
Im not sure if its just me but tank aoe seems to feel smaller. Has anyone done any tests for this?
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I dont know if this was mentioned, but on the 4v4 map Toxic Wastes, there are rocks protecting the 2 middle golds
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Sorry, could I perhaps get some clarification on worker sliding?
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Hope they get rid of the burrow cast bugs, never done them, and never will...just don't like taking advantage of bugs...
However...that Ultra thing is AWFUL right now...
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Not sure if this has been mentioned but the difficulty of the AI for very hard and insane is way harder I think. I used to have a consistent cannon rush and bunker rush that worked every single time and now the AI will find it literally anywhere and instantly rush it completely map hack style. The only way it will work is if you start from below a cliff.
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On Profile Summary: Hover mouse over achievements at the bottom and a popup says there are 3 tiers and you can unlock medals.
I hope thats new because I've never noticed it before.
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After achieving all campaign achievements shows 100% completion while before it only showed 99% bug is fixed.
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On September 23 2010 13:21 SixtusTheFifth wrote: On Profile Summary: Hover mouse over achievements at the bottom and a popup says there are 3 tiers and you can unlock medals.
I hope thats new because I've never noticed it before.
Yup, I believe it is new as well, I posted it earlier in this thread, but it hasn't been added to the first post yet. Somebody else may have posted before me even, I didn't check all the pages
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Didn't see this posted in the OP or on the last couple pages, so I hope this hasn't been covered yet.
Starting a replay by double-clicking the replay file no longer takes you to the login screen before starting the replay. Very nice change for people who don't like blizzard's replay interface.
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Yup, I believe it is new as well, I posted it earlier in this thread, but it hasn't been added to the first post yet. Somebody else may have posted before me even, I didn't check all the pages
Ahh, I wondered about that.
Can I suggest the OP have an edit at the end like "Everything up to page X is updated" to narrow down searching?
I did look but admittedly not at every page.
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I'm sorry if this has been mentioned a lot in the previous posts, but WOW this egg overlapping bug is really annoying me. Seriously makes me want to stop playing the game until its fixed....soooo frustrating!!!!!!!!!!!!!
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PDD are now considered structures, and cannot be feedbacked.
Hidden protoss nerf, rusrsblizz?
Honestly this patch has been surface nerfs of all 3 races with hidden terran buffs (pdd stronger, rax amcro easier) This is just a majr protoss nerf for HT and zealots
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On September 23 2010 14:12 Tempy wrote: PDD are now considered structures, and cannot be feedbacked.
Hidden protoss nerf, rusrsblizz?
Honestly this patch has been surface nerfs of all 3 races with hidden terran buffs (pdd stronger, rax amcro easier) This is just a majr protoss nerf for HT and zealots Kewl :D Just destroy them with sentries then pewpew ded.
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On September 23 2010 14:20 sadyque wrote:Show nested quote +On September 23 2010 14:12 Tempy wrote: PDD are now considered structures, and cannot be feedbacked.
Hidden protoss nerf, rusrsblizz?
Honestly this patch has been surface nerfs of all 3 races with hidden terran buffs (pdd stronger, rax amcro easier) This is just a majr protoss nerf for HT and zealots Kewl :D Just destroy them with sentries then pewpew ded.
This. Or feedback them before they make it. Good change imho.
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Some Terran buildings don't make a noise when they complete anymore.
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I posted earlier that the Vortex graphic was changed.... it kind of is... along with Psi Storm, Seeker Missile Damage and a bunch of other things. They weren't changed much, but the visual graphic on them (at least on Ultra) is much more pronounced. It's a rather small visual tweak, I guess. I play on Windows 7 x64, DX10, all Ultra, might be a Directx10 shader thing, I dunno? Looks great though.
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All the new colored icons from the patch
And one bonus image
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Disable Menu Clickable in Gameplay Settings
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The rocks on desert oasis are there..on ladder as well.
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